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	update some var names in WII_IPC_HLE_Device_fs, filter out some spam logs from VolumeCommon git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6182 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			784 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			784 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #include "Common.h"
 | |
| #include "CommonPaths.h"
 | |
| #include "FileUtil.h"
 | |
| #include "StringUtil.h"
 | |
| 
 | |
| #ifdef _WIN32
 | |
| #include <windows.h>
 | |
| #include <shlobj.h>		// for SHGetFolderPath
 | |
| #include <shellapi.h>
 | |
| #include <commdlg.h>	// for GetSaveFileName
 | |
| #include <io.h>
 | |
| #include <direct.h>		// getcwd
 | |
| #else
 | |
| #include <sys/param.h>
 | |
| #include <sys/types.h>
 | |
| #include <dirent.h>
 | |
| #include <errno.h>
 | |
| #include <stdlib.h>
 | |
| #endif
 | |
| 
 | |
| #if defined(__APPLE__)
 | |
| #include <CoreFoundation/CFString.h>
 | |
| #include <CoreFoundation/CFURL.h>
 | |
| #include <CoreFoundation/CFBundle.h>
 | |
| #endif
 | |
| 
 | |
| #include <fstream>
 | |
| #include <sys/stat.h>
 | |
| 
 | |
| #ifndef S_ISDIR
 | |
| #define S_ISDIR(m)  (((m)&S_IFMT) == S_IFDIR)
 | |
| #endif
 | |
| 
 | |
| #ifdef BSD4_4
 | |
| #define stat64 stat	// XXX
 | |
| #endif
 | |
| 
 | |
| // This namespace has various generic functions related to files and paths.
 | |
| // The code still needs a ton of cleanup.
 | |
| // REMEMBER: strdup considered harmful!
 | |
| namespace File
 | |
| {
 | |
| 
 | |
| // Remove any ending forward slashes from directory paths
 | |
| // Modifies argument.
 | |
| static char *StripTailDirSlashes(char *fname)
 | |
| {
 | |
| 	int len = (int)strlen(fname);
 | |
| 	int i = len - 1;
 | |
| 	if (len > 1)
 | |
| 		while (fname[i] == DIR_SEP_CHR)
 | |
| 			fname[i--] = '\0';
 | |
| 	return fname;
 | |
| }
 | |
| 
 | |
| // Returns true if file filename exists
 | |
| bool Exists(const char *filename)
 | |
| {
 | |
| 	struct stat64 file_info;
 | |
| 		
 | |
| 	char *copy = StripTailDirSlashes(__strdup(filename));
 | |
| 	int result = stat64(copy, &file_info);
 | |
| 	free(copy);
 | |
| 
 | |
| 	return (result == 0);
 | |
| }
 | |
| 
 | |
| // Returns true if filename is a directory
 | |
| bool IsDirectory(const char *filename)
 | |
| {
 | |
| 	struct stat64 file_info;
 | |
| 
 | |
| 	char *copy = StripTailDirSlashes(__strdup(filename));
 | |
| 
 | |
| 	int result = stat64(copy, &file_info);
 | |
| 	free(copy);
 | |
| 
 | |
| 	if (result < 0) {
 | |
| 		WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", 
 | |
| 				 filename, GetLastErrorMsg());
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return S_ISDIR(file_info.st_mode);
 | |
| }
 | |
| 
 | |
| // Deletes a given filename, return true on success
 | |
| // Doesn't supports deleting a directory
 | |
| bool Delete(const char *filename)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "Delete: file %s", filename);
 | |
| 
 | |
| 	// Return true because we care about the file no 
 | |
| 	// being there, not the actual delete.
 | |
| 	if (!Exists(filename)) {
 | |
| 		WARN_LOG(COMMON, "Delete: %s does not exists", filename);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// We can't delete a directory
 | |
| 	if (IsDirectory(filename)) {
 | |
| 		WARN_LOG(COMMON, "Delete: %s is a directory", filename);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| #ifdef _WIN32
 | |
| 	if (!DeleteFile(filename)) {
 | |
| 		WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", 
 | |
| 				 filename, GetLastErrorMsg());
 | |
| 		return false;
 | |
| 	}
 | |
| #else
 | |
| 	if (unlink(filename) == -1) {
 | |
| 		WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", 
 | |
| 				 filename, GetLastErrorMsg());
 | |
| 		return false;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| // Returns true if successful, or path already exists.
