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VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10 VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342 |
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D3D | ||
D3D12 | ||
D3DCommon | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |