dolphin/Source/Core/VideoCommon/OnScreenDisplay.cpp
2020-07-16 18:39:06 -04:00

405 lines
15 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/IconsFontAwesome4.h"
#include <algorithm>
#include <map>
#include <mutex>
#include <string>
#include <fmt/format.h>
#include <imgui.h>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Timer.h"
#include "Core/Core.h"
#include "Core/ConfigManager.h"
#include "imgui.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"
namespace OSD
{
constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages.
constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message.
constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages.
struct Message
{
Message() = default;
Message(std::string text_, u32 timestamp_, u32 color_)
: text(std::move(text_)), timestamp(timestamp_), color(color_)
{
}
std::string text;
u32 timestamp = 0;
u32 color = 0;
};
static std::multimap<MessageType, Message> s_messages;
static std::mutex s_messages_mutex;
static int frame = 0;
static ImVec4 RGBAToImVec4(const u32 rgba)
{
return ImVec4(static_cast<float>((rgba >> 16) & 0xFF) / 255.0f,
static_cast<float>((rgba >> 8) & 0xFF) / 255.0f,
static_cast<float>((rgba >> 0) & 0xFF) / 255.0f,
static_cast<float>((rgba >> 24) & 0xFF) / 255.0f);
}
static float DrawMessage(int index, const Message& msg, const ImVec2& position, int time_left)
{
// We have to provide a window name, and these shouldn't be duplicated.
// So instead, we generate a name based on the number of messages drawn.
const std::string window_name = fmt::format("osd_{}", index);
// The size must be reset, otherwise the length of old messages could influence new ones.
ImGui::SetNextWindowPos(position);
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
// Gradually fade old messages away.
const float alpha = std::min(1.0f, std::max(0.0f, time_left / 1024.0f));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
float window_height = 0.0f;
if (ImGui::Begin(window_name.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
// Use %s in case message contains %.
ImGui::TextColored(RGBAToImVec4(msg.color), "%s", msg.text.c_str());
window_height =
ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y);
}
ImGui::End();
ImGui::PopStyleVar();
return window_height;
}
void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 rgba)
{
std::lock_guard lock{s_messages_mutex};
s_messages.erase(type);
s_messages.emplace(type, Message(std::move(message), Common::Timer::GetTimeMs() + ms, rgba));
}
void AddMessage(std::string message, u32 ms, u32 rgba)
{
std::lock_guard lock{s_messages_mutex};
s_messages.emplace(MessageType::Typeless,
Message(std::move(message), Common::Timer::GetTimeMs() + ms, rgba));
}
void DrawMessages()
{
const bool draw_messages = SConfig::GetInstance().bOnScreenDisplayMessages;
const u32 now = Common::Timer::GetTimeMs();
const float current_x = LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x;
float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y;
int index = 0;
std::lock_guard lock{s_messages_mutex};
for (auto it = s_messages.begin(); it != s_messages.end();)
{
const Message& msg = it->second;
const int time_left = static_cast<int>(msg.timestamp - now);
if (time_left <= 0)
{
it = s_messages.erase(it);
continue;
}
else
{
++it;
}
if (draw_messages)
current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left);
}
}
void ClearMessages()
{
std::lock_guard lock{s_messages_mutex};
s_messages.clear();
}
bool ButtonCustom(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags = 0)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
ImVec2 pos = window->DC.CursorPos;
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
ImVec2 size = ImGui::CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
const ImRect bb(pos, pos + size);
ImGui::ItemSize(size, style.FramePadding.y);
if (!ImGui::ItemAdd(bb, id))
return false;
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
