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Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
377 lines
10 KiB
C++
377 lines
10 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// PatchEngine
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// Supports simple memory patches, and has a partial Action Replay implementation
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// in ActionReplay.cpp/h.
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#include "Core/PatchEngine.h"
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#include <algorithm>
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#include <array>
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#include <iterator>
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#include <map>
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#include <mutex>
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#include <optional>
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#include <span>
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#include <string>
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#include <vector>
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#include <fmt/format.h>
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#include "Common/Assert.h"
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#include "Common/Debug/MemoryPatches.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ActionReplay.h"
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#include "Core/CheatCodes.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/SessionSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/PPCDebugInterface.h"
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#include "Core/GeckoCode.h"
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#include "Core/GeckoCodeConfig.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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namespace PatchEngine
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{
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constexpr std::array<const char*, 3> s_patch_type_strings{{
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"byte",
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"word",
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"dword",
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}};
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static std::vector<Patch> s_on_frame;
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static std::vector<std::size_t> s_on_frame_memory;
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static std::mutex s_on_frame_memory_mutex;
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static std::map<u32, int> s_speed_hacks;
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const char* PatchTypeAsString(PatchType type)
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{
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return s_patch_type_strings.at(static_cast<int>(type));
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}
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std::optional<PatchEntry> DeserializeLine(std::string line)
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{
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std::string::size_type loc = line.find('=');
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if (loc != std::string::npos)
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line[loc] = ':';
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const std::vector<std::string> items = SplitString(line, ':');
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PatchEntry entry;
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if (items.size() < 3)
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return std::nullopt;
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if (!TryParse(items[0], &entry.address))
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return std::nullopt;
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if (!TryParse(items[2], &entry.value))
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return std::nullopt;
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if (items.size() >= 4)
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{
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if (!TryParse(items[3], &entry.comparand))
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return std::nullopt;
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entry.conditional = true;
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}
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const auto iter = std::find(s_patch_type_strings.begin(), s_patch_type_strings.end(), items[1]);
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if (iter == s_patch_type_strings.end())
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return std::nullopt;
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entry.type = static_cast<PatchType>(std::distance(s_patch_type_strings.begin(), iter));
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return entry;
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}
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std::string SerializeLine(const PatchEntry& entry)
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{
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if (entry.conditional)
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{
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return fmt::format("0x{:08X}:{}:0x{:08X}:0x{:08X}", entry.address,
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PatchEngine::PatchTypeAsString(entry.type), entry.value, entry.comparand);
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}
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else
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{
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return fmt::format("0x{:08X}:{}:0x{:08X}", entry.address,
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PatchEngine::PatchTypeAsString(entry.type), entry.value);
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}
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}
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void LoadPatchSection(const std::string& section, std::vector<Patch>* patches,
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const Common::IniFile& globalIni, const Common::IniFile& localIni)
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{
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for (const auto* ini : {&globalIni, &localIni})
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{
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std::vector<std::string> lines;
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Patch currentPatch;
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ini->GetLines(section, &lines);
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for (std::string& line : lines)
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{
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if (line.empty())
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continue;
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if (line[0] == '$')
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{
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// Take care of the previous code
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if (!currentPatch.name.empty())
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{
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patches->push_back(currentPatch);
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}
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currentPatch.entries.clear();
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// Set name and whether the patch is user defined
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currentPatch.name = line.substr(1, line.size() - 1);
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currentPatch.user_defined = (ini == &localIni);
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}
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else
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{
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if (std::optional<PatchEntry> entry = DeserializeLine(line))
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currentPatch.entries.push_back(*entry);
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}
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}
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if (!currentPatch.name.empty() && !currentPatch.entries.empty())
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{
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patches->push_back(currentPatch);
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}
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ReadEnabledAndDisabled(*ini, section, patches);
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if (ini == &globalIni)
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{
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for (Patch& patch : *patches)
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patch.default_enabled = patch.enabled;
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}
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}
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}
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void SavePatchSection(Common::IniFile* local_ini, const std::vector<Patch>& patches)