 | |
| bool CreateDir(const char *path)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "CreateDir: directory %s", path);
 | |
| #ifdef _WIN32
 | |
| 	if (::CreateDirectory(path, NULL))
 | |
| 		return true;
 | |
| 	DWORD error = GetLastError();
 | |
| 	if (error == ERROR_ALREADY_EXISTS) 	{
 | |
| 		WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
 | |
| 		return true;
 | |
| 	}
 | |
| 	ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
 | |
| 	return false;
 | |
| #else
 | |
| 	if (mkdir(path, 0755) == 0)
 | |
| 		return true;
 | |
| 
 | |
| 	int err = errno;
 | |
| 
 | |
| 	if (err == EEXIST) {
 | |
| 		WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
 | |
| 	return false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Creates the full path of fullPath returns true on success
 | |
| bool CreateFullPath(const char *fullPath)
 | |
| {
 | |
| 	int panicCounter = 100;
 | |
| 	INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
 | |
| 		
 | |
| 	if (File::Exists(fullPath)) {
 | |
| 		INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// safety check to ensure we have good dir seperators
 | |
| 	std::string strFullPath(fullPath);
 | |
| 	NormalizeDirSep(&strFullPath);
 | |
| 
 | |
| 	const char *position = strFullPath.c_str();
 | |
| 	while (true) {
 | |
| 		// Find next sub path
 | |
| 		position = strchr(position, DIR_SEP_CHR);
 | |
| 
 | |
| 		// we're done, yay!
 | |
| 		if (! position)
 | |
| 			return true;
 | |
| 			
 | |
| 		position++;
 | |
| 
 | |
| 		// Create next sub path
 | |
| 		int sLen = (int)(position - strFullPath.c_str());
 | |
| 		if (sLen > 0) {
 | |
| 			char *subPath = strndup(strFullPath.c_str(), sLen);
 | |
| 			if (!File::IsDirectory(subPath)) {
 | |
| 				File::CreateDir(subPath);
 | |
| 			}
 | |
| 			free(subPath);
 | |
| 		}
 | |
| 
 | |
| 		// A safety check
 | |
| 		panicCounter--;
 | |
| 		if (panicCounter <= 0) {
 | |
| 			ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // Deletes a directory filename, returns true on success
 | |
| bool DeleteDir(const char *filename)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
 | |
| 
 | |
| 	// check if a directory
 | |
| 	if (!File::IsDirectory(filename)) {
 | |
| 		ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
 | |
| 				  filename);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| #ifdef _WIN32
 | |
| 	if (::RemoveDirectory(filename))
 | |
| 		return true;
 | |
| #else
 | |
| 	if (rmdir(filename) == 0)
 | |
| 		return true;
 | |
| #endif
 | |
| 	ERROR_LOG(COMMON, "DeleteDir: %s: %s",
 | |
| 			  filename, GetLastErrorMsg());
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // renames file srcFilename to destFilename, returns true on success 
 | |
| bool Rename(const char *srcFilename, const char *destFilename)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "Rename: %s --> %s", 
 | |
| 			 srcFilename, destFilename);
 | |
| 	if (rename(srcFilename, destFilename) == 0)
 | |
| 		return true;
 | |
| 	ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", 
 | |
| 			  srcFilename, destFilename, GetLastErrorMsg());
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // copies file srcFilename to destFilename, returns true on success 
 | |
| bool Copy(const char *srcFilename, const char *destFilename)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "Copy: %s --> %s", 
 | |
| 			 srcFilename, destFilename);
 | |
| #ifdef _WIN32
 | |
| 	if (CopyFile(srcFilename, destFilename, FALSE))
 | |
| 		return true;
 | |
| 		
 | |
| 	ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", 
 | |
| 			  srcFilename, destFilename, GetLastErrorMsg());
 | |
| 	return false;
 | |
| #else
 | |
| 
 | |
| 	// buffer size
 | |
| #define BSIZE 1024
 | |
| 
 | |
| 	char buffer[BSIZE];
 | |
| 
 | |
| 	// Open input file
 | |
| 	FILE *input = fopen(srcFilename, "rb");
 | |
| 	if (!input)
 | |
| 	{
 | |
| 		ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", 
