mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 17:39:09 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			741 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			741 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2014 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
 | |
| 
 | |
| #include <algorithm>
 | |
| #include <array>
 | |
| #include <cmath>
 | |
| #include <cstddef>
 | |
| #include <span>
 | |
| 
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "Common/MsgHandler.h"
 | |
| #include "Common/SpanUtils.h"
 | |
| #include "Common/Swap.h"
 | |
| 
 | |
| #include "VideoCommon/LookUpTables.h"
 | |
| #include "VideoCommon/TextureDecoder.h"
 | |
| #include "VideoCommon/TextureDecoder_Util.h"
 | |
| #include "VideoCommon/sfont.inc"
 | |
| 
 | |
| static bool TexFmt_Overlay_Enable = false;
 | |
| static bool TexFmt_Overlay_Center = false;
 | |
| 
 | |
| // TRAM
 | |
| // STATE_TO_SAVE
 | |
| alignas(16) std::array<u8, TMEM_SIZE> s_tex_mem;
 | |
| 
 | |
| int TexDecoder_GetTexelSizeInNibbles(TextureFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   // 4-bit formats
 | |
|   case TextureFormat::I4:
 | |
|   case TextureFormat::C4:
 | |
|     return 1;
 | |
|   // 8-bit formats
 | |
|   case TextureFormat::I8:
 | |
|   case TextureFormat::IA4:
 | |
|   case TextureFormat::C8:
 | |
|     return 2;
 | |
|   // 16-bit formats
 | |
|   case TextureFormat::IA8:
 | |
|   case TextureFormat::RGB565:
 | |
|   case TextureFormat::RGB5A3:
 | |
|   case TextureFormat::C14X2:
 | |
|     return 4;
 | |
|   // 32-bit formats
 | |
|   case TextureFormat::RGBA8:
 | |
|     return 8;
 | |
|   // Compressed format
 | |
|   case TextureFormat::CMPR:
 | |
|     return 1;
 | |
|   // Special formats
 | |
|   case TextureFormat::XFB:
 | |
|     return 4;
 | |
|   default:
 | |
|     PanicAlertFmt("Invalid Texture Format {}! (GetTexelSizeInNibbles)", format);
 | |
|     return 1;
 | |
|   }
 | |
| }
 | |
| 
 | |
| int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format)
 | |
| {
 | |
|   return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
 | |
| }
 | |
| 
 | |
| int TexDecoder_GetBlockWidthInTexels(TextureFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   // 4-bit formats
 | |
|   case TextureFormat::I4:
 | |
|   case TextureFormat::C4:
 | |
|     return 8;
 | |
|   // 8-bit formats
 | |
|   case TextureFormat::I8:
 | |
|   case TextureFormat::IA4:
 | |
|   case TextureFormat::C8:
 | |
|     return 8;
 | |
|   // 16-bit formats
 | |
|   case TextureFormat::IA8:
 | |
|   case TextureFormat::RGB565:
 | |
|   case TextureFormat::RGB5A3:
 | |
|   case TextureFormat::C14X2:
 | |
|     return 4;
 | |
|   // 32-bit formats
 | |
|   case TextureFormat::RGBA8:
 | |
|     return 4;
 | |
|   // Compressed format
 | |
|   case TextureFormat::CMPR:
 | |
|     return 8;
 | |
|   // Special formats
 | |
|   case TextureFormat::XFB:
 | |
|     return 16;
 | |
|   default:
 | |
|     PanicAlertFmt("Invalid Texture Format {}! (GetBlockWidthInTexels)", format);
 | |
|     return 8;
 | |
|   }
 | |
| }
 | |
| 
 | |
| int TexDecoder_GetBlockHeightInTexels(TextureFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   // 4-bit formats
 | |
|   case TextureFormat::I4:
 | |
|   case TextureFormat::C4:
 | |
