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	plus a segfault fix for issue 2779 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			102 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include <string.h>
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| 
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| #include "AOSoundStream.h"
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| #include "Mixer.h"
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| 
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| #if defined(HAVE_AO) && HAVE_AO
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| 
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| void AOSound::SoundLoop()
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| {
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| 	uint_32 numBytesToRender = 256;
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| 	ao_initialize();
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| 	default_driver = ao_default_driver_id();
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| 	format.bits = 16;
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| 	format.channels = 2;
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| 	format.rate = m_mixer->GetSampleRate();
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| 	format.byte_format = AO_FMT_LITTLE;
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| 	
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| 	device = ao_open_live(default_driver, &format, NULL /* no options */);
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| 	if (!device)
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| 	{
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| 		PanicAlert("AudioCommon: Error opening AO device.\n");
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| 		ao_shutdown();
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| 		Stop();
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| 		return;
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| 	}
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| 
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| 	buf_size = format.bits/8 * format.channels * format.rate;
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| 
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| 	while (!threadData)
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| 	{
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| 		m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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| 		soundCriticalSection.Enter();
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| 		ao_play(device, (char*)realtimeBuffer, numBytesToRender);
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| 		soundCriticalSection.Leave();
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| 
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| 		soundSyncEvent.Wait();
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| 	}
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| }
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| 
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| void *soundThread(void *args)
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| {
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| 	((AOSound *)args)->SoundLoop();
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| 	return NULL;
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| }
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| 
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| bool AOSound::Start()
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| {
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| 	memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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| 
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| 	soundSyncEvent.Init();
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| 	
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| 	thread = new Common::Thread(soundThread, (void *)this);
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| 	return true;
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| }
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| 
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| void AOSound::Update()
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| {
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| 	soundSyncEvent.Set();
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| }
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| 
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| void AOSound::Stop()
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| {
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| 	threadData = 1;
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| 	soundSyncEvent.Set();
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| 
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| 	soundCriticalSection.Enter();
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| 	delete thread;
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| 	thread = NULL;
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| 
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| 	if (device)
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| 		ao_close(device);
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| 
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| 	ao_shutdown();
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| 
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| 	device = NULL;
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| 	soundCriticalSection.Leave();
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| 
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| 	soundSyncEvent.Shutdown();
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| }
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| 
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| AOSound::~AOSound()
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| {
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| }
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| 
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| #endif
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