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				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 09:29:43 +00:00 
			
		
		
		
	Host_RequestFullscreen and Host_UpdateMainFrame have been removed, and Host_RequestRenderWindowSize has been used by DolphinQt since80699096and by Android sincee8739156.
		
			
				
	
	
		
			330 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2015 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "DolphinQt/Host.h"
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| 
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| #include <functional>
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| 
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| #include <QAbstractEventDispatcher>
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| #include <QApplication>
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| #include <QLocale>
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| 
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| #include <imgui.h>
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| 
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| #ifdef _WIN32
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| #include <windows.h>
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| #endif
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| 
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| #include "Common/Common.h"
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| 
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| #include "Core/Config/MainSettings.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| #include "Core/Debugger/PPCDebugInterface.h"
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| #include "Core/Host.h"
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| #include "Core/NetPlayProto.h"
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| #include "Core/PowerPC/PowerPC.h"
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| #include "Core/State.h"
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| #include "Core/System.h"
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| 
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| #ifdef HAS_LIBMGBA
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| #include "DolphinQt/GBAWidget.h"
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| #endif
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| #include "DolphinQt/QtUtils/QueueOnObject.h"
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| #include "DolphinQt/Settings.h"
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| 
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| #include "InputCommon/ControllerInterface/ControllerInterface.h"
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| 
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| #include "UICommon/DiscordPresence.h"
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| 
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| #include "VideoCommon/AbstractGfx.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/Present.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| Host::Host()
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| {
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|   State::SetOnAfterLoadCallback([] { Host_UpdateDisasmDialog(); });
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| }
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| 
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| Host::~Host()
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| {
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|   State::SetOnAfterLoadCallback(nullptr);
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| }
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| 
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| Host* Host::GetInstance()
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| {
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|   static Host* s_instance = new Host();
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|   return s_instance;
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| }
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| 
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| void Host::SetRenderHandle(void* handle)
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| {
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|   m_render_to_main = Config::Get(Config::MAIN_RENDER_TO_MAIN);
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| 
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|   if (m_render_handle == handle)
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|     return;
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| 
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|   m_render_handle = handle;
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|   if (g_presenter)
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|   {
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|     g_presenter->ChangeSurface(handle);
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|     g_controller_interface.ChangeWindow(handle);
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|   }
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| }
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| 
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| void Host::SetMainWindowHandle(void* handle)
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| {
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|   m_main_window_handle = handle;
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| }
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| 
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| static void RunWithGPUThreadInactive(std::function<void()> f)
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| {
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|   // Potentially any thread which shows panic alerts can be blocked on this returning.
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|   // This means that, in order to avoid deadlocks, we need to be careful with how we
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|   // synchronize with other threads. Note that the panic alert handler temporarily declares
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|   // us as the CPU and/or GPU thread if the panic alert was requested by that thread.
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| 
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|   // TODO: What about the unlikely case where the GPU thread calls the panic alert handler
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|   // while the panic alert handler is processing a panic alert from the CPU thread?
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| 
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|   if (Core::IsGPUThread())
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|   {
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|     // If we are the GPU thread, we can't call Core::PauseAndLock without getting a deadlock,
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|     // since it would try to pause the GPU thread while that thread is waiting for us.
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|     // However, since we know that the GPU thread is inactive, we can just run f directly.
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| 
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|     f();
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|   }
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|   else if (Core::IsCPUThread())
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|   {
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|     // If we are the CPU thread in dual core mode, we can't call Core::PauseAndLock, for the
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|     // same reason as above. Instead, we use Fifo::PauseAndLock to pause the GPU thread only.
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|     // (Note that this case cannot be reached in single core mode, because in single core mode,
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|     // the CPU and GPU threads are the same thread, and we already checked for the GPU thread.)
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| 
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|     auto& system = Core::System::GetInstance();
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|     const bool was_running = Core::GetState(system) == Core::State::Running;
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|     auto& fifo = system.GetFifo();
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|     fifo.PauseAndLock(true, was_running);
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|     f();
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|     fifo.PauseAndLock(false, was_running);
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|   }
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|   else
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|   {
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|     // If we reach here, we can call Core::PauseAndLock (which we do using a CPUThreadGuard).
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|     const Core::CPUThreadGuard guard(Core::System::GetInstance());
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|     f();
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|   }
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| }
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| 
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| bool Host::GetRenderFocus()
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| {
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| #ifdef _WIN32
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|   // Unfortunately Qt calls SetRenderFocus() with a slight delay compared to what we actually need
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|   // to avoid inputs that cause a focus loss to be processed by the emulation
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|   if (m_render_to_main && !m_render_fullscreen)
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|     return GetForegroundWindow() == (HWND)m_main_window_handle.load();
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|   return GetForegroundWindow() == (HWND)m_render_handle.load();
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| #else
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|   return m_render_focus;
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| #endif
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| }
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| 
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| bool Host::GetRenderFullFocus()
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| {
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|   return m_render_full_focus;
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| }
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| 
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| void Host::SetRenderFocus(bool focus)
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| {
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|   m_render_focus = focus;
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|   if (g_gfx && m_render_fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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|   {
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|     RunWithGPUThreadInactive([focus] {
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|       if (!Config::Get(Config::MAIN_RENDER_TO_MAIN))
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|         g_gfx->SetFullscreen(focus);
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|     });
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|   }
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| }
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| 
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| void Host::SetRenderFullFocus(bool focus)
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| {
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|   m_render_full_focus = focus;
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| }
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| 
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| bool Host::GetGBAFocus()
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| {
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| #ifdef HAS_LIBMGBA
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|   return qobject_cast<GBAWidget*>(QApplication::activeWindow()) != nullptr;
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| #else
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|   return false;
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| #endif
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| }
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| 
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| bool Host::GetTASInputFocus() const
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| {
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|   return m_tas_input_focus;
