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On some platforms (like Windows), the temporary file must be closed before it can be renamed. I guess nobody noticed this for so long because (1) the FS code has a failsafe for missing FST entries (because existing users do not have a FST), and most games do not care about file metadata; (2) the write failures can only be seen in the logs. Because we don't want this to break, I have turned the ERROR_LOGs into PanicAlerts. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |