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			411 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			411 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <climits>
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| #include <cstring>
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| #include <thread>
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| 
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| #include "AudioCommon/DPL2Decoder.h"
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| #include "AudioCommon/OpenALStream.h"
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| #include "AudioCommon/aldlist.h"
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| #include "Common/Logging/Log.h"
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| #include "Common/MsgHandler.h"
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| #include "Common/Thread.h"
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| #include "Core/ConfigManager.h"
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| 
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| #if defined HAVE_OPENAL && HAVE_OPENAL
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| 
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| #ifdef _WIN32
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| #pragma comment(lib, "openal32.lib")
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| #endif
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| 
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| static soundtouch::SoundTouch soundTouch;
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| 
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| //
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| // AyuanX: Spec says OpenAL1.1 is thread safe already
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| //
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| bool OpenALStream::Start()
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| {
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|   m_run_thread.Set();
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|   bool bReturn = false;
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| 
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|   ALDeviceList pDeviceList;
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|   if (pDeviceList.GetNumDevices())
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|   {
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|     char* defDevName = pDeviceList.GetDeviceName(pDeviceList.GetDefaultDevice());
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| 
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|     INFO_LOG(AUDIO, "Found OpenAL device %s", defDevName);
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| 
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|     ALCdevice* pDevice = alcOpenDevice(defDevName);
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|     if (pDevice)
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|     {
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|       ALCcontext* pContext = alcCreateContext(pDevice, nullptr);
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|       if (pContext)
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|       {
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|         // Used to determine an appropriate period size (2x period = total buffer size)
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|         // ALCint refresh;
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|         // alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh);
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|         // period_size_in_millisec = 1000 / refresh;
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| 
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|         alcMakeContextCurrent(pContext);
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|         thread = std::thread(&OpenALStream::SoundLoop, this);
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|         bReturn = true;
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|       }
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|       else
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|       {
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|         alcCloseDevice(pDevice);
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|         PanicAlertT("OpenAL: can't create context for device %s", defDevName);
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|       }
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|     }
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|     else
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|     {
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|       PanicAlertT("OpenAL: can't open device %s", defDevName);
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|     }
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|   }
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|   else
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|   {
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|     PanicAlertT("OpenAL: can't find sound devices");
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|   }
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| 
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|   // Initialize DPL2 parameters
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|   DPL2Reset();
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| 
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|   soundTouch.clear();
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|   return bReturn;
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| }
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| 
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| void OpenALStream::Stop()
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| {
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|   m_run_thread.Clear();
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|   // kick the thread if it's waiting
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|   soundSyncEvent.Set();
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| 
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|   soundTouch.clear();
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| 
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|   thread.join();
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| 
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|   alSourceStop(uiSource);
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|   alSourcei(uiSource, AL_BUFFER, 0);
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| 
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|   // Clean up buffers and sources
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|   alDeleteSources(1, &uiSource);
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|   uiSource = 0;
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|   alDeleteBuffers(numBuffers, uiBuffers);
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| 
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|   ALCcontext* pContext = alcGetCurrentContext();
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|   ALCdevice* pDevice = alcGetContextsDevice(pContext);
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| 
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|   alcMakeContextCurrent(nullptr);
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|   alcDestroyContext(pContext);
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|   alcCloseDevice(pDevice);
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| }
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| 
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| void OpenALStream::SetVolume(int volume)
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| {
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|   fVolume = (float)volume / 100.0f;
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| 
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|   if (uiSource)
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|     alSourcef(uiSource, AL_GAIN, fVolume);
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| }
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| 
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| void OpenALStream::Update()
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| {
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|   soundSyncEvent.Set();
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| }
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| 
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| void OpenALStream::Clear(bool mute)
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| {
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|   m_muted = mute;
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| 
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|   if (m_muted)
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|   {
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|     soundTouch.clear();
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|     alSourceStop(uiSource);
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|   }
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|   else
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|   {
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|     alSourcePlay(uiSource);
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|   }
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| }
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| 
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| static ALenum CheckALError(const char* desc)
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| {
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|   ALenum err = alGetError();
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| 
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|   if (err != AL_NO_ERROR)
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|   {
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|     std::string type;
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| 
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|     switch (err)
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|     {
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|     case AL_INVALID_NAME:
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|       type = "AL_INVALID_NAME";
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|       break;
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|     case AL_INVALID_ENUM:
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|       type = "AL_INVALID_ENUM";
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|       break;
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|     case AL_INVALID_VALUE:
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|       type = "AL_INVALID_VALUE";
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|       break;
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|     case AL_INVALID_OPERATION:
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|       type = "AL_INVALID_OPERATION";
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|       break;
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|     case AL_OUT_OF_MEMORY:
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|       type = "AL_OUT_OF_MEMORY";
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|       break;
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|     default:
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|       type = "UNKNOWN_ERROR";
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|       break;
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|     }
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| 
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|     ERROR_LOG(AUDIO, "Error %s: %08x %s", desc, err, type.c_str());
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|   }
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| 
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|   return err;
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| }
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| 
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| void OpenALStream::SoundLoop()
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| {
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|   Common::SetCurrentThreadName("Audio thread - openal");
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| 
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|   bool surround_capable = SConfig::GetInstance().bDPL2Decoder;
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|   bool float32_capable = false;
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|   bool fixed32_capable = false;
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| 
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| #if defined(__APPLE__)
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|   surround_capable = false;
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| #endif
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| 
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|   u32 ulFrequency = m_mixer->GetSampleRate();
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|   numBuffers = SConfig::GetInstance().iLatency + 2;  // OpenAL requires a minimum of two buffers
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| 
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|   memset(uiBuffers, 0, numBuffers * sizeof(ALuint));
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|   uiSource = 0;
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| 
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|   if (alIsExtensionPresent("AL_EXT_float32"))
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|     float32_capable = true;
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| 
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|   // As there is no extension to check for 32-bit fixed point support
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|   // and we know that only a X-Fi with hardware OpenAL supports it,
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|   // we just check if one is being used.
