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	No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
		
			
				
	
	
		
			130 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2015 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <QAbstractEventDispatcher>
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| #include <QApplication>
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| #include <QMutexLocker>
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| 
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| #include "Common/Common.h"
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| #include "Core/Host.h"
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| #include "DolphinQt2/Host.h"
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| #include "DolphinQt2/MainWindow.h"
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| 
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| Host* Host::m_instance = nullptr;
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| 
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| Host* Host::GetInstance()
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| {
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|   if (m_instance == nullptr)
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|     m_instance = new Host();
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|   return m_instance;
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| }
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| 
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| void* Host::GetRenderHandle()
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| {
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|   QMutexLocker locker(&m_lock);
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|   return m_render_handle;
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| }
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| 
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| void Host::SetRenderHandle(void* handle)
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| {
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|   QMutexLocker locker(&m_lock);
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|   m_render_handle = handle;
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| }
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| 
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| bool Host::GetRenderFocus()
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| {
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|   QMutexLocker locker(&m_lock);
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|   return m_render_focus;
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| }
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| 
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| void Host::SetRenderFocus(bool focus)
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| {
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|   QMutexLocker locker(&m_lock);
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|   m_render_focus = focus;
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| }
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| 
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| bool Host::GetRenderFullscreen()
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| {
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|   QMutexLocker locker(&m_lock);
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|   return m_render_fullscreen;
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| }
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| 
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| void Host::SetRenderFullscreen(bool fullscreen)
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| {
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|   QMutexLocker locker(&m_lock);
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|   m_render_fullscreen = fullscreen;
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| }
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| 
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| void Host_Message(int id)
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| {
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|   if (id == WM_USER_STOP)
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|   {
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|     emit Host::GetInstance()->RequestStop();
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|   }
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|   else if (id == WM_USER_JOB_DISPATCH)
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|   {
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|     // Just poke the main thread to get it to wake up, job dispatch
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|     // will happen automatically before it goes back to sleep again.
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|     QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
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|   }
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| }
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| 
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| void Host_UpdateTitle(const std::string& title)
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| {
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|   emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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| }
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| 
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| void* Host_GetRenderHandle()
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| {
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|   return Host::GetInstance()->GetRenderHandle();
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| }
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| 
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| bool Host_RendererHasFocus()
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| {
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|   return Host::GetInstance()->GetRenderFocus();
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| }
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| 
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| bool Host_RendererIsFullscreen()
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| {
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|   return Host::GetInstance()->GetRenderFullscreen();
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| }
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| void Host_YieldToUI()
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| {
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|   qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
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| }
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| 
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| // We ignore these, and their purpose should be questioned individually.
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| // In particular, RequestRenderWindowSize, RequestFullscreen, and
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| // UpdateMainFrame should almost certainly be removed.
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| void Host_UpdateMainFrame()
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| {
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| }
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| void Host_RequestRenderWindowSize(int w, int h)
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| {
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| }
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| bool Host_UIHasFocus()
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| {
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|   return false;
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| }
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| void Host_NotifyMapLoaded()
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| {
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| }
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| void Host_UpdateDisasmDialog()
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| {
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| }
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| void Host_SetStartupDebuggingParameters()
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| {
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| }
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| void Host_SetWiiMoteConnectionState(int state)
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| {
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| }
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| void Host_ConnectWiimote(int wm_idx, bool connect)
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| {
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| }
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| void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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| {
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| }
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| void Host_RefreshDSPDebuggerWindow()
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| {
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| }
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