flags |= ImGuiButtonFlags_Repeat;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, flags);
if (pressed)
ImGui::MarkItemEdited(id);
// Render
const ImU32 col = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
ImGui::RenderNavHighlight(bb, id);
ImGui::RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
if (hovered || held)
ImGui::RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb, ImVec4(0.9f, 0.9f, 0.9f, 1.0f));
else
ImGui::RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb, ImVec4(0.9f, 0.9f, 0.9f, 0.6f));
// Automatically close popups
//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
// CloseCurrentPopup();
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
return pressed;
}
bool SliderCustomBehavior(const ImRect& bb, ImGuiID id, int* v, int v_min, int v_max, float power, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X;
const bool is_decimal = false; // TODO handle other types
const bool is_power = (power != 1.0f) && is_decimal;
const float slider_sz = (bb.Max[axis] - bb.Min[axis]);
const float slider_usable_pos_min = bb.Min[axis];
const float slider_usable_pos_max = bb.Max[axis];
float linear_zero_pos = 0.0f;
if (is_power && v_min * v_max < 0.0f)
{
const float linear_dist_min_to_0 = ImPow(v_min >= 0 ? (float)v_min : -(float)v_min, (float)1.0f / power);
const float linear_dist_max_to_0 = ImPow(v_max >= 0 ? (float)v_max : -(float)v_max, (float)1.0f / power);
linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0));
}
else
{
linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
}
const bool isDown = g.IO.MouseDown[0];
bool value_changed = false;
bool isActive = g.ActiveId == id;
const bool hovered = ImGui::ItemHoverable(bb, id);
if (!isDown && isActive)
ImGui::ClearActiveID();
// Calculate mouse position if hovered
int new_value = 0;
if (hovered || isDown) {
const float mouse_abs_pos = g.IO.MousePos[axis];
float clicked_t = (slider_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_sz, 0.0f, 1.0f) : 0.0f;
if (axis == ImGuiAxis_Y)
clicked_t = 1.0f - clicked_t;
if (is_power)
{
if (clicked_t < linear_zero_pos)
{
float a = 1.0f - (clicked_t / linear_zero_pos);
a = ImPow(a, power);
new_value = ImLerp(ImMin(v_max, 0), v_min, a);
}
else
{
float a;
if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f)
a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
else
a = clicked_t;
a = ImPow(a, power);
new_value = ImLerp(ImMax(v_min, 0), v_max, a);
}
}
else
{
new_value = ImLerp(v_min, v_max, clicked_t);
}
// Only change value if left mouse button is actually down
if (*v != new_value && isDown && hovered)
{
*v = new_value;
value_changed = true;
ImGui::MarkItemEdited(id);
}
}
float new_grab_t = ImGui::SliderCalcRatioFromValueT<int, float>(ImGuiDataType_S32, new_value, v_min, v_max, power, linear_zero_pos);
float curr_grab_t = ImGui::SliderCalcRatioFromValueT<int, float>(ImGuiDataType_S32, *v, v_min, v_max, power, linear_zero_pos);
if (axis == ImGuiAxis_Y) {
new_grab_t = 1.0f - new_grab_t;
curr_grab_t = 1.0f - curr_grab_t;
}
const float new_grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, new_grab_t);
const float curr_grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, curr_grab_t);
ImRect new_grab_bb;
ImRect curr_grab_bb;
if (axis == ImGuiAxis_X) {
new_grab_bb = ImRect(ImVec2(new_grab_pos, bb.Min.y), ImVec2(new_grab_pos, bb.Max.y));
curr_grab_bb = ImRect(ImVec2(curr_grab_pos, bb.Min.y), ImVec2(curr_grab_pos, bb.Max.y));
}
else
{
new_grab_bb = ImRect(ImVec2(bb.Min.x, new_grab_pos), ImVec2(bb.Max.x, new_grab_pos));
curr_grab_bb = ImRect(ImVec2(bb.Min.x, curr_grab_pos), ImVec2(bb.Max.x, curr_grab_pos));
}
// Draw all the things
// Darken screen when seeking
if (isDown && hovered)
window->DrawList->AddRectFilled(ImVec2(0, 0), ImGui::GetIO().DisplaySize, ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 0.0f, 0.0f, 0.5f)));
// Grey background line
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(bb.Max.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f)), 4);
// Whiter, more opaque line up to mouse position
if (hovered && !isDown)
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(new_grab_bb.Min.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 4);
// Colored line, circle indicator, and text
if (isDown && hovered) {
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(new_grab_bb.Min.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.00f)), 4);
window->DrawList->AddCircleFilled(ImVec2(new_grab_bb.Min.x, new_grab_bb.Max.y - 6), 6, ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)));
window->DrawList->AddText(ImVec2(new_grab_bb.GetCenter().x - valuesize.x / 2, bb.Max.y - 30), ImColor(255, 255, 255), value, label);
}
// Progress bar
if (!(isDown && hovered))
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(curr_grab_bb.Min.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 4);
//window->DrawList->AddRectFilled(ImVec2(grab_bb.Min.x, bb.Min.y + 2), ImVec2(grab_bb.Max.x + valuesize.x, bb.Min.y + 14), ColorConvertFloat4ToU32(ImVec4(0.21f, 0.20f, 0.21f, 1.00f)), 3);
return value_changed;
}
bool SliderCustom(const char* label, ImVec4 color, int* v, int v_min, int v_max, float power, const char* format)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const float w = ImGui::CalcItemWidth();
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true) * 1.0f;
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y));
const bool hovered = ImGui::ItemHoverable(frame_bb, id);
if (hovered)
ImGui::SetHoveredID(id);
if (!format)
format = "%d";
bool start_text_input = false;
const bool tab_focus_requested = ImGui::FocusableItemRegister(window, g.ActiveId == id);
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
{
ImGui::SetActiveID(id, window);
ImGui::FocusWindow(window);
if (tab_focus_requested || g.IO.KeyCtrl)
{
start_text_input = true;
g.ScalarAsInputTextId = 0;
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return ImGui::InputScalarAsWidgetReplacement(frame_bb, id, label, ImGuiDataType_S32, v, format);
char value_buf[64];
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), format, *v);
const bool value_changed = SliderCustomBehavior(frame_bb, id, v, v_min, v_max, power, ImGuiSliderFlags_None, color, ImGui::CalcTextSize(value_buf, NULL, true), value_buf_end, value_buf);
if (label_size.x > 0.0f)
ImGui::RenderText(ImVec2(frame_bb.Min.x + style.ItemInnerSpacing.x, frame_bb.Min.y + 25), label);
return value_changed;
}
void DrawSlippiPlaybackControls()
{
const auto height = ImGui::GetWindowHeight();
// We have to provide a window name, and these shouldn't be duplicated.
// So instead, we generate a name based on the number of messages drawn.
const std::string window_name = fmt::format("Slippi Playback Controls");
const float alpha = 1.0f;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize);
if (ImGui::Begin(window_name.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
ImGui::PushItemWidth(ImGui::GetWindowWidth());
ImGui::SetCursorPos(ImVec2(0.0f, ImGui::GetWindowHeight() - 44));
SliderCustom("", ImVec4(1.0f, 0.0f, 0.0f, 1.0f), &frame, 0, 8000, 1.0, "%d");
ImGui::SetCursorPos(ImVec2(0.0f, ImGui::GetWindowHeight() - 30));
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(1.0f, 0.5f));
if (ButtonCustom(ICON_FA_PLAY, ImVec2(32.0f, 32.0f))) {
INFO_LOG(SLIPPI, "playing");
}
ImGui::PopStyleVar(1);
ImGui::SameLine(0.0f);
if (ButtonCustom(ICON_FA_FAST_BACKWARD, ImVec2(32.0f, 32.0f))) {
INFO_LOG(SLIPPI, "fast back");
}
ImGui::SameLine(0.0f, 0.0f);
if (ButtonCustom(ICON_FA_STEP_BACKWARD, ImVec2(32.0f, 32.0f))) {
INFO_LOG(SLIPPI, "step back");
}
ImGui::SameLine(0.0f, 0.0f);
if (ButtonCustom(ICON_FA_STEP_FORWARD, ImVec2(32.0f, 32.0f))) {
INFO_LOG(SLIPPI, "step forward");
}
ImGui::SameLine(0.0f, 0.0f);
if (ButtonCustom(ICON_FA_FAST_FORWARD, ImVec2(32.0f, 32.0f))) {
INFO_LOG(SLIPPI, "fast_foward");
}
}
ImGui::End();
ImGui::PopStyleVar();
}
} // namespace OSD