mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-27 02:19:46 +00:00 
			
		
		
		
	use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			28 lines
		
	
	
	
		
			854 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			854 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #include "Common.h"
 | |
| #include "NativeVertexWriter.h"
 | |
| 
 | |
| namespace VertexManager
 | |
| {
 | |
| 
 | |
| u8* s_pCurBufferPointer = NULL;
 | |
| u8* s_pBaseBufferPointer = NULL;
 | |
| 
 | |
| }
 | |
| 
 |