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ShaderConstantProfile and ShaderUid now have an empty implementation of Write() that uses variadic templates instead of varargs. MSVC is now able to inline and optimize away this when necessary. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln |