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			65 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <memory>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| 
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| #include "InputCommon/ControllerInterface/ControllerInterface.h"
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| #include "InputCommon/DynamicInputTextureManager.h"
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| 
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| namespace ControllerEmu
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| {
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| class EmulatedController;
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| }
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| 
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| class InputConfig
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| {
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| public:
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|   InputConfig(const std::string& ini_name, const std::string& gui_name,
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|               const std::string& profile_name);
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| 
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|   ~InputConfig();
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| 
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|   enum class InputClass
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|   {
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|     GC,
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|     Wii,
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|     GBA,
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|   };
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| 
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|   bool LoadConfig(InputClass type);
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|   void SaveConfig();
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| 
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|   template <typename T, typename... Args>
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|   void CreateController(Args&&... args)
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|   {
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|     m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
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|   }
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| 
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|   ControllerEmu::EmulatedController* GetController(int index) const;
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|   void ClearControllers();
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|   bool ControllersNeedToBeCreated() const;
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|   bool IsControllerControlledByGamepadDevice(int index) const;
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| 
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|   std::string GetGUIName() const { return m_gui_name; }
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|   std::string GetProfileName() const { return m_profile_name; }
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|   int GetControllerCount() const;
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| 
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|   // These should be used after creating all controllers and before clearing them, respectively.
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|   void RegisterHotplugCallback();
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|   void UnregisterHotplugCallback();
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| 
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|   void GenerateControllerTextures(const IniFile& file);
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| 
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| private:
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|   ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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|   std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
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|   const std::string m_ini_name;
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|   const std::string m_gui_name;
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|   const std::string m_profile_name;
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|   InputCommon::DynamicInputTextureManager m_dynamic_input_tex_config_manager;
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| };
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