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			212 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <cstddef>
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| #include <fstream>
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| #include <string>
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| #include <vector>
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| 
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| #include <sys/stat.h>
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| 
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| #include "Common/CommonTypes.h"
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| 
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| #ifdef _WIN32
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| #include "Common/StringUtil.h"
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| #endif
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| 
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| // User directory indices for GetUserPath
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| enum
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| {
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|   D_USER_IDX,
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|   D_GCUSER_IDX,
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|   D_WIIROOT_IDX,          // always points to User/Wii or global user-configured directory
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|   D_SESSION_WIIROOT_IDX,  // may point to minimal temporary directory for determinism
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|   D_CONFIG_IDX,           // global settings
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|   D_GAMESETTINGS_IDX,     // user-specified settings which override both the global and the default
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|                           // settings (per game)
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|   D_MAPS_IDX,
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|   D_CACHE_IDX,
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|   D_SHADERCACHE_IDX,
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|   D_SHADERS_IDX,
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|   D_STATESAVES_IDX,
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|   D_SCREENSHOTS_IDX,
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|   D_HIRESTEXTURES_IDX,
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|   D_DUMP_IDX,
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|   D_DUMPFRAMES_IDX,
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|   D_DUMPOBJECTS_IDX,
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|   D_DUMPAUDIO_IDX,
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|   D_DUMPTEXTURES_IDX,
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|   D_DUMPDSP_IDX,
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|   D_DUMPSSL_IDX,
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|   D_LOAD_IDX,
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|   D_LOGS_IDX,
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|   D_MAILLOGS_IDX,
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|   D_THEMES_IDX,
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|   D_STYLES_IDX,
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|   D_PIPES_IDX,
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|   D_MEMORYWATCHER_IDX,
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|   D_WFSROOT_IDX,
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|   D_BACKUP_IDX,
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|   F_DOLPHINCONFIG_IDX,
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|   F_GCPADCONFIG_IDX,
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|   F_WIIPADCONFIG_IDX,
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|   F_GCKEYBOARDCONFIG_IDX,
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|   F_GFXCONFIG_IDX,
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|   F_DEBUGGERCONFIG_IDX,
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|   F_LOGGERCONFIG_IDX,
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|   F_MAINLOG_IDX,
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|   F_RAMDUMP_IDX,
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|   F_ARAMDUMP_IDX,
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|   F_FAKEVMEMDUMP_IDX,
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|   F_GCSRAM_IDX,
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|   F_MEMORYWATCHERLOCATIONS_IDX,
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|   F_MEMORYWATCHERSOCKET_IDX,
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|   F_WIISDCARD_IDX,
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|   NUM_PATH_INDICES
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| };
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| 
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| namespace File
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| {
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| // FileSystem tree node/
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| struct FSTEntry
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| {
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|   bool isDirectory;
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|   u64 size;                  // File length, or for directories, recursive count of children
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|   std::string physicalName;  // Name on disk
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|   std::string virtualName;   // Name in FST names table
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|   std::vector<FSTEntry> children;
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| };
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| 
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| // The functions in this class are functionally identical to the standalone functions
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| // below, but if you are going to be calling more than one of the functions using the
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| // same path, creating a single FileInfo object and calling its functions multiple
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| // times is faster than calling standalone functions multiple times.
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| class FileInfo final
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| {
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| public:
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|   explicit FileInfo(const std::string& path);
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|   explicit FileInfo(const char* path);
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|   explicit FileInfo(int fd);
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| 
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|   // Returns true if the path exists
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|   bool Exists() const;
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|   // Returns true if the path exists and is a directory
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|   bool IsDirectory() const;
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|   // Returns true if the path exists and is a file
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|   bool IsFile() const;
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|   // Returns the size of a file (or returns 0 if the path doesn't refer to a file)
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|   u64 GetSize() const;
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| 
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| private:
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|   struct stat m_stat;
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|   bool m_exists;
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| };
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| 
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| // Returns true if the path exists
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| bool Exists(const std::string& path);
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| 
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| // Returns true if the path exists and is a directory
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| bool IsDirectory(const std::string& path);
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| 
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| // Returns true if the path exists and is a file
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| bool IsFile(const std::string& path);
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| 
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| // Returns the size of a file (or returns 0 if the path isn't a file that exists)
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| u64 GetSize(const std::string& path);
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| 
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| // Overloaded GetSize, accepts file descriptor
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| u64 GetSize(const int fd);
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| 
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| // Overloaded GetSize, accepts FILE*
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| u64 GetSize(FILE* f);
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| 
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| // Returns true if successful, or path already exists.
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| bool CreateDir(const std::string& filename);
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| 
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| // Creates the full path of fullPath returns true on success
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| bool CreateFullPath(const std::string& fullPath);
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| 
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| // Deletes a given filename, return true on success
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| // Doesn't supports deleting a directory
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| bool Delete(const std::string& filename);
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| 
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| // Deletes a directory filename, returns true on success
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| bool DeleteDir(const std::string& filename);
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| 
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| // renames file srcFilename to destFilename, returns true on success
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| bool Rename(const std::string& srcFilename, const std::string& destFilename);
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| 
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| // ditto, but syncs the source file and, on Unix, syncs the directories after rename
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| bool RenameSync(const std::string& srcFilename, const std::string& destFilename);
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| 
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| // copies file srcFilename to destFilename, returns true on success
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| bool Copy(const std::string& srcFilename, const std::string& destFilename);
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| 
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| // creates an empty file filename, returns true on success
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| bool CreateEmptyFile(const std::string& filename);
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| 
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| // Recursive or non-recursive list of files and directories under directory.
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| FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive);
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| 
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| // deletes the given directory and anything under it. Returns true on success.
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| bool DeleteDirRecursively(const std::string& directory);
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| 
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| // Returns the current directory
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| std::string GetCurrentDir();
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| 
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| // Create directory and copy contents (optionally overwrites existing files)
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| void CopyDir(const std::string& source_path, const std::string& dest_path,
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|              bool destructive = false);
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| 
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| // Set the current directory to given directory
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| bool SetCurrentDir(const std::string& directory);
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| 
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| // Creates and returns the path to a new temporary directory.
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| std::string CreateTempDir();
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| 
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| // Get a filename that can hopefully be atomically renamed to the given path.
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| std::string GetTempFilenameForAtomicWrite(const std::string& path);
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| 
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| // Gets a set user directory path
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| // Don't call prior to setting the base user directory
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| const std::string& GetUserPath(unsigned int dir_index);
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| 
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| // Sets a user directory path
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| // Rebuilds internal directory structure to compensate for the new directory
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| void SetUserPath(unsigned int dir_index, const std::string& path);
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| 
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| // probably doesn't belong here
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| std::string GetThemeDir(const std::string& theme_name);
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| 
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| // Returns the path to where the sys file are
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| std::string GetSysDirectory();
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| 
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| #ifdef ANDROID
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| void SetSysDirectory(const std::string& path);
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| #endif
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| 
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| #ifdef __APPLE__
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| std::string GetBundleDirectory();
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| #endif
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| 
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| std::string GetExePath();
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| std::string GetExeDirectory();
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| 
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| bool WriteStringToFile(const std::string& str, const std::string& filename);
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| bool ReadFileToString(const std::string& filename, std::string& str);
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| 
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| // To deal with Windows being dumb at unicode:
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| template <typename T>
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| void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
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| {
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| #ifdef _WIN32
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|   fstream.open(UTF8ToTStr(filename).c_str(), openmode);
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| #else
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|   fstream.open(filename.c_str(), openmode);
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| #endif
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| }
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| 
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| }  // namespace
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