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{
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std::vector<std::string> lines;
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std::vector<std::string> lines_enabled;
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std::vector<std::string> lines_disabled;
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for (const auto& patch : patches)
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{
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if (patch.enabled != patch.default_enabled)
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(patch.enabled ? lines_enabled : lines_disabled).emplace_back('$' + patch.name);
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if (!patch.user_defined)
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continue;
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lines.emplace_back('$' + patch.name);
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for (const PatchEntry& entry : patch.entries)
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lines.emplace_back(SerializeLine(entry));
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}
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local_ini->SetLines("OnFrame_Enabled", lines_enabled);
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local_ini->SetLines("OnFrame_Disabled", lines_disabled);
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local_ini->SetLines("OnFrame", lines);
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}
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static void LoadSpeedhacks(const std::string& section, Common::IniFile& ini)
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{
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std::vector<std::string> keys;
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ini.GetKeys(section, &keys);
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for (const std::string& key : keys)
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{
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std::string value;
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ini.GetOrCreateSection(section)->Get(key, &value, "BOGUS");
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if (value != "BOGUS")
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{
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u32 address;
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u32 cycles;
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bool success = true;
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success &= TryParse(key, &address);
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success &= TryParse(value, &cycles);
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if (success)
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{
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s_speed_hacks[address] = static_cast<int>(cycles);
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}
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}
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}
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}
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int GetSpeedhackCycles(const u32 addr)
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{
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const auto iter = s_speed_hacks.find(addr);
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if (iter == s_speed_hacks.end())
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return 0;
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return iter->second;
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}
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void LoadPatches()
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{
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const auto& sconfig = SConfig::GetInstance();
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Common::IniFile merged = sconfig.LoadGameIni();
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Common::IniFile globalIni = sconfig.LoadDefaultGameIni();
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Common::IniFile localIni = sconfig.LoadLocalGameIni();
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LoadPatchSection("OnFrame", &s_on_frame, globalIni, localIni);
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// Check if I'm syncing Codes
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if (Config::Get(Config::SESSION_CODE_SYNC_OVERRIDE))
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{
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Gecko::SetSyncedCodesAsActive();
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ActionReplay::SetSyncedCodesAsActive();
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}
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else
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{
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Gecko::SetActiveCodes(Gecko::LoadCodes(globalIni, localIni));
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ActionReplay::LoadAndApplyCodes(globalIni, localIni);
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}
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LoadSpeedhacks("Speedhacks", merged);
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}
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static void ApplyPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (Config::Get(Config::RA_HARDCORE_ENABLED))
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return;
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#endif // USE_RETRO_ACHIEVEMENTS
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for (const Patch& patch : patches)
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{
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if (patch.enabled)
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{
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for (const PatchEntry& entry : patch.entries)
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{
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u32 addr = entry.address;
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u32 value = entry.value;
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u32 comparand = entry.comparand;
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switch (entry.type)
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{
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case PatchType::Patch8Bit:
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if (!entry.conditional ||
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PowerPC::MMU::HostRead_U8(guard, addr) == static_cast<u8>(comparand))
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{
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PowerPC::MMU::HostWrite_U8(guard, static_cast<u8>(value), addr);
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}
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break;
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case PatchType::Patch16Bit:
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if (!entry.conditional ||
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PowerPC::MMU::HostRead_U16(guard, addr) == static_cast<u16>(comparand))
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{
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PowerPC::MMU::HostWrite_U16(guard, static_cast<u16>(value), addr);
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}
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break;
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case PatchType::Patch32Bit:
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if (!entry.conditional || PowerPC::MMU::HostRead_U32(guard, addr) == comparand)
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PowerPC::MMU::HostWrite_U32(guard, value, addr);
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break;
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default:
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// unknown patchtype
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break;
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}
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}
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}
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}
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}
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static void ApplyMemoryPatches(const Core::CPUThreadGuard& guard,
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std::span<const std::size_t> memory_patch_indices)
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (Config::Get(Config::RA_HARDCORE_ENABLED))
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return;
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#endif // USE_RETRO_ACHIEVEMENTS
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std::lock_guard lock(s_on_frame_memory_mutex);
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for (std::size_t index : memory_patch_indices)
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{
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guard.GetSystem().GetPowerPC().GetDebugInterface().ApplyExistingPatch(guard, index);
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}
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}
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// Requires MSR.DR, MSR.IR
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// There's no perfect way to do this, it's just a heuristic.
