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			769 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			769 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2019 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
 | |
| 
 | |
| #include "InputCommon/ControlReference/FunctionExpression.h"
 | |
| 
 | |
| #include <algorithm>
 | |
| #include <chrono>
 | |
| #include <cmath>
 | |
| 
 | |
| namespace ciface::ExpressionParser
 | |
| {
 | |
| using Clock = std::chrono::steady_clock;
 | |
| using FSec = std::chrono::duration<ControlState>;
 | |
| 
 | |
| // usage: toggle(toggle_state_input, [clear_state_input])
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| class ToggleExpression : public FunctionExpression
 | |
| {
 | |
| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     // Optional 2nd argument for clearing state:
 | |
|     if (args.size() == 1 || args.size() == 2)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"toggle_state_input, [clear_state_input]"};
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|   }
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| 
 | |
|   ControlState GetValue() const override
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|   {
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|     const ControlState inner_value = GetArg(0).GetValue();
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| 
 | |
|     if (inner_value < CONDITION_THRESHOLD)
 | |
|     {
 | |
|       m_released = true;
 | |
|     }
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|     else if (m_released && inner_value > CONDITION_THRESHOLD)
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|     {
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|       m_released = false;
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|       m_state ^= true;
 | |
|     }
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| 
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|     if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD)
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|     {
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|       m_state = false;
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|     }
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| 
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|     return m_state;
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|   }
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| 
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|   mutable bool m_released{};
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|   mutable bool m_state{};
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| };
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| 
 | |
| // usage: not(expression)
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| class NotExpression : public FunctionExpression
 | |
| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
 | |
|     else
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|       return ExpectedArguments{"expression"};
 | |
|   }
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| 
 | |
|   ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
 | |
|   void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
 | |
| };
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| 
 | |
| // usage: abs(expression)
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| class AbsExpression final : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override { return std::abs(GetArg(0).GetValue()); }
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| };
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| 
 | |
| // usage: sin(expression)
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| class SinExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
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|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
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| };
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| 
 | |
| // usage: cos(expression)
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| class CosExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
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|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override { return std::cos(GetArg(0).GetValue()); }
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| };
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| 
 | |
| // usage: tan(expression)
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| class TanExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override { return std::tan(GetArg(0).GetValue()); }
 | |
| };
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| 
 | |
| // usage: asin(expression)
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| class ASinExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
 | |
|   }
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| 
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|   ControlState GetValue() const override { return std::asin(GetArg(0).GetValue()); }
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| };
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| 
 | |
| // usage: acos(expression)
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| class ACosExpression : public FunctionExpression
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| {
 | |
| private:
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override { return std::acos(GetArg(0).GetValue()); }
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| };
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| 
 | |
| // usage: atan(expression)
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| class ATanExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
 | |
|   }
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| 
 | |
|   ControlState GetValue() const override { return std::atan(GetArg(0).GetValue()); }
 | |
| };
 | |
| 
 | |
| // usage: atan2(y, x)
 | |
| class ATan2Expression : public FunctionExpression
 | |
| {
 | |
| private:
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 2)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"y, x"};
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|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     return std::atan2(GetArg(0).GetValue(), GetArg(1).GetValue());
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|   }
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| };
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| 
 | |
| // usage: sqrt(expression)
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| class SqrtExpression : public FunctionExpression
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| {
 | |
| private:
 | |
|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override { return std::sqrt(GetArg(0).GetValue()); }
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| };
 | |
| 
 | |
| // usage: pow(base, exponent)
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| class PowExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