|     return 8;
 | |
|   // 8-bit formats
 | |
|   case TextureFormat::I8:
 | |
|   case TextureFormat::IA4:
 | |
|   case TextureFormat::C8:
 | |
|     return 4;
 | |
|   // 16-bit formats
 | |
|   case TextureFormat::IA8:
 | |
|   case TextureFormat::RGB565:
 | |
|   case TextureFormat::RGB5A3:
 | |
|   case TextureFormat::C14X2:
 | |
|     return 4;
 | |
|   // 32-bit formats
 | |
|   case TextureFormat::RGBA8:
 | |
|     return 4;
 | |
|   // Compressed format
 | |
|   case TextureFormat::CMPR:
 | |
|     return 8;
 | |
|   // Special formats
 | |
|   case TextureFormat::XFB:
 | |
|     return 1;
 | |
|   default:
 | |
|     PanicAlertFmt("Invalid Texture Format {}! (GetBlockHeightInTexels)", format);
 | |
|     return 4;
 | |
|   }
 | |
| }
 | |
| 
 | |
| int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   // 4-bit formats
 | |
|   case EFBCopyFormat::R4:
 | |
|     return 8;
 | |
|   // 8-bit formats
 | |
|   case EFBCopyFormat::RA4:
 | |
|   case EFBCopyFormat::A8:
 | |
|   case EFBCopyFormat::R8_0x1:
 | |
|   case EFBCopyFormat::R8:
 | |
|   case EFBCopyFormat::G8:
 | |
|   case EFBCopyFormat::B8:
 | |
|     return 8;
 | |
|   // 16-bit formats
 | |
|   case EFBCopyFormat::RA8:
 | |
|   case EFBCopyFormat::RGB565:
 | |
|   case EFBCopyFormat::RGB5A3:
 | |
|   case EFBCopyFormat::RG8:
 | |
|   case EFBCopyFormat::GB8:
 | |
|     return 4;
 | |
|   // 32-bit formats
 | |
|   case EFBCopyFormat::RGBA8:
 | |
|     return 4;
 | |
|   // Special formats
 | |
|   case EFBCopyFormat::XFB:
 | |
|     return 16;
 | |
|   default:
 | |
|     PanicAlertFmt("Invalid EFB Copy Format {}! (GetEFBCopyBlockWidthInTexels)", format);
 | |
|     return 8;
 | |
|   }
 | |
| }
 | |
| 
 | |
| int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   // 4-bit formats
 | |
|   case EFBCopyFormat::R4:
 | |
|     return 8;
 | |
|   // 8-bit formats
 | |
|   case EFBCopyFormat::RA4:
 | |
|   case EFBCopyFormat::A8:
 | |
|   case EFBCopyFormat::R8_0x1:
 | |
|   case EFBCopyFormat::R8:
 | |
|   case EFBCopyFormat::G8:
 | |
|   case EFBCopyFormat::B8:
 | |
|     return 4;
 | |
|   // 16-bit formats
 | |
|   case EFBCopyFormat::RA8:
 | |
|   case EFBCopyFormat::RGB565:
 | |
|   case EFBCopyFormat::RGB5A3:
 | |
|   case EFBCopyFormat::RG8:
 | |
|   case EFBCopyFormat::GB8:
 | |
|     return 4;
 | |
|   // 32-bit formats
 | |
|   case EFBCopyFormat::RGBA8:
 | |
|     return 4;
 | |
|   // Special formats
 | |
|   case EFBCopyFormat::XFB:
 | |
|     return 1;
 | |
|   default:
 | |
|     PanicAlertFmt("Invalid EFB Copy Format {}! (GetEFBCopyBlockHeightInTexels)", format);
 | |
|     return 4;
 | |
|   }
 | |
| }
 | |
| 
 | |
| // returns bytes
 | |
| int TexDecoder_GetPaletteSize(TextureFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   case TextureFormat::C4:
 | |
|     return 16 * 2;
 | |
|   case TextureFormat::C8:
 | |
|     return 256 * 2;
 | |
|   case TextureFormat::C14X2:
 | |
|     return 16384 * 2;
 | |
|   default:
 | |
|     return 0;
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Get the "in memory" texture format of an EFB copy's format.
 | |
| // With the exception of c4/c8/c14 paletted texture formats (which are handled elsewhere)
 | |
| // this is the format the game should be using when it is drawing an EFB copy back.
