mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-24 17:09:06 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			101 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2018 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <array>
 | |
| #include <bit>
 | |
| #include <limits>
 | |
| 
 | |
| #include "Common/CommonTypes.h"
 | |
| 
 | |
| namespace Common
 | |
| {
 | |
| template <typename T>
 | |
| constexpr T SNANConstant()
 | |
| {
 | |
|   return std::numeric_limits<T>::signaling_NaN();
 | |
| }
 | |
| 
 | |
| // The most significant bit of the fraction is an is-quiet bit on all architectures we care about.
 | |
| static constexpr u64 DOUBLE_QBIT = 0x0008000000000000ULL;
 | |
| static constexpr u64 DOUBLE_SIGN = 0x8000000000000000ULL;
 | |
| static constexpr u64 DOUBLE_EXP = 0x7FF0000000000000ULL;
 | |
| static constexpr u64 DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL;
 | |
| static constexpr u64 DOUBLE_ZERO = 0x0000000000000000ULL;
 | |
| static constexpr int DOUBLE_EXP_WIDTH = 11;
 | |
| static constexpr int DOUBLE_FRAC_WIDTH = 52;
 | |
| 
 | |
| static constexpr u32 FLOAT_SIGN = 0x80000000;
 | |
| static constexpr u32 FLOAT_EXP = 0x7F800000;
 | |
| static constexpr u32 FLOAT_FRAC = 0x007FFFFF;
 | |
| static constexpr u32 FLOAT_ZERO = 0x00000000;
 | |
| static constexpr int FLOAT_EXP_WIDTH = 8;
 | |
| static constexpr int FLOAT_FRAC_WIDTH = 23;
 | |
| 
 | |
| inline bool IsQNAN(double d)
 | |
| {
 | |
|   const u64 i = std::bit_cast<u64>(d);
 | |
|   return ((i & DOUBLE_EXP) == DOUBLE_EXP) && ((i & DOUBLE_QBIT) == DOUBLE_QBIT);
 | |
| }
 | |
| 
 | |
| inline bool IsSNAN(double d)
 | |
| {
 | |
|   const u64 i = std::bit_cast<u64>(d);
 | |
|   return ((i & DOUBLE_EXP) == DOUBLE_EXP) && ((i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
 | |
|          ((i & DOUBLE_QBIT) == DOUBLE_ZERO);
 | |
| }
 | |
| 
 | |
| inline float FlushToZero(float f)
 | |
| {
 | |
|   u32 i = std::bit_cast<u32>(f);
 | |
|   if ((i & FLOAT_EXP) == 0)
 | |
|   {
 | |
|     // Turn into signed zero
 | |
|     i &= FLOAT_SIGN;
 | |
|   }
 | |
|   return std::bit_cast<float>(i);
 | |
| }
 | |
| 
 | |
| inline double FlushToZero(double d)
 | |
| {
 | |
|   u64 i = std::bit_cast<u64>(d);
 | |
|   if ((i & DOUBLE_EXP) == 0)
 | |
|   {
 | |
|     // Turn into signed zero
 | |
|     i &= DOUBLE_SIGN;
 | |
|   }
 | |
|   return std::bit_cast<double>(i);
 | |
| }
 | |
| 
 | |
| enum PPCFpClass
 | |
| {
 | |
|   PPC_FPCLASS_QNAN = 0x11,
 | |
|   PPC_FPCLASS_NINF = 0x9,
 | |
|   PPC_FPCLASS_NN = 0x8,
 | |
|   PPC_FPCLASS_ND = 0x18,
 | |
|   PPC_FPCLASS_NZ = 0x12,
 | |
|   PPC_FPCLASS_PZ = 0x2,
 | |
|   PPC_FPCLASS_PD = 0x14,
 | |
|   PPC_FPCLASS_PN = 0x4,
 | |
|   PPC_FPCLASS_PINF = 0x5,
 | |
| };
 | |
| 
 | |
| // Uses PowerPC conventions for the return value, so it can be easily
 | |
| // used directly in CPU emulation.
 | |
| u32 ClassifyDouble(double dvalue);
 | |
| u32 ClassifyFloat(float fvalue);
 | |
| 
 | |
| struct BaseAndDec
 | |
| {
 | |
|   int m_base;
 | |
|   int m_dec;
 | |
| };
 | |
| extern const std::array<BaseAndDec, 32> frsqrte_expected;
 | |
| extern const std::array<BaseAndDec, 32> fres_expected;
 | |
| 
 | |
| // PowerPC approximation algorithms
 | |
| double ApproximateReciprocalSquareRoot(double val);
 | |
| double ApproximateReciprocal(double val);
 | |
| 
 | |
| }  // namespace Common
 |