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|     if (args.size() == 2)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"base, exponent"};
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|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     return std::pow(GetArg(0).GetValue(), GetArg(1).GetValue());
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|   }
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| };
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| 
 | |
| // usage: min(a, b)
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| class MinExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
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|     if (args.size() == 2)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"a, b"};
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|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     return std::min(GetArg(0).GetValue(), GetArg(1).GetValue());
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|   }
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| };
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| 
 | |
| // usage: max(a, b)
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| class MaxExpression : public FunctionExpression
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| {
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| private:
 | |
|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
 | |
|     if (args.size() == 2)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"a, b"};
 | |
|   }
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| 
 | |
|   ControlState GetValue() const override
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|   {
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|     return std::max(GetArg(0).GetValue(), GetArg(1).GetValue());
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|   }
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| };
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| 
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| // usage: clamp(value, min, max)
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| class ClampExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
 | |
|     if (args.size() == 3)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"value, min, max"};
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|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     return std::clamp(GetArg(0).GetValue(), GetArg(1).GetValue(), GetArg(2).GetValue());
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|   }
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| };
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| 
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| // usage: timer(seconds)
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| class TimerExpression : public FunctionExpression
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| {
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| private:
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
 | |
|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
 | |
|     else
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|       return ExpectedArguments{"seconds"};
 | |
|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     const auto now = Clock::now();
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|     const auto elapsed = now - m_start_time;
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| 
 | |
|     const ControlState val = GetArg(0).GetValue();
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| 
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|     ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
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| 
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|     if (std::isinf(progress) || progress < 0.0)
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|     {
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|       // User configured a non-positive timer. Reset the timer and return 0.0.
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|       progress = 0.0;
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|       m_start_time = now;
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|     }
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|     else if (progress >= 1.0)
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|     {
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|       const ControlState reset_count = std::floor(progress);
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| 
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|       m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
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|       progress -= reset_count;
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|     }
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| 
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|     return progress;
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|   }
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| 
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| private:
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|   mutable Clock::time_point m_start_time = Clock::now();
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| };
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| 
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| // usage: if(condition, true_expression, false_expression)
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| class IfExpression : public FunctionExpression
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| {
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| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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|   {
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|     if (args.size() == 3)
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|       return ArgumentsAreValid{};
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|     else
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|       return ExpectedArguments{"condition, true_expression, false_expression"};
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|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
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|                                                           GetArg(2).GetValue();
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|   }
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| };
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| 
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| // usage: minus(expression)
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| class UnaryMinusExpression : public FunctionExpression
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| {
 | |
| private:
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|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
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|     if (args.size() == 1)
