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	RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
		
			
				
	
	
		
			304 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2018 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "DolphinQt/Config/ARCodeWidget.h"
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| 
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| #include <algorithm>
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| #include <utility>
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| 
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| #include <QCursor>
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| #include <QHBoxLayout>
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| #include <QListWidget>
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| #include <QMenu>
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| #include <QPushButton>
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| #include <QVBoxLayout>
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| 
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| #include "Common/FileUtil.h"
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| #include "Common/IniFile.h"
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| 
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| #include "Core/ActionReplay.h"
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| #include "Core/ConfigManager.h"
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| 
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| #include "DolphinQt/Config/CheatCodeEditor.h"
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| #include "DolphinQt/Config/CheatWarningWidget.h"
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| #include "DolphinQt/Config/HardcoreWarningWidget.h"
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| #include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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| #include "DolphinQt/QtUtils/SetWindowDecorations.h"
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| 
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| #include "UICommon/GameFile.h"
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| 
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| ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required)
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|     : m_game_id(std::move(game_id)), m_game_revision(game_revision),
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|       m_restart_required(restart_required)
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| {
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|   CreateWidgets();
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|   ConnectWidgets();
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| 
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|   if (!m_game_id.empty())
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|   {
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|     Common::IniFile game_ini_local;
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| 
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|     // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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|     // will always be stored in GS/${GAMEID}.ini
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|     game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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| 
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|     const Common::IniFile game_ini_default =
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|         SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
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|     m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
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|   }
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| 
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|   UpdateList();
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|   OnSelectionChanged();
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| }
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| 
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| ARCodeWidget::~ARCodeWidget() = default;
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| 
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| void ARCodeWidget::CreateWidgets()
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| {
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|   m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
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| #ifdef USE_RETRO_ACHIEVEMENTS
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|   m_hc_warning = new HardcoreWarningWidget(this);
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| #endif  // USE_RETRO_ACHIEVEMENTS
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|   m_code_list = new QListWidget;
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|   m_code_add = new NonDefaultQPushButton(tr("&Add New Code..."));
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|   m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
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|   m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
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| 
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|   m_code_list->setEnabled(!m_game_id.empty());
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|   m_code_add->setEnabled(!m_game_id.empty());
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|   m_code_edit->setEnabled(!m_game_id.empty());
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|   m_code_remove->setEnabled(!m_game_id.empty());
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| 
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|   m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
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| 
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|   auto* button_layout = new QHBoxLayout;
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| 
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|   button_layout->addWidget(m_code_add);
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|   button_layout->addWidget(m_code_edit);
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|   button_layout->addWidget(m_code_remove);
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| 
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|   QVBoxLayout* layout = new QVBoxLayout;
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| 
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|   layout->addWidget(m_warning);
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| #ifdef USE_RETRO_ACHIEVEMENTS
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|   layout->addWidget(m_hc_warning);
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| #endif  // USE_RETRO_ACHIEVEMENTS
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|   layout->addWidget(m_code_list);
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|   layout->addLayout(button_layout);
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| 
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|   setLayout(layout);
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| }
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| 
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| void ARCodeWidget::ConnectWidgets()
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| {
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|   connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
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|           &ARCodeWidget::OpenGeneralSettings);
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| #ifdef USE_RETRO_ACHIEVEMENTS
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|   connect(m_hc_warning, &HardcoreWarningWidget::OpenAchievementSettings, this,
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|           &ARCodeWidget::OpenAchievementSettings);
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| #endif  // USE_RETRO_ACHIEVEMENTS
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| 
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|   connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged);
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|   connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged);
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|   connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this,
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|           &ARCodeWidget::OnListReordered);
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|   connect(m_code_list, &QListWidget::customContextMenuRequested, this,
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|           &ARCodeWidget::OnContextMenuRequested);
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| 
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|   connect(m_code_add, &QPushButton::clicked, this, &ARCodeWidget::OnCodeAddClicked);
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|   connect(m_code_edit, &QPushButton::clicked, this, &ARCodeWidget::OnCodeEditClicked);
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|   connect(m_code_remove, &QPushButton::clicked, this, &ARCodeWidget::OnCodeRemoveClicked);
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| }
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| 
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| void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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| {
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|   m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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| 
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|   if (!m_restart_required)
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|     ActionReplay::ApplyCodes(m_ar_codes);
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| 
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|   UpdateList();
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|   SaveCodes();
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| }
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| 
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| void ARCodeWidget::OnContextMenuRequested()
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| {
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|   QMenu menu;
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| 
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|   menu.addAction(tr("Sort Alphabetically"), this, &ARCodeWidget::SortAlphabetically);
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|   menu.addAction(tr("Show Enabled Codes First"), this, &ARCodeWidget::SortEnabledCodesFirst);
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|   menu.addAction(tr("Show Disabled Codes First"), this, &ARCodeWidget::SortDisabledCodesFirst);
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| 
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|   menu.exec(QCursor::pos());
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| }
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| 
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| void ARCodeWidget::SortAlphabetically()
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| {
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|   m_code_list->sortItems();
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|   OnListReordered();
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| }
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| 
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| void ARCodeWidget::SortEnabledCodesFirst()
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| {
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|   std::stable_sort(m_ar_codes.begin(), m_ar_codes.end(), [](const auto& a, const auto& b) {
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|     return a.enabled && a.enabled != b.enabled;
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|   });