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|   if (strstr(alGetString(AL_RENDERER), "X-Fi"))
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|     fixed32_capable = true;
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| 
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|   // Clear error state before querying or else we get false positives.
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|   ALenum err = alGetError();
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| 
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|   // Generate some AL Buffers for streaming
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|   alGenBuffers(numBuffers, (ALuint*)uiBuffers);
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|   err = CheckALError("generating buffers");
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| 
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|   // Generate a Source to playback the Buffers
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|   alGenSources(1, &uiSource);
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|   err = CheckALError("generating sources");
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| 
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|   // Set the default sound volume as saved in the config file.
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|   alSourcef(uiSource, AL_GAIN, fVolume);
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| 
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|   // TODO: Error handling
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|   // ALenum err = alGetError();
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| 
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|   unsigned int nextBuffer = 0;
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|   unsigned int numBuffersQueued = 0;
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|   ALint iState = 0;
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| 
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|   soundTouch.setChannels(2);
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|   soundTouch.setSampleRate(ulFrequency);
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|   soundTouch.setTempo(1.0);
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|   soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0);
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|   soundTouch.setSetting(SETTING_USE_AA_FILTER, 0);
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|   soundTouch.setSetting(SETTING_SEQUENCE_MS, 1);
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|   soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28);
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|   soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
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| 
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|   while (m_run_thread.IsSet())
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|   {
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|     // Block until we have a free buffer
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|     int numBuffersProcessed;
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|     alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &numBuffersProcessed);
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|     if (numBuffers == numBuffersQueued && !numBuffersProcessed)
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|     {
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|       soundSyncEvent.Wait();
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|       continue;
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|     }
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| 
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|     // Remove the Buffer from the Queue.
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|     if (numBuffersProcessed)
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|     {
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|       ALuint unqueuedBufferIds[OAL_MAX_BUFFERS];
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|       alSourceUnqueueBuffers(uiSource, numBuffersProcessed, unqueuedBufferIds);
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|       err = CheckALError("unqueuing buffers");
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| 
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|       numBuffersQueued -= numBuffersProcessed;
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|     }
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| 
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|     // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
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|     const u32 stereo_16_bit_size = 4;
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|     const u32 dma_length = 32;
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|     const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
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|     u64 audio_dma_period = SystemTimers::GetTicksPerSecond() /
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|                            (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
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|     u64 num_samples_to_render =
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|         (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
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| 
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|     unsigned int numSamples = (unsigned int)num_samples_to_render;
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|     unsigned int minSamples =
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|         surround_capable ? 240 : 0;  // DPL2 accepts 240 samples minimum (FWRDURATION)
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| 
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|     numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
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|     numSamples = m_mixer->Mix(realtimeBuffer, numSamples, false);
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| 
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|     // Convert the samples from short to float
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|     float dest[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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|     for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
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|       dest[i] = (float)realtimeBuffer[i] / (1 << 15);
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| 
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|     soundTouch.putSamples(dest, numSamples);
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| 
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|     double rate = (double)m_mixer->GetCurrentSpeed();
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|     if (rate <= 0)
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|     {
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|       Core::RequestRefreshInfo();
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|       rate = (double)m_mixer->GetCurrentSpeed();
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|     }
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| 
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|     // Place a lower limit of 10% speed.  When a game boots up, there will be
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|     // many silence samples.  These do not need to be timestretched.