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|       return ArgumentsAreValid{};
 | |
|     else
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|       return ExpectedArguments{"expression"};
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|   }
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| 
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|   ControlState GetValue() const override
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|   {
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|     // Subtraction for clarity:
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|     return 0.0 - GetArg(0).GetValue();
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|   }
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| };
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| 
 | |
| // usage: plus(expression)
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| class UnaryPlusExpression : public FunctionExpression
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| {
 | |
| private:
 | |
|   ArgumentValidation
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|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 1)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
 | |
|       return ExpectedArguments{"expression"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override { return GetArg(0).GetValue(); }
 | |
| };
 | |
| 
 | |
| // usage: deadzone(input, amount)
 | |
| class DeadzoneExpression : public FunctionExpression
 | |
| {
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 2)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
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|       return ExpectedArguments{"input, amount"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override
 | |
|   {
 | |
|     const ControlState val = GetArg(0).GetValue();
 | |
|     const ControlState deadzone = GetArg(1).GetValue();
 | |
|     return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
 | |
|   }
 | |
| };
 | |
| 
 | |
| // usage: smooth(input, seconds_up, seconds_down = seconds_up)
 | |
| // seconds is seconds to change from 0.0 to 1.0
 | |
| class SmoothExpression : public FunctionExpression
 | |
| {
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 2 || args.size() == 3)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
 | |
|       return ExpectedArguments{"input, seconds_up, seconds_down = seconds_up"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override
 | |
|   {
 | |
|     const auto now = Clock::now();
 | |
|     const auto elapsed = now - m_last_update;
 | |
|     m_last_update = now;
 | |
| 
 | |
|     const ControlState desired_value = GetArg(0).GetValue();
 | |
| 
 | |
|     const ControlState smooth_up = GetArg(1).GetValue();
 | |
|     const ControlState smooth_down = GetArgCount() == 3 ? GetArg(2).GetValue() : smooth_up;
 | |
| 
 | |
|     const ControlState smooth = (desired_value < m_value) ? smooth_down : smooth_up;
 | |
|     const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth;
 | |
| 
 | |
|     if (std::isinf(max_move))
 | |
|     {
 | |
|       m_value = desired_value;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       const ControlState diff = desired_value - m_value;
 | |
|       m_value += std::copysign(std::min(max_move, std::abs(diff)), diff);
 | |
|     }
 | |
| 
 | |
|     return m_value;
 | |
|   }
 | |
| 
 | |
| private:
 | |
|   mutable ControlState m_value = 0.0;
 | |
|   mutable Clock::time_point m_last_update = Clock::now();
 | |
| };
 | |
| 
 | |
| // usage: hold(input, seconds)
 | |
| class HoldExpression : public FunctionExpression
 | |
| {
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 2)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
 | |
|       return ExpectedArguments{"input, seconds"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override
 | |
|   {
 | |
|     const auto now = Clock::now();
 | |
| 
 | |
|     const ControlState input = GetArg(0).GetValue();
 | |
| 
 | |
|     if (input < CONDITION_THRESHOLD)
 | |
|     {
 | |
|       m_state = false;
 | |
|       m_start_time = Clock::now();
 | |
|     }
 | |
|     else if (!m_state)
 | |
|     {
 | |
|       const auto hold_time = now - m_start_time;
 | |
| 
 | |
|       if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue())
 | |
|         m_state = true;
 | |
|     }
 | |
| 
 | |
|     return m_state;
 | |
|   }
 | |
| 
 | |
| private:
 | |
|   mutable bool m_state = false;
 | |
|   mutable Clock::time_point m_start_time = Clock::now();
 | |
| };
 | |
| 
 | |
| // usage: tap(input, seconds, taps=2)
 | |
| class TapExpression : public FunctionExpression
 | |
| {
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 2 || args.size() == 3)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
 | |
|       return ExpectedArguments{"input, seconds, taps = 2"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override
 | |
|   {
 | |
|     const auto now = Clock::now();
 | |
| 
 | |
|     const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count();
 | |
| 
 | |
|     const ControlState input = GetArg(0).GetValue();
 | |
|     const ControlState seconds = GetArg(1).GetValue();
 | |
| 
 | |
|     const bool is_time_up = elapsed > seconds;
 | |
| 
 | |
|     const u32 desired_taps = GetArgCount() == 3 ? u32(GetArg(2).GetValue() + 0.5) : 2;
 | |
| 
 | |
|     if (input < CONDITION_THRESHOLD)
 | |
|     {
 | |
|       m_released = true;
 | |
| 
 | |
|       if (m_taps > 0 && is_time_up)
 | |
|       {
 | |
|         m_taps = 0;
 | |
|       }
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       if (m_released)
 | |
|       {
 | |
|         if (!m_taps)
 | |
|         {
 | |
|           m_start_time = now;
 | |
|         }
 | |
| 
 | |
|         ++m_taps;
 | |
|         m_released = false;
 | |
|       }
 | |
| 
 | |
|       return desired_taps == m_taps;
 | |
|     }
 | |
| 
 | |
|     return 0.0;
 | |
|   }
 | |
| 
 | |
| private:
 | |
|   mutable bool m_released = true;
 | |
|   mutable u32 m_taps = 0;
 | |
|   mutable Clock::time_point m_start_time = Clock::now();
 | |
| };
 | |
| 
 | |
| // usage: relative(input, speed, [max_abs_value, [shared_state]])
 | |
| // speed is max movement per second
 | |
| class RelativeExpression : public FunctionExpression
 | |
| {
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() >= 2 && args.size() <= 4)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
 | |
|       return ExpectedArguments{"input, speed, [max_abs_value, [shared_state]]"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override
 | |
|   {
 | |
|     // There is a lot of funky math in this function but it allows for a variety of uses:
 | |
|     //
 | |
|     // e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0
 | |
|     // Potentially useful for a trigger input
 | |
|     //  relative(`Up` - `Down`, 2.0)
 | |
|     //
 | |
|     // e.g. A value with two mappings (such as analog stick Up/Down)
 | |
|     // The shared state allows the two mappings to work together.
