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	Fix frame dumping on linux. Make sure that on screen messages get cleared between games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			86 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include <list>
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| 
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| #include "Common.h"
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| 
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| #include "OnScreenDisplay.h"
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| #include "RenderBase.h"
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| #include "Timer.h"
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| 
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| namespace OSD
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| {
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| 
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| struct MESSAGE
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| {
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| 	MESSAGE() {}
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| 	MESSAGE(const char* p, u32 dw) {
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| 		strncpy(str, p, 255);
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| 		str[255] = '\0';
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| 		dwTimeStamp = dw;
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| 	}
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| 	char str[256];
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| 	u32 dwTimeStamp;
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| };
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| 
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| static std::list<MESSAGE> s_listMsgs;
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| 
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| void AddMessage(const char* pstr, u32 ms)
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| {
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| 	s_listMsgs.push_back(MESSAGE(pstr, Common::Timer::GetTimeMs() + ms));
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| }
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| 
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| void DrawMessages()
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| {
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| 	if (s_listMsgs.size() > 0)
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| 	{
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| 		int left = 25, top = 15;
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| 		std::list<MESSAGE>::iterator it = s_listMsgs.begin();
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| 		while (it != s_listMsgs.end()) 
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| 		{
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| 			int time_left = (int)(it->dwTimeStamp - Common::Timer::GetTimeMs());
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| 			int alpha = 255;
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| 
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| 			if (time_left < 1024)
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| 			{
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| 				alpha = time_left >> 2;
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| 				if (time_left < 0) alpha = 0;
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| 			}
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| 
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| 			alpha <<= 24;
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| 
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| 			g_renderer->RenderText(it->str, left+1, top+1, 0x000000|alpha);
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| 			g_renderer->RenderText(it->str, left, top, 0xffff30|alpha);
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| 			top += 15;
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| 
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| 			if (time_left <= 0)
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| 				it = s_listMsgs.erase(it);
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| 			else
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| 				++it;
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| 		}
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| 	}
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| }
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| 
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| void ClearMessages()
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| {
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| 	std::list<MESSAGE>::iterator it = s_listMsgs.begin();
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| 	while (it != s_listMsgs.end()) 
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| 		it = s_listMsgs.erase(it);
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| }
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| 
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| }  // namespace
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