 | |
| 				  srcFilename, destFilename, GetLastErrorMsg());
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// open output file
 | |
| 	FILE *output = fopen(destFilename, "wb");
 | |
| 	if (!output)
 | |
| 	{
 | |
| 		fclose(input);
 | |
| 		ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", 
 | |
| 				  srcFilename, destFilename, GetLastErrorMsg());
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// copy loop
 | |
| 	while (!feof(input))
 | |
| 	{
 | |
| 		// read input
 | |
| 		int rnum = fread(buffer, sizeof(char), BSIZE, input);
 | |
| 		if (rnum != BSIZE)
 | |
| 		{
 | |
| 			if (ferror(input) != 0) {
 | |
| 				ERROR_LOG(COMMON, 
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| 						  "Copy: failed reading from source, %s --> %s: %s", 
 | |
| 						  srcFilename, destFilename, GetLastErrorMsg());
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// write output
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| 		int wnum = fwrite(buffer, sizeof(char), rnum, output);
 | |
| 		if (wnum != rnum)
 | |
| 		{
 | |
| 			ERROR_LOG(COMMON, 
 | |
| 					  "Copy: failed writing to output, %s --> %s: %s", 
 | |
| 					  srcFilename, destFilename, GetLastErrorMsg());
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 	// close flushs
 | |
| 	fclose(input);
 | |
| 	fclose(output);
 | |
| 	return true;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Returns the size of filename (64bit)
 | |
| u64 GetSize(const char *filename)
 | |
| {
 | |
| 	if (!Exists(filename)) {
 | |
| 		WARN_LOG(COMMON, "GetSize: failed %s: No such file"
 | |
| 				 ,filename);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if (IsDirectory(filename)) {
 | |
| 		WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
 | |
| 				 ,filename);
 | |
| 		return 0;
 | |
| 	}
 | |
| 	// on windows it's actually _stat64 defined in commonFuncs
 | |
| 	struct stat64 buf;
 | |
| 	if (stat64(filename, &buf) == 0) {
 | |
| 		DEBUG_LOG(COMMON, "GetSize: %s: %ld", filename, buf.st_size);
 | |
| 		return buf.st_size;
 | |
| 	}
 | |
| 
 | |
| 	ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
 | |
| 			  filename, GetLastErrorMsg());
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| // creates an empty file filename, returns true on success 
 | |
| bool CreateEmptyFile(const char *filename)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "CreateEmptyFile: %s", filename); 
 | |
| 
 | |
| 	FILE *pFile = fopen(filename, "wb");
 | |
| 	if (!pFile) {
 | |
| 		ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
 | |
| 				  filename, GetLastErrorMsg());
 | |
| 		return false;
 | |
| 	}
 | |
| 	fclose(pFile);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| // Scans the directory tree gets, starting from _Directory and adds the
 | |
| // results into parentEntry. Returns the number of files+directories found
 | |
| u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
 | |
| 	// How many files + directories we found
 | |
| 	u32 foundEntries = 0;
 | |
| 	char *virtualName;
 | |
| #ifdef _WIN32
 | |
| 	// Find the first file in the directory.
 | |
| 	WIN32_FIND_DATA ffd;
 | |
| 	char searchName[MAX_PATH + 3];
 | |
| 	strncpy(searchName, directory, MAX_PATH);
 | |
| 	strcat(searchName, "\\*");
 | |
| 
 | |
| 	HANDLE hFind = FindFirstFile(searchName, &ffd);
 | |
| 	if (hFind == INVALID_HANDLE_VALUE) {
 | |
| 		FindClose(hFind);
 | |
| 		return foundEntries;
 | |
| 	}
 | |
| 	// windows loop
 | |
| 	do {
 | |
| 		FSTEntry entry;
 | |
| 		virtualName = ffd.cFileName;
 | |
| #else
 | |
| 	struct dirent dirent, *result = NULL;
 | |
| 	
 | |
| 	DIR *dirp = opendir(directory);
 | |
| 	if (!dirp)
 | |
| 		return 0;
 | |
| 
 | |
| 	// non windows loop
 | |
| 	while (!readdir_r(dirp, &dirent, &result) && result) {
 | |
| 		FSTEntry entry;
 | |
| 		virtualName = result->d_name;
 | |
| #endif
 | |
| 		// check for "." and ".."