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// We require at least 2 stack frames, if the stack is shallower than that then it won't work.
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static bool IsStackValid(const Core::CPUThreadGuard& guard)
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{
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auto& system = Core::System::GetInstance();
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auto& ppc_state = system.GetPPCState();
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DEBUG_ASSERT(ppc_state.msr.DR && ppc_state.msr.IR);
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// Check the stack pointer
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u32 SP = ppc_state.gpr[1];
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if (!PowerPC::MMU::HostIsRAMAddress(guard, SP))
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return false;
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// Read the frame pointer from the stack (find 2nd frame from top), assert that it makes sense
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u32 next_SP = PowerPC::MMU::HostRead_U32(guard, SP);
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if (next_SP <= SP || !PowerPC::MMU::HostIsRAMAddress(guard, next_SP) ||
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!PowerPC::MMU::HostIsRAMAddress(guard, next_SP + 4))
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return false;
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// Check the link register makes sense (that it points to a valid IBAT address)
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const u32 address = PowerPC::MMU::HostRead_U32(guard, next_SP + 4);
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return PowerPC::MMU::HostIsInstructionRAMAddress(guard, address) &&
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0 != PowerPC::MMU::HostRead_Instruction(guard, address);
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}
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void AddMemoryPatch(std::size_t index)
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{
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std::lock_guard lock(s_on_frame_memory_mutex);
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s_on_frame_memory.push_back(index);
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}
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void RemoveMemoryPatch(std::size_t index)
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{
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std::lock_guard lock(s_on_frame_memory_mutex);
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s_on_frame_memory.erase(std::remove(s_on_frame_memory.begin(), s_on_frame_memory.end(), index),
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s_on_frame_memory.end());
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}
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bool ApplyFramePatches()
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{
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auto& system = Core::System::GetInstance();
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auto& ppc_state = system.GetPPCState();
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ASSERT(Core::IsCPUThread());
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Core::CPUThreadGuard guard(system);
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// Because we're using the VI Interrupt to time this instead of patching the game with a
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// callback hook we can end up catching the game in an exception vector.
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// We deal with this by returning false so that SystemTimers will reschedule us in a few cycles
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// where we can try again after the CPU hopefully returns back to the normal instruction flow.
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if (!ppc_state.msr.DR || !ppc_state.msr.IR || !IsStackValid(guard))
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{
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DEBUG_LOG_FMT(ACTIONREPLAY,
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"Need to retry later. CPU configuration is currently incorrect. PC = {:#010x}, "
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"MSR = {:#010x}",
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ppc_state.pc, ppc_state.msr.Hex);
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return false;
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}
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ApplyPatches(guard, s_on_frame);
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ApplyMemoryPatches(guard, s_on_frame_memory);
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// Run the Gecko code handler
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Gecko::RunCodeHandler(guard);
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ActionReplay::RunAllActive(guard);
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return true;
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}
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void Shutdown()
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{
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s_on_frame.clear();
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s_speed_hacks.clear();
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ActionReplay::ApplyCodes({});
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Gecko::Shutdown();
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}
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void Reload()
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{
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Shutdown();
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LoadPatches();
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}
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} // namespace PatchEngine
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