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| 
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|   UpdateList();
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|   SaveCodes();
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| }
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| 
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| void ARCodeWidget::SortDisabledCodesFirst()
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| {
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|   std::stable_sort(m_ar_codes.begin(), m_ar_codes.end(), [](const auto& a, const auto& b) {
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|     return !a.enabled && a.enabled != b.enabled;
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|   });
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| 
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|   UpdateList();
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|   SaveCodes();
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| }
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| 
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| void ARCodeWidget::OnListReordered()
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| {
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|   // Reorder codes based on the indices of table item
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|   std::vector<ActionReplay::ARCode> codes;
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|   codes.reserve(m_ar_codes.size());
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| 
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|   for (int i = 0; i < m_code_list->count(); i++)
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|   {
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|     const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
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| 
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|     codes.push_back(std::move(m_ar_codes[index]));
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|   }
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| 
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|   m_ar_codes = std::move(codes);
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| 
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|   SaveCodes();
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| }
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| 
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| void ARCodeWidget::OnSelectionChanged()
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| {
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|   auto items = m_code_list->selectedItems();
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| 
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|   if (items.empty())
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|     return;
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| 
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|   const auto* selected = items[0];
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| 
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|   bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined;
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| 
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|   m_code_remove->setEnabled(user_defined);
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|   m_code_edit->setText(user_defined ? tr("&Edit Code...") : tr("Clone and &Edit Code..."));
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| }
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| 
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| void ARCodeWidget::UpdateList()
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| {
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|   m_code_list->clear();
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| 
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|   for (size_t i = 0; i < m_ar_codes.size(); i++)
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|   {
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|     const auto& ar = m_ar_codes[i];
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|     auto* item = new QListWidgetItem(QString::fromStdString(ar.name)
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|                                          .replace(QStringLiteral("<"), QChar::fromLatin1('<'))
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|                                          .replace(QStringLiteral(">"), QChar::fromLatin1('>')));
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| 
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|     item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
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|                    Qt::ItemIsDragEnabled);
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|     item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked);
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|     item->setData(Qt::UserRole, static_cast<int>(i));
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| 
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|     m_code_list->addItem(item);
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|   }
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| 
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|   m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
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| }
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| 
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| void ARCodeWidget::SaveCodes()
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| {
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|   if (m_game_id.empty())
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|     return;
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| 
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|   const auto ini_path =
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|       std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
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| 
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|   Common::IniFile game_ini_local;
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|   game_ini_local.Load(ini_path);
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|   ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
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|   game_ini_local.Save(ini_path);
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| }
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| 
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| void ARCodeWidget::AddCode(ActionReplay::ARCode code)
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| {
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|   m_ar_codes.push_back(std::move(code));
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| 
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|   UpdateList();
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|   SaveCodes();
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| }
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| 
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| void ARCodeWidget::OnCodeAddClicked()
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| {
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|   ActionReplay::ARCode ar;
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|   ar.enabled = true;
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| 
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|   CheatCodeEditor ed(this);
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|   ed.SetARCode(&ar);
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|   SetQWidgetWindowDecorations(&ed);
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|   if (ed.exec() == QDialog::Rejected)
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|     return;
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| 
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|   m_ar_codes.push_back(std::move(ar));
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| 
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|   UpdateList();
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|   SaveCodes();
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| }
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| 
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| void ARCodeWidget::OnCodeEditClicked()
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| {
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|   const auto items = m_code_list->selectedItems();
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|   if (items.empty())
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|     return;
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| 
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|   const auto* const selected = items[0];
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|   auto& current_ar = m_ar_codes[m_code_list->row(selected)];
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| 
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|   CheatCodeEditor ed(this);
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|   if (current_ar.user_defined)
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|   {
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|     ed.SetARCode(¤t_ar);
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| 
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|     SetQWidgetWindowDecorations(&ed);
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|     if (ed.exec() == QDialog::Rejected)
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|       return;
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|   }
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|   else
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|   {
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|     ActionReplay::ARCode ar = current_ar;
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|     ed.SetARCode(&ar);
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| 
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|     SetQWidgetWindowDecorations(&ed);
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|     if (ed.exec() == QDialog::Rejected)
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|       return;
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| 
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|     m_ar_codes.push_back(std::move(ar));
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|   }
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| 
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|   SaveCodes();
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|   UpdateList();
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| }
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| 
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| void ARCodeWidget::OnCodeRemoveClicked()
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| {
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|   auto items = m_code_list->selectedItems();
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| 
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|   if (items.empty())
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|     return;
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| 
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|   const auto* selected = items[0];
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| 
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|   m_ar_codes.erase(m_ar_codes.begin() + m_code_list->row(selected));
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| 
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|   SaveCodes();
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|   UpdateList();
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| 
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|   m_code_remove->setEnabled(false);
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| }
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