 | |
| 		if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
 | |
| 			((virtualName[0] == '.') && (virtualName[1] == '.') && 
 | |
| 			 (virtualName[2] == '\0')))
 | |
| 			continue;
 | |
| 		entry.virtualName = virtualName;
 | |
| 		entry.physicalName = directory;
 | |
| 		entry.physicalName += DIR_SEP + entry.virtualName;
 | |
| 		
 | |
| 		if (IsDirectory(entry.physicalName.c_str())) {
 | |
| 			entry.isDirectory = true;
 | |
| 			// is a directory, lets go inside
 | |
| 			entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
 | |
| 			foundEntries += (u32)entry.size;
 | |
| 		} else { // is a file 
 | |
| 			entry.isDirectory = false;
 | |
| 			entry.size = GetSize(entry.physicalName.c_str());
 | |
| 		}
 | |
| 		++foundEntries;
 | |
| 		// Push into the tree
 | |
| 		parentEntry.children.push_back(entry);		
 | |
| #ifdef _WIN32 
 | |
| 	} while (FindNextFile(hFind, &ffd) != 0);
 | |
| 	FindClose(hFind);
 | |
| #else
 | |
| 	}
 | |
| 	closedir(dirp);
 | |
| #endif
 | |
| 	// Return number of entries found.
 | |
| 	return foundEntries;
 | |
| }
 | |
| 
 | |
| 	
 | |
| // deletes the given directory and anything under it. Returns true on
 | |
| // success.
 | |
| bool DeleteDirRecursively(const char *directory)
 | |
| {
 | |
| 	INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
 | |
| #ifdef _WIN32
 | |
| 	// Find the first file in the directory.
 | |
| 	WIN32_FIND_DATA ffd;
 | |
| 	char searchName[MAX_PATH + 3] = {0};
 | |
| 
 | |
| 	strncpy(searchName, directory, MAX_PATH);
 | |
| 	strcat(searchName, "\\*");
 | |
| 
 | |
| 	HANDLE hFind = FindFirstFile(searchName, &ffd);
 | |
| 
 | |
| 	if (hFind == INVALID_HANDLE_VALUE) {
 | |
| 		FindClose(hFind);
 | |
| 		return false;
 | |
| 	}
 | |
| 		
 | |
| 	// windows loop
 | |
| 	do {
 | |
| 		char *virtualName = ffd.cFileName;
 | |
| #else
 | |
| 	struct dirent dirent, *result = NULL;
 | |
| 	DIR *dirp = opendir(directory);
 | |
| 	if (!dirp)
 | |
| 		return false;
 | |
| 
 | |
| 	// non windows loop
 | |
| 	while (!readdir_r(dirp, &dirent, &result) && result) {
 | |
| 		char *virtualName = result->d_name;
 | |
| #endif
 | |
| 
 | |
| 		// check for "." and ".."
