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			45 lines
		
	
	
	
		
			962 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			962 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2012 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <array>
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| #include "VideoBackends/D3D/D3DBase.h"
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| #include "VideoCommon/PerfQueryBase.h"
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| 
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| namespace DX11
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| {
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| class PerfQuery : public PerfQueryBase
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| {
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| public:
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|   PerfQuery();
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|   ~PerfQuery();
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| 
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|   void EnableQuery(PerfQueryGroup type) override;
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|   void DisableQuery(PerfQueryGroup type) override;
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|   void ResetQuery() override;
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|   u32 GetQueryResult(PerfQueryType type) override;
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|   void FlushResults() override;
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|   bool IsFlushed() const override;
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| 
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| private:
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|   struct ActiveQuery
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|   {
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|     ComPtr<ID3D11Query> query;
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|     PerfQueryGroup query_type;
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|   };
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| 
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|   void WeakFlush();
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| 
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|   // Only use when non-empty
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|   void FlushOne();
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| 
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|   // when testing in SMS: 64 was too small, 128 was ok
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|   static const int PERF_QUERY_BUFFER_SIZE = 512;
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| 
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|   std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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|   int m_query_read_pos;
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| };
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| 
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| }  // namespace DX11
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