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			54 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2019 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "InputCommon/DynamicInputTextureManager.h"
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| 
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| #include <set>
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| 
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| #include "Common/CommonPaths.h"
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| #include "Common/FileSearch.h"
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| #include "Common/FileUtil.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| 
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| #include "InputCommon/DynamicInputTextures/DITConfiguration.h"
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| #include "VideoCommon/HiresTextures.h"
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| #include "VideoCommon/RenderBase.h"
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| 
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| namespace InputCommon
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| {
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| DynamicInputTextureManager::DynamicInputTextureManager() = default;
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| 
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| DynamicInputTextureManager::~DynamicInputTextureManager() = default;
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| 
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| void DynamicInputTextureManager::Load()
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| {
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|   m_configuration.clear();
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| 
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|   const std::string& game_id = SConfig::GetInstance().GetGameID();
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|   const std::set<std::string> dynamic_input_directories =
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|       GetTextureDirectoriesWithGameId(File::GetUserPath(D_DYNAMICINPUT_IDX), game_id);
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| 
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|   for (const auto& dynamic_input_directory : dynamic_input_directories)
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|   {
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|     const auto json_files = Common::DoFileSearch({dynamic_input_directory}, {".json"});
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|     for (auto& file : json_files)
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|     {
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|       m_configuration.emplace_back(file);
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|     }
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|   }
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| }
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| 
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| void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
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|                                                   const std::vector<std::string>& controller_names)
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| {
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|   bool any_dirty = false;
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|   for (const auto& configuration : m_configuration)
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|   {
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|     any_dirty |= configuration.GenerateTextures(file, controller_names);
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|   }
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| 
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|   if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
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|     g_renderer->ForceReloadTextures();
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| }
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| }  // namespace InputCommon
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