dolphin/Source/Core
2025-06-06 23:03:02 -05:00
..
AudioCommon WaveFile: Add m_ prefix to member variables 2025-06-01 11:41:09 -07:00
Common Common: Add class 'FilesystemWatcher' that is used to watch paths and receive callbacks about filesystem level events for anything under that path 2025-06-06 23:03:02 -05:00
Core Core / VideoCommon: Remove original custom asset loader 2025-06-06 19:20:25 -05:00
DiscIO Merge pull request #13379 from JoshuaVandaele/system-ng 2025-06-04 15:21:05 -04:00
DolphinNoGUI linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
DolphinQt Merge pull request #13392 from jordan-woyak/frame-pacing-accurate-time 2025-06-06 19:17:44 -04:00
DolphinTool Merge pull request #13575 from tygyh/DolphinTool-Make-variables-constant 2025-05-07 15:47:14 -05:00
InputCommon Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer. 2025-05-03 18:32:30 -05:00
MacUpdater Simplify std::find_if with std::ranges::find and projections 2025-03-09 13:26:35 -07:00
UICommon minizip-ng: Stop using compatibility mode 2025-05-22 12:51:55 +02:00
UpdaterCommon Simplify std::copy with std::copy_n 2024-10-07 15:34:56 -07:00
VideoBackends Merge pull request #13511 from tygyh/Use-range-based-loops-Core-VideoBackends 2025-05-07 15:53:18 -05:00
VideoCommon VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-06-06 23:03:02 -05:00
WinUpdater Simplify std::find_if with std::ranges::find and projections 2025-03-09 13:26:35 -07:00
CMakeLists.txt CMakeLists: Embed macOS Updater app inside DolphinQt 2024-08-01 22:06:55 -04:00
DolphinLib.ARM64.props
DolphinLib.props VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-06-06 23:03:02 -05:00
DolphinLib.vcxproj AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00
DolphinLib.vcxproj.user
DolphinLib.x64.props
VersionInfo.plist.in ScmRevGen: Don't generate Info.plist files directly 2024-12-05 14:56:08 -05:00