 | |
| 		if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
 | |
| 			((virtualName[0] == '.') && (virtualName[1] == '.') && 
 | |
| 			 (virtualName[2] == '\0')))
 | |
| 			continue;
 | |
| 
 | |
| 		char newPath[MAX_PATH];
 | |
| 		sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
 | |
| 		if (IsDirectory(newPath)) {
 | |
| 			if (!DeleteDirRecursively(newPath))
 | |
| 				return false;
 | |
| 		} else {
 | |
| 			if (!File::Delete(newPath))
 | |
| 				return false;
 | |
| 		}
 | |
| 
 | |
| #ifdef _WIN32
 | |
| 	} while (FindNextFile(hFind, &ffd) != 0);
 | |
| 	FindClose(hFind);
 | |
| #else
 | |
| 	}
 | |
| 	closedir(dirp);
 | |
| #endif
 | |
| 	File::DeleteDir(directory);
 | |
| 		
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| //Create directory and copy contents (does not overwrite existing files)
 | |
| void CopyDir(const char *source_path, const char *dest_path)
 | |
| {
 | |
| #ifndef _WIN32
 | |
| 	if (!strcmp(source_path, dest_path)) return;
 | |
| 	if (!File::Exists(source_path)) return;
 | |
| 	if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
 | |
| 
 | |
| 	char *virtualName;
 | |
| 	struct dirent dirent, *result = NULL;
 | |
| 	DIR *dirp = opendir(source_path);
 | |
| 	if (!dirp) return;
 | |
| 
 | |
| 	while (!readdir_r(dirp, &dirent, &result) && result)
 | |
| 	{
 | |
| 		virtualName = result->d_name;
 | |
| 		// check for "." and ".."
 | |
| 		if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
 | |
| 			((virtualName[0] == '.') && (virtualName[1] == '.') &&
 | |
| 			(virtualName[2] == '\0')))
 | |
| 			continue;
 | |
| 
 | |
| 		char source[FILENAME_MAX], dest[FILENAME_MAX];
 | |
| 		sprintf(source, "%s%s", source_path, virtualName);
 | |
| 		sprintf(dest, "%s%s", dest_path, virtualName);
 | |
| 		if (IsDirectory(source))
 | |
| 		{
 | |
| 			const unsigned int srclen = strlen(source);
 | |
| 			const unsigned int destlen = strlen(dest);
 | |
| 			source[srclen] = '/'; source[srclen+1] = '\0';
 | |
| 			dest[destlen]  = '/'; dest[destlen+1]  = '\0';
 | |
| 			if (!File::Exists(dest)) File::CreateFullPath(dest);
 | |
| 			CopyDir(source, dest);
 | |
| 		}
 | |
| 		else if (!File::Exists(dest)) File::Copy(source, dest);
 | |
| 	}
 | |
| 	closedir(dirp);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Returns the current directory
 | |
| std::string GetCurrentDir()
 | |
| {
 | |
| 	char *dir;
 | |
| 	// Get the current working directory (getcwd uses malloc) 
 | |
| 	if (!(dir = __getcwd(NULL, 0))) {
 | |
| 
 | |
| 		ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
 | |
| 				  GetLastErrorMsg());
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	std::string strDir = dir;
 | |
| 	free(dir);
 | |
| 	return strDir;
 | |
| }
 | |
| 
 | |
| // Sets the current directory to the given directory
 | |
| bool SetCurrentDir(const char *_rDirectory)
 | |
| {
 | |
| 	return __chdir(_rDirectory) == 0;
 | |
| }
 | |
| 
 | |
| #if defined(__APPLE__)
 | |
| std::string GetBundleDirectory() 
 | |
| {
 | |
| 	CFURLRef BundleRef;
 | |
| 	char AppBundlePath[MAXPATHLEN];
 | |
| 	// Get the main bundle for the app
 | |
| 	BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
 | |
| 	CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
 | |
| 	CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
 | |
| 	CFRelease(BundleRef);
 | |
| 	CFRelease(BundlePath);
 | |
| #if defined(HAVE_WX) && HAVE_WX
 | |
| 	return AppBundlePath;
 | |
| #else
 | |
| 	std::string NoWxBundleDirectory;
 | |
| 	NoWxBundleDirectory=AppBundlePath;
 | |
| 	NoWxBundleDirectory+=DIR_SEP;
 | |
| 	NoWxBundleDirectory+="Dolphin.app";
 | |
| 	return NoWxBundleDirectory;
 | |
| #endif
 | |
| }
 | |
| #endif
 | |
| 
 | |
| std::string GetPluginsDirectory()
 | |
| {
 | |
| 	std::string pluginsDir;
 | |
| 
 | |
| #if defined (__APPLE__)
 | |
| 	pluginsDir = GetBundleDirectory();
 | |
| 	pluginsDir += DIR_SEP;
 | |
| 	pluginsDir += PLUGINS_DIR;
 | |
| #else
 | |
| 	pluginsDir = PLUGINS_DIR;
 | |
| #endif
 | |
| 	pluginsDir += DIR_SEP;
 | |
| 
 | |
| 	INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str());
 | |
| 	return pluginsDir;
 | |
| }
 | |
| 
 | |
| std::string GetSysDirectory()
 | |
| {
 | |
| 	std::string sysDir;
 | |
| 
 | |
| #if defined (__APPLE__)
 | |
| 	sysDir = GetBundleDirectory();
 | |
| 	sysDir += DIR_SEP;
 | |
| 	sysDir += SYSDATA_DIR;
 | |
| #else
 | |
| 	sysDir = SYSDATA_DIR;
 | |
| #endif
 | |
| 	sysDir += DIR_SEP;
 | |
| 
 | |
| 	INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
 | |
| 	return sysDir;
 | |
| }
 | |
| 
 | |
| // Returns a pointer to a string with a Dolphin data dir or file in the user's home
 | |
| // directory. To be used in "multi-user" mode (that is, installed).
