dolphin/Source
ayuanx 4464c11457 Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5709 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 14:24:01 +00:00
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Core Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working. 2010-06-15 14:24:01 +00:00
DSPSpy Hg: 2010-06-09 01:37:08 +00:00
DSPTool Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugins DX11: Fix some corruption caused by passing the wrong pitch to UpdateSubresource. 2010-06-15 13:34:39 +00:00
PluginSpecs Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog. 2010-06-14 21:55:40 +00:00
TestSuite Hg: 2010-06-09 01:37:08 +00:00
UnitTests Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Dolphin.sln Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00