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	We can just use std::any_of here to collapse the checking code down to a single assignment as opposed to a loop. This also slightly improves on the existing code, as this won't continue to iterate through the cluster metadata if an entry that's non-zero is encountered.
		
			
				
	
	
		
			461 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			461 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "DiscIO/VolumeWii.h"
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| 
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| #include <algorithm>
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| #include <array>
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| #include <cstddef>
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| #include <cstring>
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| #include <map>
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| #include <mbedtls/aes.h>
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| #include <mbedtls/sha1.h>
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| #include <memory>
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| #include <optional>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| 
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| #include "Common/Assert.h"
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| #include "Common/CommonTypes.h"
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| #include "Common/Logging/Log.h"
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| #include "Common/MsgHandler.h"
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| #include "Common/Swap.h"
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| 
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| #include "DiscIO/Blob.h"
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| #include "DiscIO/DiscExtractor.h"
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| #include "DiscIO/Enums.h"
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| #include "DiscIO/FileSystemGCWii.h"
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| #include "DiscIO/Filesystem.h"
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| #include "DiscIO/Volume.h"
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| #include "DiscIO/WiiSaveBanner.h"
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| 
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| namespace DiscIO
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| {
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| VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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|     : m_reader(std::move(reader)), m_game_partition(PARTITION_NONE),
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|       m_last_decrypted_block(UINT64_MAX)
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| {
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|   ASSERT(m_reader);
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| 
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|   m_encrypted = m_reader->ReadSwapped<u32>(0x60) == u32(0);
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| 
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|   for (u32 partition_group = 0; partition_group < 4; ++partition_group)
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|   {
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|     const std::optional<u32> number_of_partitions =
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|         m_reader->ReadSwapped<u32>(0x40000 + (partition_group * 8));
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|     if (!number_of_partitions)
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|       continue;
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| 
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|     const std::optional<u64> partition_table_offset =
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|         ReadSwappedAndShifted(0x40000 + (partition_group * 8) + 4, PARTITION_NONE);
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|     if (!partition_table_offset)
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|       continue;
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| 
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|     for (u32 i = 0; i < number_of_partitions; i++)
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|     {
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|       const std::optional<u64> partition_offset =
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|           ReadSwappedAndShifted(*partition_table_offset + (i * 8), PARTITION_NONE);
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|       if (!partition_offset)
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|         continue;
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| 
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|       const Partition partition(*partition_offset);
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| 
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|       const std::optional<u32> partition_type =
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|           m_reader->ReadSwapped<u32>(*partition_table_offset + (i * 8) + 4);
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|       if (!partition_type)
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|         continue;
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| 
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|       // If this is the game partition, set m_game_partition
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|       if (m_game_partition == PARTITION_NONE && *partition_type == 0)
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|         m_game_partition = partition;
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| 
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|       auto get_ticket = [this, partition]() -> IOS::ES::TicketReader {
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|         std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
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|         if (!m_reader->Read(partition.offset, ticket_buffer.size(), ticket_buffer.data()))
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|           return INVALID_TICKET;
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|         return IOS::ES::TicketReader{std::move(ticket_buffer)};
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|       };
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| 
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|       auto get_tmd = [this, partition]() -> IOS::ES::TMDReader {
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|         const std::optional<u32> tmd_size = m_reader->ReadSwapped<u32>(partition.offset + 0x2a4);
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|         const std::optional<u64> tmd_address =
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|             ReadSwappedAndShifted(partition.offset + 0x2a8, PARTITION_NONE);
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|         if (!tmd_size || !tmd_address)
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|           return INVALID_TMD;
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|         if (!IOS::ES::IsValidTMDSize(*tmd_size))
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|         {
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|           // This check is normally done by ES in ES_DiVerify, but that would happen too late
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|           // (after allocating the buffer), so we do the check here.
