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			274 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			274 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "Common/Thread.h"
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| #include "InputCommon/ControllerInterface/ControllerInterface.h"
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| 
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| #ifdef CIFACE_USE_XINPUT
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| 	#include "InputCommon/ControllerInterface/XInput/XInput.h"
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| #endif
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| #ifdef CIFACE_USE_DINPUT
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| 	#include "InputCommon/ControllerInterface/DInput/DInput.h"
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| #endif
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| #ifdef CIFACE_USE_XLIB
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| 	#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
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| 	#ifdef CIFACE_USE_X11_XINPUT2
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| 		#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
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| 	#endif
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| #endif
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| #ifdef CIFACE_USE_OSX
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| 	#include "InputCommon/ControllerInterface/OSX/OSX.h"
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| #endif
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| #ifdef CIFACE_USE_SDL
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| 	#include "InputCommon/ControllerInterface/SDL/SDL.h"
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| #endif
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| #ifdef CIFACE_USE_ANDROID
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| 	#include "InputCommon/ControllerInterface/Android/Android.h"
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| #endif
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| #ifdef CIFACE_USE_EVDEV
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| 	#include "InputCommon/ControllerInterface/evdev/evdev.h"
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| #endif
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| #ifdef CIFACE_USE_PIPES
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| 	#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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| #endif
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| 
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| using namespace ciface::ExpressionParser;
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| 
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| namespace
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| {
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| const ControlState INPUT_DETECT_THRESHOLD = 0.55;
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| }
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| 
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| ControllerInterface g_controller_interface;
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| 
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| //
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| // Init
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| //
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| // Detect devices and inputs outputs / will make refresh function later
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| //
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| void ControllerInterface::Initialize(void* const hwnd)
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| {
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| 	if (m_is_init)
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| 		return;
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| 
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| 	m_hwnd = hwnd;
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| 
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| #ifdef CIFACE_USE_DINPUT
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| 	ciface::DInput::Init(m_devices, (HWND)hwnd);
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| #endif
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| #ifdef CIFACE_USE_XINPUT
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| 	ciface::XInput::Init(m_devices);
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| #endif
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| #ifdef CIFACE_USE_XLIB
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| 	ciface::Xlib::Init(m_devices, hwnd);
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| 	#ifdef CIFACE_USE_X11_XINPUT2
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| 	ciface::XInput2::Init(m_devices, hwnd);
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| 	#endif
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| #endif
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| #ifdef CIFACE_USE_OSX
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| 	ciface::OSX::Init(m_devices, hwnd);
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| #endif
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| #ifdef CIFACE_USE_SDL
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| 	ciface::SDL::Init(m_devices);
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| #endif
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| #ifdef CIFACE_USE_ANDROID
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| 	ciface::Android::Init(m_devices);
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| #endif
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| #ifdef CIFACE_USE_EVDEV
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| 	ciface::evdev::Init(m_devices);
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| #endif
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| #ifdef CIFACE_USE_PIPES
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| 	ciface::Pipes::Init(m_devices);
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| #endif
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| 
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| 	m_is_init = true;
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| }
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| 
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| void ControllerInterface::Reinitialize()
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| {
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| 	if (!m_is_init)
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| 		return;
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| 
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| 	Shutdown();
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| 	Initialize(m_hwnd);
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| }
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| 
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| //
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| // DeInit
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| //
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| // Remove all devices/ call library cleanup functions
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| //
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| void ControllerInterface::Shutdown()
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| {
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| 	if (!m_is_init)
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| 		return;
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| 
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| 	for (ciface::Core::Device* d : m_devices)
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| 	{
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| 		// Set outputs to ZERO before destroying device
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| 		for (ciface::Core::Device::Output* o : d->Outputs())
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| 			o->SetState(0);
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| 
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| 		// Delete device
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| 		delete d;
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| 	}
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| 
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| 	m_devices.clear();
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| 
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| #ifdef CIFACE_USE_XINPUT
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| 	ciface::XInput::DeInit();
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| #endif
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| #ifdef CIFACE_USE_DINPUT
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| 	// nothing needed
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| #endif
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| #ifdef CIFACE_USE_XLIB
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| 	// nothing needed
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| #endif
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| #ifdef CIFACE_USE_OSX
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| 	ciface::OSX::DeInit();
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| #endif
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| #ifdef CIFACE_USE_SDL
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| 	// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
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| 	SDL_Quit();
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| #endif
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| #ifdef CIFACE_USE_ANDROID
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| 	// nothing needed
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| #endif
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| 
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| 	m_is_init = false;
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| }
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| 
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| //
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| // UpdateInput
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| //
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| // Update input for all devices
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| //
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| void ControllerInterface::UpdateInput()
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| {
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| 	for (ciface::Core::Device* d : m_devices)
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| 		d->UpdateInput();
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| }
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| 
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| //
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| // InputReference :: State
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| //
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| // Gets the state of an input reference
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| // override function for ControlReference::State ...
