mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 17:39:09 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2016 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
 | |
| 
 | |
| #include "InputCommon/ControlReference/ControlReference.h"
 | |
| 
 | |
| using namespace ciface::ExpressionParser;
 | |
| 
 | |
| static thread_local bool tls_input_gate = true;
 | |
| 
 | |
| void ControlReference::SetInputGate(bool enable)
 | |
| {
 | |
|   tls_input_gate = enable;
 | |
| }
 | |
| 
 | |
| bool ControlReference::GetInputGate()
 | |
| {
 | |
|   return tls_input_gate;
 | |
| }
 | |
| 
 | |
| //
 | |
| // UpdateReference
 | |
| //
 | |
| // Updates a controlreference's binded devices/controls
 | |
| // need to call this to re-bind a control reference after changing its expression
 | |
| //
 | |
| void ControlReference::UpdateReference(ciface::ExpressionParser::ControlEnvironment& env)
 | |
| {
 | |
|   if (m_parsed_expression)
 | |
|   {
 | |
|     m_parsed_expression->UpdateReferences(env);
 | |
|   }
 | |
| }
 | |
| 
 | |
| int ControlReference::BoundCount() const
 | |
| {
 | |
|   if (m_parsed_expression)
 | |
|     return m_parsed_expression->CountNumControls();
 | |
|   else
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| ParseStatus ControlReference::GetParseStatus() const
 | |
| {
 | |
|   return m_parse_status;
 | |
| }
 | |
| 
 | |
| std::string ControlReference::GetExpression() const
 | |
| {
 | |
|   return m_expression;
 | |
| }
 | |
| 
 | |
| std::optional<std::string> ControlReference::SetExpression(std::string expr)
 | |
| {
 | |
|   m_expression = std::move(expr);
 | |
|   auto parse_result = ParseExpression(m_expression);
 | |
|   m_parse_status = parse_result.status;
 | |
|   m_parsed_expression = std::move(parse_result.expr);
 | |
|   return parse_result.description;
 | |
| }
 | |
| 
 | |
| ControlReference::ControlReference() = default;
 | |
| 
 | |
| ControlReference::~ControlReference() = default;
 | |
| 
 | |
| InputReference::InputReference() : ControlReference()
 | |
| {
 | |
| }
 | |
| 
 | |
| OutputReference::OutputReference() : ControlReference()
 | |
| {
 | |
| }
 | |
| 
 | |
| bool InputReference::IsInput() const
 | |
| {
 | |
|   return true;
 | |
| }
 | |
| bool OutputReference::IsInput() const
 | |
| {
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| //
 | |
| // InputReference :: State
 | |
| //
 | |
| // Gets the state of an input reference
 | |
| // override function for ControlReference::State ...
 | |
| //
 | |
| ControlState InputReference::State(const ControlState ignore)
 | |
| {
 | |
|   if (m_parsed_expression && GetInputGate())
 | |
|     return m_parsed_expression->GetValue() * range;
 | |
|   return 0.0;
 | |
| }
 | |
| 
 | |
| //
 | |
| // OutputReference :: State
 | |
| //
 | |
| // Set the state of all binded outputs
 | |
| // overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
 | |
| // same as outputs one list
 | |
| // I was lazy and it works so watever
 | |
| //
 | |
| ControlState OutputReference::State(const ControlState state)
 | |
| {
 | |
|   if (m_parsed_expression)
 | |
|     m_parsed_expression->SetValue(state * range);
 | |
|   return 0.0;
 | |
| }
 |