dolphin/Source
LillyJadeKatrin 878e6e847b Update Achievement Dialog Header to use rc_client
Two portions of this need updating.
Anything related to points and unlock counts and scoring uses game_summary now instead of the TallyScore method. Unfortunately this comes with the drawback that I cannot easily at this time access the number of points/unlocks from the other hardcore mode, so things like the second progress bar have been deleted.
Rich presence, which no longer needs to be stored, but can be calculated at request. As the AchievementHeader can now update just the Rich Presence, DoFrame can now simply call a header update with .rp=true and the current Rich Presence will be calculated immediately.
As the two items above are the last remaining things to use a number of the components in AchievementManager, this also deletes: Request V1 (V2 is renamed accordingly), ResponseType, PointSpread, TallyScore, UnlockStatus, and the RP generation and ping methods.
2024-05-01 07:04:32 -04:00
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Android Merge pull request #12727 from Simonx22/android-dependencies-042024 2024-04-21 13:54:37 -04:00
Core Update Achievement Dialog Header to use rc_client 2024-05-01 07:04:32 -04:00
DSPSpy
DSPTool DolphinQt: A Ubiquitous Signal For When Symbols Change 2024-03-28 09:57:22 -07:00
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests Pass SettingsHandler buffers by const ref instead of rvalue ref 2024-04-12 18:50:21 -07:00
VSProps Update rcheevos submodule to newest master. 2024-04-03 15:03:36 -04:00
.clang-format
CMakeLists.txt CMakeLists: Add Clang's Specific WShadow Diagnostics 2024-03-09 15:34:39 -08:00
dolphin-emu.sln Externals: add tinygltf, a library used to load or save GLTF mesh files 2024-02-11 13:26:39 -06:00