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|           PanicAlert("Invalid TMD size");
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|           return INVALID_TMD;
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|         }
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|         std::vector<u8> tmd_buffer(*tmd_size);
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|         if (!m_reader->Read(partition.offset + *tmd_address, *tmd_size, tmd_buffer.data()))
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|           return INVALID_TMD;
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|         return IOS::ES::TMDReader{std::move(tmd_buffer)};
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|       };
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| 
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|       auto get_key = [this, partition]() -> std::unique_ptr<mbedtls_aes_context> {
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|         const IOS::ES::TicketReader& ticket = *m_partitions[partition].ticket;
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|         if (!ticket.IsValid())
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|           return nullptr;
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|         const std::array<u8, 16> key = ticket.GetTitleKey();
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|         std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
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|         mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
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|         return aes_context;
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|       };
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| 
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|       auto get_file_system = [this, partition]() -> std::unique_ptr<FileSystem> {
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|         auto file_system = std::make_unique<FileSystemGCWii>(this, partition);
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|         return file_system->IsValid() ? std::move(file_system) : nullptr;
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|       };
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| 
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|       auto get_data_offset = [this, partition]() -> u64 {
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|         return ReadSwappedAndShifted(partition.offset + 0x2b8, PARTITION_NONE).value_or(0);
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|       };
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| 
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|       m_partitions.emplace(
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|           partition, PartitionDetails{Common::Lazy<std::unique_ptr<mbedtls_aes_context>>(get_key),
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|                                       Common::Lazy<IOS::ES::TicketReader>(get_ticket),
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|                                       Common::Lazy<IOS::ES::TMDReader>(get_tmd),
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|                                       Common::Lazy<std::unique_ptr<FileSystem>>(get_file_system),
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|                                       Common::Lazy<u64>(get_data_offset), *partition_type});
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|     }
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|   }
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| }
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| 
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| VolumeWii::~VolumeWii()
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| {
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| }
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| 
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| bool VolumeWii::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
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| {
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|   if (partition == PARTITION_NONE)
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|     return m_reader->Read(offset, length, buffer);
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| 
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|   auto it = m_partitions.find(partition);
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|   if (it == m_partitions.end())
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|     return false;
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|   const PartitionDetails& partition_details = it->second;
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| 
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|   if (!m_encrypted)
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|   {
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|     return m_reader->Read(partition.offset + *partition_details.data_offset + offset, length,
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|                           buffer);
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|   }
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| 
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|   if (m_reader->SupportsReadWiiDecrypted())
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|     return m_reader->ReadWiiDecrypted(offset, length, buffer, partition.offset);
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| 
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|   mbedtls_aes_context* aes_context = partition_details.key->get();
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|   if (!aes_context)
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|     return false;
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| 
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|   std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
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|   while (length > 0)
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|   {
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|     // Calculate offsets
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|     u64 block_offset_on_disc = partition.offset + *partition_details.data_offset +
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|                                offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
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|     u64 data_offset_in_block = offset % BLOCK_DATA_SIZE;
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| 
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|     if (m_last_decrypted_block != block_offset_on_disc)
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|     {
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|       // Read the current block
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|       if (!m_reader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data()))
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|         return false;
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| 
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|       // Decrypt the block's data.
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|       // 0x3D0 - 0x3DF in read_buffer will be overwritten,
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|       // but that won't affect anything, because we won't
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|       // use the content of read_buffer anymore after this
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|       mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0],
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|                             &read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data);
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|       m_last_decrypted_block = block_offset_on_disc;
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| 
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|       // The only thing we currently use from the 0x000 - 0x3FF part
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|       // of the block is the IV (at 0x3D0), but it also contains SHA-1
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|       // hashes that IOS uses to check that discs aren't tampered with.