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| //
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| ControlState ControllerInterface::InputReference::State( const ControlState ignore )
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| {
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| 	if (parsed_expression)
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| 		return parsed_expression->GetValue() * range;
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| 	else
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| 		return 0.0;
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| }
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| 
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| //
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| // OutputReference :: State
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| //
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| // Set the state of all binded outputs
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| // overrides ControlReference::State .. combined them so I could make the GUI simple / inputs == same as outputs one list
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| // I was lazy and it works so watever
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| //
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| ControlState ControllerInterface::OutputReference::State(const ControlState state)
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| {
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| 	if (parsed_expression)
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| 		parsed_expression->SetValue(state);
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| 	return 0.0;
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| }
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| 
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| //
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| // UpdateReference
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| //
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| // Updates a controlreference's binded devices/controls
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| // need to call this to re-parse a control reference's expression after changing it
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| //
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| void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
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| 	, const ciface::Core::DeviceQualifier& default_device) const
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| {
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| 	delete ref->parsed_expression;
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| 	ref->parsed_expression = nullptr;
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| 
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| 	ControlFinder finder(*this, default_device, ref->is_input);
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| 	ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
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| }
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| 
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| //
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| // InputReference :: Detect
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| //
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| // Wait for input on all binded devices
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| // supports not detecting inputs that were held down at the time of Detect start,
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| // which is useful for those crazy flightsticks that have certain buttons that are always held down
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| // or some crazy axes or something
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| // upon input, return pointer to detected Control
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| // else return nullptr
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| //
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| ciface::Core::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
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| {
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| 	unsigned int time = 0;
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| 	std::vector<bool> states(device->Inputs().size());
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| 
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| 	if (device->Inputs().size() == 0)
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| 		return nullptr;
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| 
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| 	// get starting state of all inputs,
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| 	// so we can ignore those that were activated at time of Detect start
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| 	std::vector<ciface::Core::Device::Input*>::const_iterator
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| 		i = device->Inputs().begin(),
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| 		e = device->Inputs().end();
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| 	for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
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| 		*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
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| 
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| 	while (time < ms)
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| 	{
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| 		device->UpdateInput();
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| 		i = device->Inputs().begin();
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| 		for (std::vector<bool>::iterator state = states.begin(); i != e; ++i,++state)
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| 		{
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| 			// detected an input
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| 			if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
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| 			{
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| 				// input was released at some point during Detect call
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| 				// return the detected input
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| 				if (false == *state)
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| 					return *i;
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| 			}
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| 			else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
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| 			{
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| 				*state = false;
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| 			}
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| 		}
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| 		Common::SleepCurrentThread(10); time += 10;
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| 	}
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| 
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| 	// no input was detected
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| 	return nullptr;
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| }
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| 
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| //
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| // OutputReference :: Detect
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| //
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| // Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
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| // The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy
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| //
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| // set all binded outputs to <range> power for x milliseconds return false
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| //
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| ciface::Core::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
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| {
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| 	// ignore device
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| 
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| 	// don't hang if we don't even have any controls mapped
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| 	if (BoundCount() > 0)
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| 	{
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| 		State(1);
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| 		unsigned int slept = 0;
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| 
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| 		// this loop is to make stuff like flashing keyboard LEDs work
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| 		while (ms > (slept += 10))
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| 			Common::SleepCurrentThread(10);
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| 
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| 		State(0);
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| 	}
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| 	return nullptr;
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| }
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