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	The inequality operator is automatically generated by the compiler if `operator==` is defined.
		
			
				
	
	
		
			331 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <array>
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| #include <cstddef>
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| #include <functional>
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| #include <map>
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| #include <memory>
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| #include <optional>
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| #include <set>
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| #include <string>
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| #include <variant>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/FileUtil.h"
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| #include "DiscIO/Blob.h"
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| #include "DiscIO/Volume.h"
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| #include "DiscIO/WiiEncryptionCache.h"
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| 
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| namespace File
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| {
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| struct FSTEntry;
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| class IOFile;
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| }  // namespace File
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| 
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| namespace DiscIO
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| {
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| enum class PartitionType : u32;
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| 
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| class DirectoryBlobReader;
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| class VolumeDisc;
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| 
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| // Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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| bool ShouldHideFromGameList(const std::string& volume_path);
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| 
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| // Content chunk that is loaded from a file in the host file system.
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| struct ContentFile
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| {
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|   // Path where the file can be found.
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|   std::string m_filename;
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| 
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|   // Offset from the start of the file where the first byte of this content chunk is.
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|   u64 m_offset = 0;
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| };
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| 
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| // Content chunk that's just a direct block of memory
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| typedef std::shared_ptr<std::vector<u8>> ContentMemory;
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| 
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| // Content chunk that loads data from a DirectoryBlobReader.
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| // Intented for representing a partition within a disc.
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| struct ContentPartition
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| {
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|   // Offset from the start of the partition for the first byte represented by this chunk.
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|   u64 m_offset = 0;
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| 
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|   // The value passed as partition_data_offset to EncryptPartitionData().
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|   u64 m_partition_data_offset = 0;
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| };
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| 
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| // Content chunk that loads data from a Volume.
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| struct ContentVolume
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| {
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|   // Offset from the start of the volume for the first byte represented by this chunk.
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|   u64 m_offset = 0;
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| 
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|   // The partition passed to the Volume's Read() method.
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|   Partition m_partition;
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| };
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| 
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| // Content chunk representing a run of identical bytes.
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| // Useful for padding between chunks within a file.
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| struct ContentFixedByte
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| {
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|   u8 m_byte = 0;
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| };
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| 
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| using ContentSource = std::variant<ContentFile,       // File
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|                                    ContentMemory,     // Memory/Byte Sequence
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|                                    ContentPartition,  // Partition
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|                                    ContentVolume,     // Volume
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|                                    ContentFixedByte   // Fixed value padding
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|                                    >;
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| 
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| struct BuilderContentSource
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| {
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|   u64 m_offset = 0;
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|   u64 m_size = 0;
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|   ContentSource m_source;
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| };
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| 
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| struct FSTBuilderNode
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| {
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|   std::string m_filename;
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|   u64 m_size = 0;
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|   std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
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|   void* m_user_data = nullptr;
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| 
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|   bool IsFile() const
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|   {
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|     return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
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|   }
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| 
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|   std::vector<BuilderContentSource>& GetFileContent()
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|   {
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|     return std::get<std::vector<BuilderContentSource>>(m_content);
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|   }
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| 
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|   const std::vector<BuilderContentSource>& GetFileContent() const
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|   {
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|     return std::get<std::vector<BuilderContentSource>>(m_content);
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|   }
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| 
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|   bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
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| 
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|   std::vector<FSTBuilderNode>& GetFolderContent()
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|   {
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|     return std::get<std::vector<FSTBuilderNode>>(m_content);
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|   }
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| 
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|   const std::vector<FSTBuilderNode>& GetFolderContent() const
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|   {
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|     return std::get<std::vector<FSTBuilderNode>>(m_content);
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|   }
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| };
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| 
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| class DiscContent
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| {
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| public:
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|   DiscContent(u64 offset, u64 size, ContentSource source);
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| 
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|   // Provided because it's convenient when searching for DiscContent in an std::set
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|   explicit DiscContent(u64 offset);
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| 
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|   u64 GetOffset() const;
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|   u64 GetEndOffset() const;
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|   u64 GetSize() const;
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|   bool Read(u64* offset, u64* length, u8** buffer, DirectoryBlobReader* blob) const;
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| 
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|   bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
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|   bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
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|   bool operator>(const DiscContent& other) const { return other < *this; }
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|   bool operator<=(const DiscContent& other) const { return !(*this > other); }
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|   bool operator>=(const DiscContent& other) const { return !(*this < other); }
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| 
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| private:
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|   // Position of this content chunk within its parent DiscContentContainer.
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|   u64 m_offset;
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| 
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|   // Number of bytes this content chunk takes up.
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|   u64 m_size = 0;
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| 
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|   // Where and how to find the data for this content chunk.
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|   ContentSource m_content_source;
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| };
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| 
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| class DiscContentContainer
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| {
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| public:
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|   void Add(u64 offset, std::vector<u8> vector)
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|   {
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|     size_t vector_size = vector.size();
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|     return Add(offset, vector_size, std::make_shared<std::vector<u8>>(std::move(vector)));
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|   }
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|   void Add(u64 offset, u64 size, ContentSource source);
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|   u64 CheckSizeAndAdd(u64 offset, const std::string& path);
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|   u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
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| 
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|   bool Read(u64 offset, u64 length, u8* buffer, DirectoryBlobReader* blob) const;
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| 
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| private:
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|   std::set<DiscContent> m_contents;
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| };
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| 
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| class DirectoryBlobPartition
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| {
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| public:
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|   DirectoryBlobPartition() = default;