 | |
|     // This mapping (for up) returns a value clamped between 0.0 and 1.0
 | |
|     //  relative(`Up`, 2.0, 1.0, $y)
 | |
|     // This mapping (for down) returns the negative value clamped between 0.0 and 1.0
 | |
|     // (Adjustments created by `Down` are applied negatively to the shared state)
 | |
|     //  relative(`Down`, 2.0, -1.0, $y)
 | |
| 
 | |
|     const auto now = Clock::now();
 | |
| 
 | |
|     if (GetArgCount() >= 4)
 | |
|       m_state = GetArg(3).GetValue();
 | |
| 
 | |
|     const auto elapsed = std::chrono::duration_cast<FSec>(now - m_last_update).count();
 | |
|     m_last_update = now;
 | |
| 
 | |
|     const ControlState input = GetArg(0).GetValue();
 | |
|     const ControlState speed = GetArg(1).GetValue();
 | |
| 
 | |
|     const ControlState max_abs_value = (GetArgCount() >= 3) ? GetArg(2).GetValue() : 1.0;
 | |
| 
 | |
|     const ControlState max_move = input * elapsed * speed;
 | |
|     const ControlState diff_from_zero = std::abs(0.0 - m_state);
 | |
|     const ControlState diff_from_max = std::abs(max_abs_value - m_state);
 | |
| 
 | |
|     m_state += std::min(std::max(max_move, -diff_from_zero), diff_from_max) *
 | |
|                std::copysign(1.0, max_abs_value);
 | |
| 
 | |
|     if (GetArgCount() >= 4)
 | |
|       const_cast<Expression&>(GetArg(3)).SetValue(m_state);
 | |
| 
 | |
|     return std::max(0.0, m_state * std::copysign(1.0, max_abs_value));
 | |
|   }
 | |
| 
 | |
| private:
 | |
|   mutable ControlState m_state = 0.0;
 | |
|   mutable Clock::time_point m_last_update = Clock::now();
 | |
| };
 | |
| 
 | |
| // usage: pulse(input, seconds)
 | |
| class PulseExpression : public FunctionExpression
 | |
| {
 | |
|   ArgumentValidation
 | |
|   ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
 | |
|   {
 | |
|     if (args.size() == 2)
 | |
|       return ArgumentsAreValid{};
 | |
|     else
 | |
|       return ExpectedArguments{"input, seconds"};
 | |
|   }
 | |
| 
 | |
|   ControlState GetValue() const override
 | |
|   {
 | |
|     const auto now = Clock::now();
 | |
| 
 | |
|     const ControlState input = GetArg(0).GetValue();
 | |
| 
 | |
|     if (input < CONDITION_THRESHOLD)
 | |
|     {
 | |
|       m_released = true;
 | |
|     }
 | |
|     else if (m_released)
 | |
|     {
 | |
|       m_released = false;
 | |
| 
 | |
|       const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(GetArg(1).GetValue()));
 | |
| 
 | |
|       if (m_state)
 | |
|       {
 | |
|         m_release_time += seconds;
 | |
|       }
 | |
|       else
 | |
|       {
 | |
|         m_state = true;
 | |
|         m_release_time = now + seconds;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (m_state && now >= m_release_time)
 | |
|     {
 | |
|       m_state = false;
 | |
|     }
 | |
| 
 | |
|     return m_state;
 | |
|   }
 | |
| 
 | |
| private:
 | |
|   mutable bool m_released = false;
 | |
|   mutable bool m_state = false;
 | |
|   mutable Clock::time_point m_release_time = Clock::now();
 | |
| };
 | |
| 
 | |
| std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string_view name)
 | |
| {
 | |
|   if (name == "not")
 | |
|     return std::make_unique<NotExpression>();
 | |
|   if (name == "if")
 | |
|     return std::make_unique<IfExpression>();
 | |
|   if (name == "abs")
 | |
|     return std::make_unique<AbsExpression>();
 | |
|   if (name == "sin")
 | |
|     return std::make_unique<SinExpression>();
 | |
|   if (name == "cos")
 | |
|     return std::make_unique<CosExpression>();
 | |
|   if (name == "tan")
 | |
|     return std::make_unique<TanExpression>();
 | |
|   if (name == "asin")
 | |
|     return std::make_unique<ASinExpression>();
 | |
|   if (name == "acos")
 | |
|     return std::make_unique<ACosExpression>();
 | |
|   if (name == "atan")
 | |
|     return std::make_unique<ATanExpression>();
 | |
|   if (name == "atan2")
 | |
|     return std::make_unique<ATan2Expression>();
 | |
|   if (name == "sqrt")
 | |
|     return std::make_unique<SqrtExpression>();
 | |
|   if (name == "pow")
 | |
|     return std::make_unique<PowExpression>();
 | |
|   if (name == "min")
 | |
|     return std::make_unique<MinExpression>();
 | |
|   if (name == "max")
 | |
|     return std::make_unique<MaxExpression>();
 | |
|   if (name == "clamp")
 | |
|     return std::make_unique<ClampExpression>();
 | |
|   if (name == "timer")
 | |
|     return std::make_unique<TimerExpression>();
 | |
|   if (name == "toggle")
 | |
|     return std::make_unique<ToggleExpression>();
 | |
|   if (name == "minus")
 | |
|     return std::make_unique<UnaryMinusExpression>();
 | |
|   if (name == "plus")
 | |
|     return std::make_unique<UnaryPlusExpression>();
 | |
|   if (name == "deadzone")
 | |
|     return std::make_unique<DeadzoneExpression>();
 | |
|   if (name == "smooth")
 | |
|     return std::make_unique<SmoothExpression>();
 | |
|   if (name == "hold")
 | |
|     return std::make_unique<HoldExpression>();
 | |
|   if (name == "tap")
 | |
|     return std::make_unique<TapExpression>();
 | |
|   if (name == "relative")
 | |
|     return std::make_unique<RelativeExpression>();
 | |
|   if (name == "pulse")
 | |
|     return std::make_unique<PulseExpression>();
 | |
| 
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| int FunctionExpression::CountNumControls() const
 | |
| {
 | |
|   int result = 0;
 | |
| 
 | |
|   for (auto& arg : m_args)
 | |
|     result += arg->CountNumControls();
 | |
| 
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| void FunctionExpression::UpdateReferences(ControlEnvironment& env)
 | |
| {
 | |
|   for (auto& arg : m_args)
 | |
|     arg->UpdateReferences(env);
 | |
| }
 | |
| 
 | |
| FunctionExpression::ArgumentValidation
 | |
| FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
 | |
| {
 | |
|   m_args = std::move(args);
 | |
| 
 | |
|   return ValidateArguments(m_args);
 | |
| }
 | |
| 
 | |
| Expression& FunctionExpression::GetArg(u32 number)
 | |
| {
 | |
|   return *m_args[number];
 | |
| }
 | |
| 
 | |
| const Expression& FunctionExpression::GetArg(u32 number) const
 | |
| {
 | |
|   return *m_args[number];
 | |
| }
 | |
| 
 | |
| u32 FunctionExpression::GetArgCount() const
 | |
| {
 | |
|   return u32(m_args.size());
 | |
| }
 | |
| 
 | |
| void FunctionExpression::SetValue(ControlState)
 | |
| {
 | |
| }
 | |
| 
 | |
| }  // namespace ciface::ExpressionParser
 |