dolphin/Source/Core
Jasper St. Pierre 6682a2fadd TextureDecoder: Fix a RGBA/BGRA copy/paste typo
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.

I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00
..
AudioCommon Merge pull request #930 from skidau/openal-seq-ms 2014-09-02 09:56:46 -04:00
Common Common: Remove unused header from Thread.cpp 2014-09-04 09:15:18 -04:00
Core PixelEngine: Remove unused AllowIdleSkipping and all references to it 2014-09-04 17:25:59 -07:00
DiscIO Merge pull request #893 from rohitnirmal/scan-build-fixes 2014-09-02 23:15:18 -07:00
DolphinWX Change NULL to nullptr. 2014-09-03 22:22:12 -05:00
InputCommon Fix a typo introduced by 5adbc83 in ControllerEmu.cpp. 2014-09-04 05:00:53 -04:00
VideoBackends OGL: Make rasters 2D array static in RasterFont 2014-09-03 22:59:13 -04:00
VideoCommon TextureDecoder: Fix a RGBA/BGRA copy/paste typo 2014-09-04 17:30:53 -07:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00