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			144 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include "HiresTextures.h"
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| 
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| #include <cstring>
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| #include <utility>
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| #include <algorithm>
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| #include <SOIL/SOIL.h>
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| #include "CommonPaths.h"
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| #include "FileUtil.h"
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| #include "FileSearch.h"
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| #include "StringUtil.h"
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| 
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| namespace HiresTextures
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| {
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| 
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| std::map<std::string, std::string> textureMap;
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| 
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| void Init(const char *gameCode)
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| {
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| 	textureMap.clear();
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| 
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| 	CFileSearch::XStringVector Directories;
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| 	//Directories.push_back(File::GetUserPath(D_HIRESTEXTURES_IDX));
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| 	char szDir[MAX_PATH];
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| 	sprintf(szDir, "%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode);
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| 	Directories.push_back(std::string(szDir));
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| 	
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| 
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| 	for (u32 i = 0; i < Directories.size(); i++)
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| 	{
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| 		File::FSTEntry FST_Temp;
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| 		File::ScanDirectoryTree(Directories[i], FST_Temp);
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| 		for (u32 j = 0; j < FST_Temp.children.size(); j++)
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| 		{
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| 			if (FST_Temp.children.at(j).isDirectory)
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| 			{
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| 				bool duplicate = false;
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| 				for (u32 k = 0; k < Directories.size(); k++)
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| 				{
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| 					if (strcmp(Directories[k].c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
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| 					{
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| 						duplicate = true;
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| 						break;
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| 					}
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| 				}
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| 				if (!duplicate)
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| 					Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
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| 			}
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| 		}
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| 	}
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| 
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| 	CFileSearch::XStringVector Extensions;
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| 	Extensions.push_back("*.png");
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| 	Extensions.push_back("*.bmp");
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| 	Extensions.push_back("*.tga");
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| 	Extensions.push_back("*.dds");
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| 	Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
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| 
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| 	CFileSearch FileSearch(Extensions, Directories);
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| 	const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
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| 	char code[MAX_PATH];
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| 	sprintf(code, "%s_", gameCode);
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| 
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| 	if (rFilenames.size() > 0)
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| 	{
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| 		for (u32 i = 0; i < rFilenames.size(); i++)
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| 		{
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| 			std::string FileName;
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| 			SplitPath(rFilenames[i], NULL, &FileName, NULL);
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| 
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| 			if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
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| 				textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
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| 		}
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| 	}
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| }
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| 
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| bool HiresTexExists(const char* filename)
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| {
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| 	std::string key(filename);
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| 	return textureMap.find(key) != textureMap.end();
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| }
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| 
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| PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data)
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| {
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| 	std::string key(fileName);
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| 	if (textureMap.find(key) == textureMap.end())
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| 		return PC_TEX_FMT_NONE;
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| 
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| 	int width;
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| 	int height;
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| 	int channels;
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| 
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| 	u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
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| 	if (temp == NULL)
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| 	{
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| 		ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str());
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| 		return PC_TEX_FMT_NONE;
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| 	}
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| 
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| 	*pWidth = width;
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| 	*pHeight = height;
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| 
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| 	int offset = 0;
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| 	PC_TexFormat returnTex = PC_TEX_FMT_NONE;
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| 
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| 	switch (texformat)
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| 	{
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| 	case GX_TF_I4:
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| 	case GX_TF_I8:
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| 	case GX_TF_IA4:
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| 	case GX_TF_IA8:
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| 		*required_size = width * height * 8;
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| 		if (data_size < *required_size)
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| 			goto cleanup;
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| 
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| 		for (int i = 0; i < width * height * 4; i += 4)
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| 		{
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| 			// Rather than use a luminosity function, just use the most intense color for luminance
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| 			// TODO(neobrain): Isn't this kind of.. stupid?
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| 			data[offset++] = *std::max_element(temp+i, temp+i+3);
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| 			data[offset++] = temp[i+3];
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| 		}
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| 		returnTex = PC_TEX_FMT_IA8;
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| 		break;
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| 	default:
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| 		*required_size = width * height * 4;
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| 		if (data_size < *required_size)
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| 			goto cleanup;
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| 
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| 		memcpy(data, temp, width * height * 4);
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| 		returnTex = PC_TEX_FMT_RGBA32;
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| 		break;
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| 	}
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| 
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| 	INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[key].c_str());
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| cleanup:
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| 	SOIL_free_image_data(temp);
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| 	return returnTex;
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| }
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| 
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| }
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