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|       // http://wiibrew.org/wiki/Wii_Disc#Encrypted
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|     }
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| 
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|     // Copy the decrypted data
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|     u64 copy_size = std::min(length, BLOCK_DATA_SIZE - data_offset_in_block);
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|     memcpy(buffer, &m_last_decrypted_block_data[data_offset_in_block],
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|            static_cast<size_t>(copy_size));
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| 
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|     // Update offsets
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|     length -= copy_size;
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|     buffer += copy_size;
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|     offset += copy_size;
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|   }
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| 
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|   return true;
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| }
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| 
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| bool VolumeWii::IsEncryptedAndHashed() const
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| {
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|   return m_encrypted;
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| }
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| 
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| std::vector<Partition> VolumeWii::GetPartitions() const
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| {
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|   std::vector<Partition> partitions;
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|   for (const auto& pair : m_partitions)
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|     partitions.push_back(pair.first);
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|   return partitions;
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| }
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| 
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| Partition VolumeWii::GetGamePartition() const
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| {
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|   return m_game_partition;
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| }
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| 
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| std::optional<u32> VolumeWii::GetPartitionType(const Partition& partition) const
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| {
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|   auto it = m_partitions.find(partition);
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|   return it != m_partitions.end() ? it->second.type : std::optional<u32>();
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| }
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| 
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| std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
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| {
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|   const IOS::ES::TicketReader& ticket = GetTicket(partition);
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|   if (!ticket.IsValid())
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|     return {};
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|   return ticket.GetTitleId();
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| }
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| 
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| const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
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| {
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|   auto it = m_partitions.find(partition);
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|   return it != m_partitions.end() ? *it->second.ticket : INVALID_TICKET;
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| }
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| 
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| const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
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| {
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|   auto it = m_partitions.find(partition);
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|   return it != m_partitions.end() ? *it->second.tmd : INVALID_TMD;
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| }
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| 
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| const FileSystem* VolumeWii::GetFileSystem(const Partition& partition) const
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| {
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|   auto it = m_partitions.find(partition);
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|   return it != m_partitions.end() ? it->second.file_system->get() : nullptr;
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| }
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| 
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| u64 VolumeWii::EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition,
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|                                                    u64 partition_data_offset)
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| {
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|   if (partition == PARTITION_NONE)
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|     return offset;
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| 
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|   return partition.offset + partition_data_offset + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
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|          (offset % BLOCK_DATA_SIZE);
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| }
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| 
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| u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
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| {
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|   auto it = m_partitions.find(partition);
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|   if (it == m_partitions.end())
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|     return offset;
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|   const u64 data_offset = *it->second.data_offset;
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| 
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|   if (!m_encrypted)
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|     return partition.offset + data_offset + offset;
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| 
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|   return EncryptedPartitionOffsetToRawOffset(offset, partition, data_offset);
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| }
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| 
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| std::string VolumeWii::GetGameID(const Partition& partition) const
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| {
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|   char id[6];
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| 
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|   if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
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|     return std::string();
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| 
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|   return DecodeString(id);
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| }
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| 
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| Region VolumeWii::GetRegion() const
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| {
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|   const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000);
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|   if (!region_code)
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|     return Region::Unknown;
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|   const Region region = static_cast<Region>(*region_code);
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|   return region <= Region::NTSC_K ? region : Region::Unknown;
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| }
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| 
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| Country VolumeWii::GetCountry(const Partition& partition) const
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| {
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|   // The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
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|   u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
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|   const Region region = GetRegion();
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| 
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|   if (RegionSwitchWii(country_byte) != region)
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|     return TypicalCountryForRegion(region);
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| 
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|   return CountrySwitch(country_byte);
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| }
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| 
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| std::string VolumeWii::GetMakerID(const Partition& partition) const
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| {
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|   char maker_id[2];
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| 
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|   if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
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|     return std::string();
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| 
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|   return DecodeString(maker_id);
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| }
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| 
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| std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const
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| {
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|   std::optional<u8> revision = ReadSwapped<u8>(7, partition);
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|   return revision ? *revision : std::optional<u16>();
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| }
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| 
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| std::string VolumeWii::GetInternalName(const Partition& partition) const
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| {
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|   char name_buffer[0x60];
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|   if (Read(0x20, sizeof(name_buffer), reinterpret_cast<u8*>(&name_buffer), partition))
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|     return DecodeString(name_buffer);
