dolphin/Source/Core
Soren Jorvang 98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
..
AudioCommon The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Common The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Core The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
DebuggerUICommon In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DebuggerWX In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DiscIO In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DolphinWX The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
InputCommon In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
VideoCommon The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
VideoUICommon Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
CMakeLists.txt Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00