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|   DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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|   DirectoryBlobPartition(
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|       DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
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|       const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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|       const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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|           fst_callback,
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|       DirectoryBlobReader* blob);
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| 
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|   DirectoryBlobPartition(const DirectoryBlobPartition&) = default;
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|   DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = default;
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|   DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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|   DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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| 
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|   bool IsWii() const { return m_is_wii; }
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|   u64 GetDataSize() const { return m_data_size; }
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|   void SetDataSize(u64 size) { m_data_size = size; }
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|   const std::string& GetRootDirectory() const { return m_root_directory; }
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|   const DiscContentContainer& GetContents() const { return m_contents; }
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|   const std::optional<DiscIO::Partition>& GetWrappedPartition() const
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|   {
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|     return m_wrapped_partition;
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|   }
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| 
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|   const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
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|   void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
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| 
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| private:
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|   void SetDiscType(std::optional<bool> is_wii, const std::vector<u8>& disc_header);
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|   void SetBI2FromFile(const std::string& bi2_path);
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|   void SetBI2(std::vector<u8> bi2);
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| 
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|   // Returns DOL address
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|   u64 SetApploaderFromFile(const std::string& path);
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|   u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
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|   // Returns FST address
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|   u64 SetDOLFromFile(const std::string& path, u64 dol_address, std::vector<u8>* disc_header);
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|   u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address, std::vector<u8>* disc_header);
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| 
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|   void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address,
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|                           std::vector<u8>* disc_header);
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|   void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address,
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|                 std::vector<u8>* disc_header);
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| 
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|   // FST creation
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|   void WriteEntryData(std::vector<u8>* fst_data, u32* entry_offset, u8 type, u32 name_offset,
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|                       u64 data_offset, u64 length, u32 address_shift);
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|   void WriteEntryName(std::vector<u8>* fst_data, u32* name_offset, const std::string& name,
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|                       u64 name_table_offset);
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|   void WriteDirectory(std::vector<u8>* fst_data, std::vector<FSTBuilderNode>* parent_entries,
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|                       u32* fst_offset, u32* name_offset, u64* data_offset, u32 parent_entry_index,
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|                       u64 name_table_offset);
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| 
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|   DiscContentContainer m_contents;
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| 
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|   std::array<u8, VolumeWii::AES_KEY_SIZE> m_key{};
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| 
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|   std::string m_root_directory;
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|   bool m_is_wii = false;
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|   // GameCube has no shift, Wii has 2 bit shift
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|   u32 m_address_shift = 0;
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| 
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|   u64 m_data_size = 0;
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| 
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|   std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
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| };
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| 
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| class DirectoryBlobReader : public BlobReader
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| {
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|   friend DiscContent;
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| 
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| public:
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|   static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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|   static std::unique_ptr<DirectoryBlobReader> Create(
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|       std::unique_ptr<DiscIO::VolumeDisc> volume,
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|       const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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|       const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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|           fst_callback);
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| 
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|   DirectoryBlobReader(DirectoryBlobReader&&) = default;
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|   DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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| 
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|   bool Read(u64 offset, u64 length, u8* buffer) override;
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|   bool SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const override;
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|   bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) override;
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| 
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|   BlobType GetBlobType() const override;
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|   std::unique_ptr<BlobReader> CopyReader() const override;
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| 
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|   u64 GetRawSize() const override;
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|   u64 GetDataSize() const override;
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|   DataSizeType GetDataSizeType() const override { return DataSizeType::Accurate; }
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| 
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|   u64 GetBlockSize() const override { return 0; }
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|   bool HasFastRandomAccessInBlock() const override { return true; }
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|   std::string GetCompressionMethod() const override { return {}; }
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|   std::optional<int> GetCompressionLevel() const override { return std::nullopt; }
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| 
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| private:
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|   struct PartitionWithType
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|   {
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|     PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
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|         : partition(std::move(partition_)), type(type_)
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|     {
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|     }
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| 
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|     DirectoryBlobPartition partition;
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|     PartitionType type;
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|   };
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| 
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|   explicit DirectoryBlobReader(const std::string& game_partition_root,
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|                                const std::string& true_root);
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|   explicit DirectoryBlobReader(
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|       std::unique_ptr<DiscIO::VolumeDisc> volume,
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|       const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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|       const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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|           fst_callback);
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|   explicit DirectoryBlobReader(const DirectoryBlobReader& rhs);
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| 
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|   const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;
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| 
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|   bool EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset,
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|                             u64 partition_data_decrypted_size);
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| 
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|   void SetNonpartitionDiscHeaderFromFile(const std::vector<u8>& partition_header,
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|                                          const std::string& game_partition_root);
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|   void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
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|                                  std::vector<u8> header_bin);
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|   void SetWiiRegionDataFromFile(const std::string& game_partition_root);
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|   void SetWiiRegionData(const std::vector<u8>& wii_region_data, const std::string& log_path);
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|   void SetPartitions(std::vector<PartitionWithType>&& partitions);
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|   void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
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| 
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|   DiscIO::VolumeDisc* GetWrappedVolume() { return m_wrapped_volume.get(); }
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| 
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|   // For GameCube:
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|   DirectoryBlobPartition m_gamecube_pseudopartition;
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| 
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|   // For Wii:
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|   DiscContentContainer m_nonpartition_contents;
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|   std::map<u64, DirectoryBlobPartition> m_partitions;
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|   WiiEncryptionCache m_encryption_cache;
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| 
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|   bool m_is_wii;
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|   bool m_encrypted;
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| 
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|   u64 m_data_size;
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| 
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|   std::unique_ptr<DiscIO::VolumeDisc> m_wrapped_volume;
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| };
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| 
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| }  // namespace DiscIO
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