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			19 lines
		
	
	
	
		
			496 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
	
		
			496 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <string>
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| 
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| #include "Common/GL/GLExtensions/GLExtensions.h"
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| 
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| class GLContext;
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| 
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| // Texture which we use to not disturb the other bindings.
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| constexpr GLenum GL_MUTABLE_TEXTURE_INDEX = GL_TEXTURE10;
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| 
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| namespace GLUtil
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| {
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| GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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| void EnablePrimitiveRestart(const GLContext* context);
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| }  // namespace GLUtil
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