dolphin/Source/Core/Core/Config
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
GraphicsSettings.cpp Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
GraphicsSettings.h Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
MainSettings.cpp Config: Flatten structures 2017-11-15 18:04:40 +00:00
MainSettings.h Config: Flatten structures 2017-11-15 18:04:40 +00:00
NetplaySettings.cpp Add Quality of Service (QoS) support 2018-03-09 00:11:18 +01:00
NetplaySettings.h Add Quality of Service (QoS) support 2018-03-09 00:11:18 +01:00
SYSCONFSettings.cpp Config: Include SYSCONF in base layer 2017-08-11 15:36:31 +08:00
SYSCONFSettings.h Config: Include SYSCONF in base layer 2017-08-11 15:36:31 +08:00