 | |
| const char *GetUserPath(int DirIDX)
 | |
| {
 | |
| 	static char UserDir[MAX_PATH] = {0};
 | |
| 	static char GCUserDir[MAX_PATH] = {0};
 | |
| 	static char WiiUserDir[MAX_PATH] = {0};
 | |
| 	static char WiiRootDir[MAX_PATH] = {0};
 | |
| 	static char ConfigDir[MAX_PATH] = {0};
 | |
| 	static char GameConfigDir[MAX_PATH] = {0};
 | |
| 	static char MapsDir[MAX_PATH] = {0};
 | |
| 	static char CacheDir[MAX_PATH] = {0};
 | |
| 	static char ShaderCacheDir[MAX_PATH] = {0};
 | |
| 	static char ShadersDir[MAX_PATH] = {0};
 | |
| 	static char StateSavesDir[MAX_PATH] = {0};
 | |
| 	static char ScreenShotsDir[MAX_PATH] = {0};
 | |
| 	static char HiresTexturesDir[MAX_PATH] = {0};
 | |
| 	static char DumpDir[MAX_PATH] = {0};
 | |
| 	static char DumpFramesDir[MAX_PATH] = {0};
 | |
| 	static char DumpTexturesDir[MAX_PATH] = {0};
 | |
| 	static char DumpDSPDir[MAX_PATH] = {0};
 | |
| 	static char LogsDir[MAX_PATH] = {0};
 | |
| 	static char MailLogsDir[MAX_PATH] = {0};
 | |
| 	static char WiiSYSCONFDir[MAX_PATH] = {0};
 | |
| 	static char DolphinConfig[MAX_PATH] = {0};
 | |
| 	static char DebuggerConfig[MAX_PATH] = {0};
 | |
| 	static char LoggerConfig[MAX_PATH] = {0};
 | |
| 	static char MainLog[MAX_PATH] = {0};
 | |
| 	static char WiiSYSCONF[MAX_PATH] = {0};
 | |
| 	static char RamDump[MAX_PATH] = {0};
 | |
| 	static char ARamDump[MAX_PATH] = {0};
 | |
| 	static char GCSRam[MAX_PATH] = {0};
 | |
| 
 | |
| 	// Set up all paths and files on the first run
 | |
| 	if (strlen(UserDir) == 0)
 | |
| 	{
 | |
| #ifdef _WIN32
 | |
| 		// Keep the directory setup the way it was on windows
 | |
| 		snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
 | |
| #else
 | |
| 		if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
 | |
| 			snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
 | |
| 		else
 | |
| 			snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
 | |
| #endif
 | |
| 		INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
 | |
| 
 | |
| 		snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(WiiRootDir, sizeof(WiiRootDir), "%s" WII_USER_DIR, UserDir);
 | |
| 		snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
 | |
| 		snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
 | |
| 		snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
 | |
| 		snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
 | |
| 		snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
 | |
| 		snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
 | |
| 		snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
 | |
| 		snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
 | |
| 		snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