 | |
| TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format)
 | |
| {
 | |
|   switch (format)
 | |
|   {
 | |
|   case EFBCopyFormat::R4:
 | |
|     return TextureFormat::I4;
 | |
|   case EFBCopyFormat::A8:
 | |
|   case EFBCopyFormat::R8_0x1:
 | |
|   case EFBCopyFormat::R8:
 | |
|   case EFBCopyFormat::G8:
 | |
|   case EFBCopyFormat::B8:
 | |
|     return TextureFormat::I8;
 | |
|   case EFBCopyFormat::RA4:
 | |
|     return TextureFormat::IA4;
 | |
|   case EFBCopyFormat::RA8:
 | |
|   case EFBCopyFormat::RG8:
 | |
|   case EFBCopyFormat::GB8:
 | |
|     return TextureFormat::IA8;
 | |
|   case EFBCopyFormat::RGB565:
 | |
|     return TextureFormat::RGB565;
 | |
|   case EFBCopyFormat::RGB5A3:
 | |
|     return TextureFormat::RGB5A3;
 | |
|   case EFBCopyFormat::RGBA8:
 | |
|     return TextureFormat::RGBA8;
 | |
|   case EFBCopyFormat::XFB:
 | |
|     return TextureFormat::XFB;
 | |
|   default:
 | |
|     PanicAlertFmt("Invalid EFB Copy Format {}! (GetEFBCopyBaseFormat)", format);
 | |
|     return static_cast<TextureFormat>(format);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
 | |
| {
 | |
|   TexFmt_Overlay_Enable = enable;
 | |
|   TexFmt_Overlay_Center = center;
 | |
| }
 | |
| 
 | |
| static void TexDecoder_DrawOverlay(u8* dst, int width, int height, TextureFormat texformat)
 | |
| {
 | |
|   int w = std::min(width, 40);
 | |
|   int h = std::min(height, 10);
 | |
| 
 | |
|   int xoff = (width - w) >> 1;
 | |
|   int yoff = (height - h) >> 1;
 | |
| 
 | |
|   if (!TexFmt_Overlay_Center)
 | |
|   {
 | |
|     xoff = 0;
 | |
|     yoff = 0;
 | |
|   }
 | |
| 
 | |
|   const auto fmt_str = fmt::to_string(texformat);
 | |
|   for (char ch : fmt_str)
 | |
|   {
 | |
|     int xcnt = 0;
 | |
|     int nchar = sfont_map[static_cast<u8>(ch)];
 | |
| 
 | |
|     const unsigned char* ptr = sfont_raw[nchar];  // each char is up to 9x10
 | |
| 
 | |
|     for (int x = 0; x < 9; x++)
 | |
|     {
 | |
|       if (ptr[x] == 0x78)
 | |
|         break;
 | |
|       xcnt++;
 | |
|     }
 | |
| 
 | |
|     for (int y = 0; y < 10; y++)
 | |
|     {
 | |
|       for (int x = 0; x < xcnt; x++)
 | |
|       {
 | |
|         int* dtp = (int*)dst;
 | |
|         dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
 | |
|       }
 | |
|       ptr += 9;
 | |
|     }
 | |
|     xoff += xcnt;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat,
 | |
|                        const u8* tlut, TLUTFormat tlutfmt)
 | |
| {
 | |
|   _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
 | |
| 
 | |
|   if (TexFmt_Overlay_Enable)
 | |
|     TexDecoder_DrawOverlay(dst, width, height, texformat);
 | |
| }
 | |
| 
 | |
| static inline u32 DecodePixel_IA8(u16 val)
 | |
| {
 | |
|   int a = val & 0xFF;
 | |
|   int i = val >> 8;
 | |
|   return i | (i << 8) | (i << 16) | (a << 24);
 | |
| }
 | |
| 
 | |
| static inline u32 DecodePixel_RGB565(u16 val)
 | |
| {
 | |
|   int r, g, b, a;
 | |
|   r = Convert5To8((val >> 11) & 0x1f);
 | |
|   g = Convert6To8((val >> 5) & 0x3f);
 | |
|   b = Convert5To8((val) & 0x1f);
 | |
|   a = 0xFF;
 | |
|   return r | (g << 8) | (b << 16) | (a << 24);
 | |
| }
 | |
| 
 | |
| static inline u32 DecodePixel_RGB5A3(u16 val)
 | |
| {
 | |
|   int r, g, b, a;
 | |
|   if ((val & 0x8000))
 | |
|   {
 | |
|     r = Convert5To8((val >> 10) & 0x1f);
 | |
|     g = Convert5To8((val >> 5) & 0x1f);
 | |
|     b = Convert5To8((val) & 0x1f);
 | |
|     a = 0xFF;
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     a = Convert3To8((val >> 12) & 0x7);
 | |
|     r = Convert4To8((val >> 8) & 0xf);
 | |
|     g = Convert4To8((val >> 4) & 0xf);
 | |
|     b = Convert4To8((val) & 0xf);
 | |
|   }
 | |
|   return r | (g << 8) | (b << 16) | (a << 24);
 | |
| }
 | |
| 
 | |
