dolphin/Source/Core/Core/HotkeyManager.h
Michael Maltese a082e9324f HW: Don't be responsible for g_controller_interface
Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.

This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
2016-10-15 16:37:39 -07:00

167 lines
3.2 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
enum Hotkey
{
HK_OPEN,
HK_CHANGE_DISC,
HK_REFRESH_LIST,
HK_PLAY_PAUSE,
HK_STOP,
HK_RESET,
HK_FRAME_ADVANCE,
HK_FRAME_ADVANCE_DECREASE_SPEED,
HK_FRAME_ADVANCE_INCREASE_SPEED,
HK_FRAME_ADVANCE_RESET_SPEED,
HK_START_RECORDING,
HK_PLAY_RECORDING,
HK_EXPORT_RECORDING,
HK_READ_ONLY_MODE,
HK_FULLSCREEN,
HK_SCREENSHOT,
HK_EXIT,
HK_TRIGGER_SYNC_BUTTON,
HK_WIIMOTE1_CONNECT,
HK_WIIMOTE2_CONNECT,
HK_WIIMOTE3_CONNECT,
HK_WIIMOTE4_CONNECT,
HK_BALANCEBOARD_CONNECT,
HK_VOLUME_DOWN,
HK_VOLUME_UP,
HK_VOLUME_TOGGLE_MUTE,
HK_INCREASE_IR,
HK_DECREASE_IR,
HK_TOGGLE_CROP,
HK_TOGGLE_AR,
HK_TOGGLE_EFBCOPIES,
HK_TOGGLE_FOG,
HK_TOGGLE_THROTTLE,
HK_TOGGLE_TEXTURES,
HK_DECREASE_EMULATION_SPEED,
HK_INCREASE_EMULATION_SPEED,
HK_FREELOOK_DECREASE_SPEED,
HK_FREELOOK_INCREASE_SPEED,
HK_FREELOOK_RESET_SPEED,
HK_FREELOOK_UP,
HK_FREELOOK_DOWN,
HK_FREELOOK_LEFT,
HK_FREELOOK_RIGHT,
HK_FREELOOK_ZOOM_IN,
HK_FREELOOK_ZOOM_OUT,
HK_FREELOOK_RESET,
HK_TOGGLE_STEREO_SBS,
HK_TOGGLE_STEREO_TAB,
HK_TOGGLE_STEREO_ANAGLYPH,
HK_TOGGLE_STEREO_3DVISION,
HK_DECREASE_DEPTH,
HK_INCREASE_DEPTH,
HK_DECREASE_CONVERGENCE,
HK_INCREASE_CONVERGENCE,
HK_LOAD_STATE_SLOT_1,
HK_LOAD_STATE_SLOT_2,
HK_LOAD_STATE_SLOT_3,
HK_LOAD_STATE_SLOT_4,
HK_LOAD_STATE_SLOT_5,
HK_LOAD_STATE_SLOT_6,
HK_LOAD_STATE_SLOT_7,
HK_LOAD_STATE_SLOT_8,
HK_LOAD_STATE_SLOT_9,
HK_LOAD_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_1,
HK_SAVE_STATE_SLOT_2,
HK_SAVE_STATE_SLOT_3,
HK_SAVE_STATE_SLOT_4,
HK_SAVE_STATE_SLOT_5,
HK_SAVE_STATE_SLOT_6,
HK_SAVE_STATE_SLOT_7,
HK_SAVE_STATE_SLOT_8,
HK_SAVE_STATE_SLOT_9,
HK_SAVE_STATE_SLOT_10,
HK_SELECT_STATE_SLOT_1,
HK_SELECT_STATE_SLOT_2,
HK_SELECT_STATE_SLOT_3,
HK_SELECT_STATE_SLOT_4,
HK_SELECT_STATE_SLOT_5,
HK_SELECT_STATE_SLOT_6,
HK_SELECT_STATE_SLOT_7,
HK_SELECT_STATE_SLOT_8,
HK_SELECT_STATE_SLOT_9,
HK_SELECT_STATE_SLOT_10,
HK_SAVE_STATE_SLOT_SELECTED,
HK_LOAD_STATE_SLOT_SELECTED,
HK_LOAD_LAST_STATE_1,
HK_LOAD_LAST_STATE_2,
HK_LOAD_LAST_STATE_3,
HK_LOAD_LAST_STATE_4,
HK_LOAD_LAST_STATE_5,
HK_LOAD_LAST_STATE_6,
HK_LOAD_LAST_STATE_7,
HK_LOAD_LAST_STATE_8,
HK_LOAD_LAST_STATE_9,
HK_LOAD_LAST_STATE_10,
HK_SAVE_FIRST_STATE,
HK_UNDO_LOAD_STATE,
HK_UNDO_SAVE_STATE,
HK_SAVE_STATE_FILE,
HK_LOAD_STATE_FILE,
NUM_HOTKEYS,
};
struct HotkeyStatus
{
u32 button[(NUM_HOTKEYS + 31) / 32];
s8 err;
};
class HotkeyManager : public ControllerEmu
{
public:
HotkeyManager();
~HotkeyManager();
void GetInput(HotkeyStatus* const hk);
std::string GetName() const override;
void LoadDefaults(const ControllerInterface& ciface) override;
private:
Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
ControlGroup* m_options;
};
namespace HotkeyManagerEmu
{
void Initialize();
void Shutdown();
void LoadConfig();
InputConfig* GetConfig();
void GetStatus();
bool IsEnabled();
void Enable(bool enable_toggle);
bool IsPressed(int Id, bool held);
}