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No games seem to use this, so this isn't useful as a performance optimization, but it's required for correctness because the (sh == 0) case of our implementation doesn't handle zero masks. |
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| .. | ||
| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||