| static inline u32 DecodePixel_Paletted(u16 pixel, TLUTFormat tlutfmt)
 | |
| {
 | |
|   switch (tlutfmt)
 | |
|   {
 | |
|   case TLUTFormat::IA8:
 | |
|     return DecodePixel_IA8(pixel);
 | |
|   case TLUTFormat::RGB565:
 | |
|     return DecodePixel_RGB565(Common::swap16(pixel));
 | |
|   case TLUTFormat::RGB5A3:
 | |
|     return DecodePixel_RGB5A3(Common::swap16(pixel));
 | |
|   default:
 | |
|     return 0;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void TexDecoder_DecodeTexel(u8* dst, std::span<const u8> src, int s, int t, int imageWidth,
 | |
|                             TextureFormat texformat, std::span<const u8> tlut_, TLUTFormat tlutfmt)
 | |
| {
 | |
|   /* General formula for computing texture offset
 | |
|   //
 | |
|   u16 sBlk = s / blockWidth;
 | |
|   u16 tBlk = t / blockHeight;
 | |
|   u16 widthBlks = (width / blockWidth) + 1;
 | |
|   u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
 | |
|   u16 blkS = s & (blockWidth - 1);
 | |
|   u16 blkT =  t & (blockHeight - 1);
 | |
|   u32 blkOff = blkT * blockWidth + blkS;
 | |
|   */
 | |
| 
 | |
|   switch (texformat)
 | |
|   {
 | |
|   case TextureFormat::C4:
 | |
|   {
 | |
|     u16 sBlk = s >> 3;
 | |
|     u16 tBlk = t >> 3;
 | |
|     u16 widthBlks = (imageWidth >> 3) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 5;
 | |
|     u16 blkS = s & 7;
 | |
|     u16 blkT = t & 7;
 | |
|     u32 blkOff = (blkT << 3) + blkS;
 | |
| 
 | |
|     int rs = (blkOff & 1) ? 0 : 4;
 | |
|     u32 offset = base + (blkOff >> 1);
 | |
| 
 | |
|     u8 val = (Common::SafeSpanRead<u8>(src, offset) >> rs) & 0xF;
 | |
|     u16 pixel = Common::SafeSpanRead<u16>(tlut_, sizeof(u16) * val);
 | |
| 
 | |
|     *((u32*)dst) = DecodePixel_Paletted(pixel, tlutfmt);
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::I4:
 | |
|   {
 | |
|     u16 sBlk = s >> 3;
 | |
|     u16 tBlk = t >> 3;
 | |
|     u16 widthBlks = (imageWidth >> 3) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 5;
 | |
|     u16 blkS = s & 7;
 | |
|     u16 blkT = t & 7;
 | |
|     u32 blkOff = (blkT << 3) + blkS;
 | |
| 
 | |
|     int rs = (blkOff & 1) ? 0 : 4;
 | |
|     u32 offset = base + (blkOff >> 1);
 | |
| 
 | |
|     u8 val = (Common::SafeSpanRead<u8>(src, offset) >> rs) & 0xF;
 | |
|     val = Convert4To8(val);
 | |
|     dst[0] = val;
 | |
|     dst[1] = val;
 | |
|     dst[2] = val;
 | |
|     dst[3] = val;
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::I8:
 | |
|   {
 | |
|     u16 sBlk = s >> 3;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 3) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 5;
 | |
|     u16 blkS = s & 7;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 3) + blkS;
 | |
| 
 | |
|     u8 val = Common::SafeSpanRead<u8>(src, base + blkOff);
 | |
|     dst[0] = val;
 | |
|     dst[1] = val;
 | |
|     dst[2] = val;
 | |
|     dst[3] = val;
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::C8:
 | |
|   {
 | |
|     u16 sBlk = s >> 3;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 3) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 5;
 | |
|     u16 blkS = s & 7;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 3) + blkS;
 | |
| 
 | |
|     u8 val = Common::SafeSpanRead<u8>(src, base + blkOff);
 | |
|     u16 pixel = Common::SafeSpanRead<u16>(tlut_, sizeof(u16) * val);
 | |
| 
 | |
|     *((u32*)dst) = DecodePixel_Paletted(pixel, tlutfmt);
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::IA4:
 | |
|   {
 | |
|     u16 sBlk = s >> 3;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 3) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 5;
 | |
|     u16 blkS = s & 7;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 3) + blkS;
 | |
| 
 | |
|     u8 val = Common::SafeSpanRead<u8>(src, base + blkOff);
 | |
