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Currently, `g_controller_interface` is initialized and shut down by each of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`. This 1) is weird conceptually, because it necessitates passing a pointer to the native window to each of those classes, which don't need it, and 2) can cause issues when controller backends are initialized or shutdown multiple times in succession.
167 lines
3.2 KiB
C++
167 lines
3.2 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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enum Hotkey
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{
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HK_OPEN,
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HK_CHANGE_DISC,
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HK_REFRESH_LIST,
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HK_PLAY_PAUSE,
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HK_STOP,
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HK_RESET,
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HK_FRAME_ADVANCE,
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HK_FRAME_ADVANCE_DECREASE_SPEED,
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HK_FRAME_ADVANCE_INCREASE_SPEED,
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HK_FRAME_ADVANCE_RESET_SPEED,
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HK_START_RECORDING,
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HK_PLAY_RECORDING,
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HK_EXPORT_RECORDING,
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HK_READ_ONLY_MODE,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_TRIGGER_SYNC_BUTTON,
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HK_WIIMOTE1_CONNECT,
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HK_WIIMOTE2_CONNECT,
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HK_WIIMOTE3_CONNECT,
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_TOGGLE_MUTE,
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HK_INCREASE_IR,
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HK_DECREASE_IR,
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HK_TOGGLE_CROP,
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HK_TOGGLE_AR,
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HK_TOGGLE_EFBCOPIES,
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HK_TOGGLE_FOG,
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HK_TOGGLE_THROTTLE,
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HK_TOGGLE_TEXTURES,
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HK_DECREASE_EMULATION_SPEED,
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HK_INCREASE_EMULATION_SPEED,
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HK_FREELOOK_DECREASE_SPEED,
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HK_FREELOOK_INCREASE_SPEED,
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HK_FREELOOK_RESET_SPEED,
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HK_FREELOOK_UP,
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HK_FREELOOK_DOWN,
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HK_FREELOOK_LEFT,
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HK_FREELOOK_RIGHT,
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HK_FREELOOK_ZOOM_IN,
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HK_FREELOOK_ZOOM_OUT,
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HK_FREELOOK_RESET,
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HK_TOGGLE_STEREO_SBS,
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HK_TOGGLE_STEREO_TAB,
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HK_TOGGLE_STEREO_ANAGLYPH,
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HK_TOGGLE_STEREO_3DVISION,
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HK_DECREASE_DEPTH,
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HK_INCREASE_DEPTH,
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HK_DECREASE_CONVERGENCE,
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HK_INCREASE_CONVERGENCE,
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HK_LOAD_STATE_SLOT_1,
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HK_LOAD_STATE_SLOT_2,
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HK_LOAD_STATE_SLOT_3,
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HK_LOAD_STATE_SLOT_4,
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HK_LOAD_STATE_SLOT_5,
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HK_LOAD_STATE_SLOT_6,
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HK_LOAD_STATE_SLOT_7,
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HK_LOAD_STATE_SLOT_8,
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HK_LOAD_STATE_SLOT_9,
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HK_LOAD_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_1,
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HK_SAVE_STATE_SLOT_2,
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HK_SAVE_STATE_SLOT_3,
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HK_SAVE_STATE_SLOT_4,
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HK_SAVE_STATE_SLOT_5,
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HK_SAVE_STATE_SLOT_6,
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HK_SAVE_STATE_SLOT_7,
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HK_SAVE_STATE_SLOT_8,
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HK_SAVE_STATE_SLOT_9,
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HK_SAVE_STATE_SLOT_10,
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HK_SELECT_STATE_SLOT_1,
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HK_SELECT_STATE_SLOT_2,
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HK_SELECT_STATE_SLOT_3,
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HK_SELECT_STATE_SLOT_4,
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HK_SELECT_STATE_SLOT_5,
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HK_SELECT_STATE_SLOT_6,
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HK_SELECT_STATE_SLOT_7,
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HK_SELECT_STATE_SLOT_8,
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HK_SELECT_STATE_SLOT_9,
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HK_SELECT_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_SELECTED,
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HK_LOAD_STATE_SLOT_SELECTED,
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HK_LOAD_LAST_STATE_1,
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HK_LOAD_LAST_STATE_2,
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HK_LOAD_LAST_STATE_3,
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HK_LOAD_LAST_STATE_4,
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HK_LOAD_LAST_STATE_5,
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HK_LOAD_LAST_STATE_6,
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HK_LOAD_LAST_STATE_7,
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HK_LOAD_LAST_STATE_8,
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HK_LOAD_LAST_STATE_9,
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HK_LOAD_LAST_STATE_10,
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HK_SAVE_FIRST_STATE,
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HK_UNDO_LOAD_STATE,
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HK_UNDO_SAVE_STATE,
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HK_SAVE_STATE_FILE,
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HK_LOAD_STATE_FILE,
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NUM_HOTKEYS,
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};
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struct HotkeyStatus
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{
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u32 button[(NUM_HOTKEYS + 31) / 32];
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s8 err;
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};
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class HotkeyManager : public ControllerEmu
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{
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public:
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HotkeyManager();
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~HotkeyManager();
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void GetInput(HotkeyStatus* const hk);
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std::string GetName() const override;
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void LoadDefaults(const ControllerInterface& ciface) override;
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private:
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Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
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ControlGroup* m_options;
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};
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namespace HotkeyManagerEmu
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{
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void Initialize();
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void Shutdown();
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void LoadConfig();
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InputConfig* GetConfig();
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void GetStatus();
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bool IsEnabled();
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void Enable(bool enable_toggle);
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bool IsPressed(int Id, bool held);
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}
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