 | |
| 	}
 | |
| 	switch (DirIDX)
 | |
| 	{
 | |
| 		case D_USER_IDX:
 | |
| 			return UserDir;
 | |
| 		case D_GCUSER_IDX:
 | |
| 			return GCUserDir;
 | |
| 		case D_WIIUSER_IDX:
 | |
| 			return WiiUserDir;
 | |
| 		case D_WIIROOT_IDX:
 | |
| 			return WiiRootDir;
 | |
| 		case D_CONFIG_IDX:
 | |
| 			return ConfigDir;
 | |
| 		case D_GAMECONFIG_IDX:
 | |
| 			return GameConfigDir;
 | |
| 		case D_MAPS_IDX:
 | |
| 			return MapsDir;
 | |
| 		case D_CACHE_IDX:
 | |
| 			return CacheDir;
 | |
| 		case D_SHADERCACHE_IDX:
 | |
| 			return ShaderCacheDir;
 | |
| 		case D_SHADERS_IDX:
 | |
| 			return ShadersDir;
 | |
| 		case D_STATESAVES_IDX:
 | |
| 			return StateSavesDir;
 | |
| 		case D_SCREENSHOTS_IDX:
 | |
| 			return ScreenShotsDir;
 | |
| 		case D_HIRESTEXTURES_IDX:
 | |
| 			return HiresTexturesDir;
 | |
| 		case D_DUMP_IDX:
 | |
| 			return DumpDir;
 | |
| 		case D_DUMPFRAMES_IDX:
 | |
| 			return DumpFramesDir;
 | |
| 		case D_DUMPTEXTURES_IDX:
 | |
| 			return DumpTexturesDir;
 | |
| 		case D_DUMPDSP_IDX:
 | |
| 			return DumpDSPDir;
 | |
| 		case D_LOGS_IDX:
 | |
| 			return LogsDir;
 | |
| 		case D_MAILLOGS_IDX:
 | |
| 			return MailLogsDir;
 | |
| 		case D_WIISYSCONF_IDX:
 | |
| 			return WiiSYSCONFDir;
 | |
| 		case F_DOLPHINCONFIG_IDX:
 | |
| 			return DolphinConfig;
 | |
| 		case F_DEBUGGERCONFIG_IDX:
 | |
| 			return DebuggerConfig;
 | |
| 		case F_LOGGERCONFIG_IDX:
 | |
| 			return LoggerConfig;
 | |
| 		case F_MAINLOG_IDX:
 | |
| 			return MainLog;
 | |
| 		case F_WIISYSCONF_IDX:
 | |
| 			return WiiSYSCONF;
 | |
| 		case F_RAMDUMP_IDX:
 | |
| 			return RamDump;
 | |
| 		case F_ARAMDUMP_IDX:
 | |
| 			return ARamDump;
 | |
| 		case F_GCSRAM_IDX:
 | |
| 			return GCSRam;
 | |
| 		default:
 | |
| 			return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
 | |
| {
 | |
| 	FILE *f = fopen(filename, text_file ? "w" : "wb");
 | |
| 	if (!f)
 | |
| 		return false;
 | |
| 	size_t len = str.size();
 | |
| 	if (len != fwrite(str.data(), 1, str.size(), f))
 | |
| 	{
 | |
| 		fclose(f);
 | |
| 		return false;
 | |
| 	}
 | |
| 	fclose(f);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool ReadFileToString(bool text_file, const char *filename, std::string &str)
 | |
| {
 | |
| 	FILE *f = fopen(filename, text_file ? "r" : "rb");
 | |
| 	if (!f)
 | |
| 		return false;
 | |
| 	fseek(f, 0, SEEK_END);
 | |
| 	size_t len = (size_t)ftell(f);
 | |
| 	fseek(f, 0, SEEK_SET);
 | |
| 	char *buf = new char[len + 1];
 | |
| 	buf[fread(buf, 1, len, f)] = 0;
 | |
| 	str = std::string(buf, len);
 | |
| 	fclose(f);
 | |
| 	delete [] buf;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| } // namespace
 |