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|     if (rate > 0.10)
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|     {
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|       soundTouch.setTempo(rate);
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|       if (rate > 10)
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|       {
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|         soundTouch.clear();
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|       }
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|     }
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| 
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|     unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * numBuffers);
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| 
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|     if (nSamples <= minSamples)
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|       continue;
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| 
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|     if (surround_capable)
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|     {
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|       float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
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|       DPL2Decode(sampleBuffer, nSamples, dpl2);
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| 
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|       // zero-out the subwoofer channel - DPL2Decode generates a pretty
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|       // good 5.0 but not a good 5.1 output.  Sadly there is not a 5.0
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|       // AL_FORMAT_50CHN32 to make this super-explicit.
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|       // DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
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|       for (u32 i = 0; i < nSamples; ++i)
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|       {
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|         dpl2[i * SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f;
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|       }
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| 
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|       if (float32_capable)
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|       {
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|         alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN32, dpl2,
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|                      nSamples * FRAME_SURROUND_FLOAT, ulFrequency);
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|       }
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|       else if (fixed32_capable)
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|       {
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|         int surround_int32[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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| 
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|         for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i)
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|         {
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|           // For some reason the ffdshow's DPL2 decoder outputs samples bigger than 1.
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|           // Most are close to 2.5 and some go up to 8. Hard clamping here, we need to
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|           // fix the decoder or implement a limiter.
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|           dpl2[i] = dpl2[i] * (INT64_C(1) << 31);
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|           if (dpl2[i] > INT_MAX)
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|             surround_int32[i] = INT_MAX;
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|           else if (dpl2[i] < INT_MIN)
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|             surround_int32[i] = INT_MIN;
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|           else
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|             surround_int32[i] = (int)dpl2[i];
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|         }
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| 
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|         alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN32, surround_int32,
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|                      nSamples * FRAME_SURROUND_INT32, ulFrequency);
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|       }
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|       else
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|       {
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|         short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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| 
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|         for (u32 i = 0; i < nSamples * SURROUND_CHANNELS; ++i)
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|         {
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|           dpl2[i] = dpl2[i] * (1 << 15);
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|           if (dpl2[i] > SHRT_MAX)
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|             surround_short[i] = SHRT_MAX;
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|           else if (dpl2[i] < SHRT_MIN)
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|             surround_short[i] = SHRT_MIN;
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|           else
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|             surround_short[i] = (int)dpl2[i];
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|         }
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| 
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|         alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN16, surround_short,
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|                      nSamples * FRAME_SURROUND_SHORT, ulFrequency);
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|       }
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| 
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|       err = CheckALError("buffering data");
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|       if (err == AL_INVALID_ENUM)
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|       {
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|         // 5.1 is not supported by the host, fallback to stereo
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|         WARN_LOG(AUDIO,
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|                  "Unable to set 5.1 surround mode.  Updating OpenAL Soft might fix this issue.");
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|         surround_capable = false;
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|       }
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|     }
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|     else
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|     {
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|       if (float32_capable)
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|       {
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|         alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer,
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|                      nSamples * FRAME_STEREO_FLOAT, ulFrequency);
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| 
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|         err = CheckALError("buffering float32 data");
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|         if (err == AL_INVALID_ENUM)
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|         {
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|           float32_capable = false;
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|         }
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|       }
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|       else if (fixed32_capable)
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|       {
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|         // Clamping is not necessary here, samples are always between (-1,1)
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|         int stereo_int32[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
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|         for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i)
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|           stereo_int32[i] = (int)((float)sampleBuffer[i] * (INT64_C(1) << 31));
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| 
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|         alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO32, stereo_int32,
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|                      nSamples * FRAME_STEREO_INT32, ulFrequency);
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|       }
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|       else
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|       {
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|         // Convert the samples from float to short
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|         short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
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|         for (u32 i = 0; i < nSamples * STEREO_CHANNELS; ++i)
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|           stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15));
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| 
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|         alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO16, stereo,
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|                      nSamples * FRAME_STEREO_SHORT, ulFrequency);
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|       }
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|     }
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| 
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|     alSourceQueueBuffers(uiSource, 1, &uiBuffers[nextBuffer]);
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|     err = CheckALError("queuing buffers");
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| 
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|     numBuffersQueued++;
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|     nextBuffer = (nextBuffer + 1) % numBuffers;
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| 
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|     alGetSourcei(uiSource, AL_SOURCE_STATE, &iState);
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|     if (iState != AL_PLAYING)
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|     {
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|       // Buffer underrun occurred, resume playback
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|       alSourcePlay(uiSource);
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|       err = CheckALError("occurred resuming playback");
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|     }
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|   }
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| }
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| 
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| #endif  // HAVE_OPENAL
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