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| 
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|   return "";
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| }
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| 
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| std::map<Language, std::string> VolumeWii::GetLongNames() const
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| {
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|   std::vector<char16_t> names(NAMES_TOTAL_CHARS);
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|   names.resize(ReadFile(*this, GetGamePartition(), "opening.bnr",
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|                         reinterpret_cast<u8*>(names.data()), NAMES_TOTAL_BYTES, 0x5C));
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|   return ReadWiiNames(names);
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| }
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| 
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| std::vector<u32> VolumeWii::GetBanner(u32* width, u32* height) const
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| {
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|   *width = 0;
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|   *height = 0;
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| 
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|   const std::optional<u64> title_id = GetTitleID(GetGamePartition());
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|   if (!title_id)
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|     return std::vector<u32>();
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| 
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|   return WiiSaveBanner(*title_id).GetBanner(width, height);
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| }
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| 
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| std::string VolumeWii::GetApploaderDate(const Partition& partition) const
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| {
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|   char date[16];
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| 
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|   if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
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|     return std::string();
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| 
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|   return DecodeString(date);
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| }
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| 
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| Platform VolumeWii::GetVolumeType() const
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| {
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|   return Platform::WiiDisc;
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| }
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| 
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| std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
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| {
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|   return ReadSwapped<u8>(6, partition);
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| }
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| 
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| BlobType VolumeWii::GetBlobType() const
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| {
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|   return m_reader->GetBlobType();
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| }
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| 
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| u64 VolumeWii::GetSize() const
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| {
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|   return m_reader->GetDataSize();
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| }
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| 
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| u64 VolumeWii::GetRawSize() const
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| {
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|   return m_reader->GetRawSize();
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| }
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| 
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| bool VolumeWii::CheckIntegrity(const Partition& partition) const
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| {
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|   if (!m_encrypted)
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|     return false;
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| 
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|   // Get the decryption key for the partition
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|   auto it = m_partitions.find(partition);
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|   if (it == m_partitions.end())
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|     return false;
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|   const PartitionDetails& partition_details = it->second;
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|   mbedtls_aes_context* aes_context = partition_details.key->get();
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|   if (!aes_context)
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|     return false;
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| 
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|   // Get partition data size
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|   const auto part_data_size = ReadSwappedAndShifted(partition.offset + 0x2BC, PARTITION_NONE);
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|   if (!part_data_size)
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|     return false;
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| 
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|   const u32 num_clusters = static_cast<u32>(part_data_size.value() / 0x8000);
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|   for (u32 cluster_id = 0; cluster_id < num_clusters; ++cluster_id)
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|   {
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|     const u64 cluster_offset =
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|         partition.offset + *partition_details.data_offset + static_cast<u64>(cluster_id) * 0x8000;
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| 
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|     // Read and decrypt the cluster metadata
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|     u8 cluster_metadata_crypted[0x400];
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|     u8 cluster_metadata[0x400];
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|     u8 iv[16] = {0};
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|     if (!m_reader->Read(cluster_offset, sizeof(cluster_metadata_crypted), cluster_metadata_crypted))
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|     {
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|       WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", cluster_id);
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|       return false;
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|     }
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|     mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, sizeof(cluster_metadata), iv,
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|                           cluster_metadata_crypted, cluster_metadata);
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| 
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|     // Some clusters have invalid data and metadata because they aren't
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|     // meant to be read by the game (for example, holes between files). To
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|     // try to avoid reporting errors because of these clusters, we check
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|     // the 0x00 paddings in the metadata.
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|     //
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|     // This may cause some false negatives though: some bad clusters may be
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|     // skipped because they are *too* bad and are not even recognized as
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|     // valid clusters. To be improved.
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|     const u8* pad_begin = cluster_metadata + 0x26C;
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|     const u8* pad_end = pad_begin + 0x14;
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|     const bool meaningless = std::any_of(pad_begin, pad_end, [](u8 val) { return val != 0; });
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| 
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|     if (meaningless)
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|       continue;
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| 
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|     u8 cluster_data[0x7C00];
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|     if (!Read(cluster_id * sizeof(cluster_data), sizeof(cluster_data), cluster_data, partition))
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|     {
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|       WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", cluster_id);
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|       return false;
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|     }
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| 
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|     for (u32 hash_id = 0; hash_id < 31; ++hash_id)
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|     {
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|       u8 hash[20];
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| 
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|       mbedtls_sha1(cluster_data + hash_id * sizeof(cluster_metadata), sizeof(cluster_metadata),
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|                    hash);
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| 
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|       // Note that we do not use strncmp here
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|       if (memcmp(hash, cluster_metadata + hash_id * sizeof(hash), sizeof(hash)))
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|       {
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|         WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", cluster_id,
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|                  hash_id);
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|         return false;
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|       }
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|     }
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|   }
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| 
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|   return true;
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| }
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| 
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| }  // namespace
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