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| }
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| 
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| bool Host::GetRenderFullscreen()
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| {
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|   return m_render_fullscreen;
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| }
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| 
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| void Host::SetRenderFullscreen(bool fullscreen)
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| {
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|   m_render_fullscreen = fullscreen;
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| 
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|   if (g_gfx && g_gfx->IsFullscreen() != fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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|   {
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|     RunWithGPUThreadInactive([fullscreen] { g_gfx->SetFullscreen(fullscreen); });
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|   }
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| }
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| 
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| void Host::SetTASInputFocus(const bool focus)
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| {
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|   m_tas_input_focus = focus;
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| }
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| 
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| void Host::ResizeSurface(int new_width, int new_height)
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| {
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|   if (g_presenter)
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|     g_presenter->ResizeSurface();
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| }
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| 
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| std::vector<std::string> Host_GetPreferredLocales()
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| {
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|   const QStringList ui_languages = QLocale::system().uiLanguages();
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|   std::vector<std::string> converted_languages(ui_languages.size());
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| 
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|   for (int i = 0; i < ui_languages.size(); ++i)
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|     converted_languages[i] = ui_languages[i].toStdString();
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| 
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|   return converted_languages;
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| }
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| 
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| void Host_Message(HostMessageID id)
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| {
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|   if (id == HostMessageID::WMUserStop)
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|   {
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|     emit Host::GetInstance()->RequestStop();
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|   }
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|   else if (id == HostMessageID::WMUserJobDispatch)
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|   {
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|     // Just poke the main thread to get it to wake up, job dispatch
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|     // will happen automatically before it goes back to sleep again.
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|     QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
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|   }
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| }
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| 
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| void Host_UpdateTitle(const std::string& title)
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| {
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|   emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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| }
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| 
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| bool Host_RendererHasFocus()
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| {
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|   return Host::GetInstance()->GetRenderFocus() || Host::GetInstance()->GetGBAFocus();
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| }
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| 
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| bool Host_RendererHasFullFocus()
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| {
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|   return Host::GetInstance()->GetRenderFullFocus();
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| }
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| 
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| bool Host_RendererIsFullscreen()
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| {
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|   return Host::GetInstance()->GetRenderFullscreen();
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| }
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| 
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| bool Host_TASInputHasFocus()
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| {
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|   return Host::GetInstance()->GetTASInputFocus();
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| }
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| 
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| void Host_YieldToUI()
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| {
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|   qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
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| }
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| 
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| void Host_UpdateDisasmDialog()
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| {
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|   if (Settings::Instance().GetIsContinuouslyFrameStepping())
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|     return;
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| 
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|   QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->UpdateDisasmDialog(); });
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| }
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| 
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| void Host_JitCacheInvalidation()
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| {
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|   QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->JitCacheInvalidation(); });
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| }
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| 
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| void Host_JitProfileDataWiped()
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| {
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|   QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->JitProfileDataWiped(); });
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| }
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| 
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| void Host_PPCSymbolsChanged()
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| {
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|   QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->PPCSymbolsChanged(); });
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| }
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| 
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| void Host_PPCBreakpointsChanged()
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| {
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|   QueueOnObject(QApplication::instance(),
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|                 [] { emit Host::GetInstance()->PPCBreakpointsChanged(); });
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| }
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| 
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| void Host_RequestRenderWindowSize(int w, int h)
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| {
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|   emit Host::GetInstance()->RequestRenderSize(w, h);
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| }
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| 
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| bool Host_UIBlocksControllerState()
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| {
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|   // TODO: Remove the Paused check once async presentation is implemented.
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|   return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard &&
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|          Core::GetState(Core::System::GetInstance()) != Core::State::Paused;
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| }
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| 
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| void Host_TitleChanged()
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| {
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| #ifdef USE_DISCORD_PRESENCE
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|   // TODO: Not sure if the NetPlay check is needed.
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|   if (!NetPlay::IsNetPlayRunning())
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|     Discord::UpdateDiscordPresence();
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| #endif
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| }
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| 
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| void Host_UpdateDiscordClientID(const std::string& client_id)
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| {
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| #ifdef USE_DISCORD_PRESENCE
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|   Discord::UpdateClientID(client_id);
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| #endif
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| }
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| 
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| bool Host_UpdateDiscordPresenceRaw(const std::string& details, const std::string& state,
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|                                    const std::string& large_image_key,
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|                                    const std::string& large_image_text,
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|                                    const std::string& small_image_key,
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|                                    const std::string& small_image_text,
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|                                    const int64_t start_timestamp, const int64_t end_timestamp,
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|                                    const int party_size, const int party_max)
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| {
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| #ifdef USE_DISCORD_PRESENCE
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|   return Discord::UpdateDiscordPresenceRaw(details, state, large_image_key, large_image_text,
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|                                            small_image_key, small_image_text, start_timestamp,
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|                                            end_timestamp, party_size, party_max);
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| #else
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|   return false;
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| #endif
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| }
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| 
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| #ifndef HAS_LIBMGBA
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| std::unique_ptr<GBAHostInterface> Host_CreateGBAHost(std::weak_ptr<HW::GBA::Core> core)
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| {
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|   return nullptr;
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| }
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| #endif
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