dolphin/Source/Core/Core/ConfigManager.h
skidau 8d4a47d40c Added GameCube Adapter support.
The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows).  GameCube pad controllers are supported and will override the current input device assigned to the port.  GameCube controller buttons are auto-configured and cannot be re-assigned.  Rumble is supported.  Hotplug is supported while playing a game.  If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port.  If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.

The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).

One adapter per system is supported.
2014-12-10 20:45:45 +11:00

153 lines
3.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/SysConf.h"
#include "Core/Boot/Boot.h"
#include "Core/HW/EXI_Device.h"
#include "Core/HW/SI_Device.h"
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No audio output")
#define BACKEND_ALSA "ALSA"
#define BACKEND_AOSOUND "AOSound"
#define BACKEND_COREAUDIO "CoreAudio"
#define BACKEND_OPENAL "OpenAL"
#define BACKEND_PULSEAUDIO "Pulse"
#define BACKEND_XAUDIO2 "XAudio2"
#define BACKEND_OPENSLES "OpenSLES"
struct SConfig : NonCopyable
{
// Wii Devices
bool m_WiiSDCard;
bool m_WiiKeyboard;
bool m_WiimoteContinuousScanning;
bool m_WiimoteEnableSpeaker;
// name of the last used filename
std::string m_LastFilename;
// ISO folder
std::vector<std::string> m_ISOFolder;
bool m_RecursiveISOFolder;
SCoreStartupParameter m_LocalCoreStartupParameter;
std::string m_NANDPath;
std::string m_strMemoryCardA;
std::string m_strMemoryCardB;
TEXIDevices m_EXIDevice[3];
SIDevices m_SIDevice[4];
std::string m_bba_mac;
// interface language
int m_InterfaceLanguage;
// framelimit choose
unsigned int m_Framelimit;
// other interface settings
bool m_InterfaceToolbar;
bool m_InterfaceStatusbar;
bool m_InterfaceLogWindow;
bool m_InterfaceLogConfigWindow;
bool m_InterfaceExtendedFPSInfo;
bool m_ListDrives;
bool m_ListWad;
bool m_ListWii;
bool m_ListGC;
bool m_ListPal;
bool m_ListUsa;
bool m_ListJap;
bool m_ListAustralia;
bool m_ListFrance;
bool m_ListGermany;
bool m_ListInternational;
bool m_ListItaly;
bool m_ListKorea;
bool m_ListNetherlands;
bool m_ListRussia;
bool m_ListSpain;
bool m_ListTaiwan;
bool m_ListUnknown;
int m_ListSort;
int m_ListSort2;
// Game list column toggles
bool m_showSystemColumn;
bool m_showBannerColumn;
bool m_showNotesColumn;
bool m_showIDColumn;
bool m_showRegionColumn;
bool m_showSizeColumn;
bool m_showStateColumn;
// Toggles whether compressed titles show up in blue in the game list
bool m_ColorCompressed;
std::string m_WirelessMac;
bool m_PauseMovie;
bool m_ShowLag;
bool m_ShowFrameCount;
std::string m_strMovieAuthor;
unsigned int m_FrameSkip;
bool m_DumpFrames;
bool m_ShowInputDisplay;
// DSP settings
bool m_DSPEnableJIT;
bool m_DSPCaptureLog;
bool m_DumpAudio;
int m_Volume;
std::string sBackend;
// Input settings
bool m_BackgroundInput;
bool m_GameCubeAdapter;
SysConf* m_SYSCONF;
// Save settings
void SaveSettings();
// Load settings
void LoadSettings();
// Return the permanent and somewhat globally used instance of this struct
static SConfig& GetInstance() {return(*m_Instance);}
static void Init();
static void Shutdown();
private:
SConfig();
~SConfig();
void SaveGeneralSettings(IniFile& ini);
void SaveInterfaceSettings(IniFile& ini);
void SaveDisplaySettings(IniFile& ini);
void SaveHotkeySettings(IniFile& ini);
void SaveGameListSettings(IniFile& ini);
void SaveCoreSettings(IniFile& ini);
void SaveDSPSettings(IniFile& ini);
void SaveInputSettings(IniFile& ini);
void SaveMovieSettings(IniFile& ini);
void SaveFifoPlayerSettings(IniFile& ini);
void LoadGeneralSettings(IniFile& ini);
void LoadInterfaceSettings(IniFile& ini);
void LoadDisplaySettings(IniFile& ini);
void LoadHotkeySettings(IniFile& ini);
void LoadGameListSettings(IniFile& ini);
void LoadCoreSettings(IniFile& ini);
void LoadDSPSettings(IniFile& ini);
void LoadInputSettings(IniFile& ini);
void LoadMovieSettings(IniFile& ini);
void LoadFifoPlayerSettings(IniFile& ini);
static SConfig* m_Instance;
};