|     const u8 a = Convert4To8(val >> 4);
 | |
|     const u8 l = Convert4To8(val & 0xF);
 | |
|     dst[0] = l;
 | |
|     dst[1] = l;
 | |
|     dst[2] = l;
 | |
|     dst[3] = a;
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::IA8:
 | |
|   {
 | |
|     u16 sBlk = s >> 2;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 2) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 4;
 | |
|     u16 blkS = s & 3;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 2) + blkS;
 | |
| 
 | |
|     u32 offset = (base + blkOff) << 1;
 | |
|     u16 val = Common::SafeSpanRead<u16>(src, offset);
 | |
| 
 | |
|     *((u32*)dst) = DecodePixel_IA8(val);
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::C14X2:
 | |
|   {
 | |
|     u16 sBlk = s >> 2;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 2) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 4;
 | |
|     u16 blkS = s & 3;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 2) + blkS;
 | |
| 
 | |
|     u32 offset = (base + blkOff) << 1;
 | |
|     u16 val = Common::swap16(Common::SafeSpanRead<u16>(src, offset)) & 0x3FFF;
 | |
|     u16 pixel = Common::SafeSpanRead<u16>(tlut_, sizeof(u16) * val);
 | |
| 
 | |
|     *((u32*)dst) = DecodePixel_Paletted(pixel, tlutfmt);
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::RGB565:
 | |
|   {
 | |
|     u16 sBlk = s >> 2;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 2) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 4;
 | |
|     u16 blkS = s & 3;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 2) + blkS;
 | |
| 
 | |
|     u32 offset = (base + blkOff) << 1;
 | |
|     u16 val = Common::SafeSpanRead<u16>(src, offset);
 | |
| 
 | |
|     *((u32*)dst) = DecodePixel_RGB565(Common::swap16(val));
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::RGB5A3:
 | |
|   {
 | |
|     u16 sBlk = s >> 2;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 2) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 4;
 | |
|     u16 blkS = s & 3;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 2) + blkS;
 | |
| 
 | |
|     u32 offset = (base + blkOff) << 1;
 | |
|     u16 val = Common::SafeSpanRead<u16>(src, offset);
 | |
| 
 | |
|     *((u32*)dst) = DecodePixel_RGB5A3(Common::swap16(val));
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::RGBA8:
 | |
|   {
 | |
|     u16 sBlk = s >> 2;
 | |
|     u16 tBlk = t >> 2;
 | |
|     u16 widthBlks = (imageWidth >> 2) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 5;  // shift by 5 is correct
 | |
|     u16 blkS = s & 3;
 | |
|     u16 blkT = t & 3;
 | |
|     u32 blkOff = (blkT << 2) + blkS;
 | |
| 
 | |
|     u32 offset = (base + blkOff) << 1;
 | |
| 
 | |
|     dst[3] = Common::SafeSpanRead<u8>(src, offset);
 | |
|     dst[0] = Common::SafeSpanRead<u8>(src, offset + 1);
 | |
|     dst[1] = Common::SafeSpanRead<u8>(src, offset + 32);
 | |
|     dst[2] = Common::SafeSpanRead<u8>(src, offset + 33);
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::CMPR:
 | |
|   {
 | |
|     u16 sDxt = s >> 2;
 | |
|     u16 tDxt = t >> 2;
 | |
| 
 | |
|     u16 sBlk = sDxt >> 1;
 | |
|     u16 tBlk = tDxt >> 1;
 | |
|     u16 widthBlks = (imageWidth >> 3) + 1;
 | |
|     u32 base = (tBlk * widthBlks + sBlk) << 2;
 | |
|     u16 blkS = sDxt & 1;
 | |
|     u16 blkT = tDxt & 1;
 | |
|     u32 blkOff = (blkT << 1) + blkS;
 | |
| 
 | |
|     u32 offset = (base + blkOff) << 3;
 | |
| 
 | |
|     DXTBlock dxtBlock = Common::SafeSpanRead<DXTBlock>(src, offset);
 | |
| 
 | |
|     u16 c1 = Common::swap16(dxtBlock.color1);
 | |
|     u16 c2 = Common::swap16(dxtBlock.color2);
 | |
|     int blue1 = Convert5To8(c1 & 0x1F);
 | |
|     int blue2 = Convert5To8(c2 & 0x1F);
 | |
|     int green1 = Convert6To8((c1 >> 5) & 0x3F);
 | |
|     int green2 = Convert6To8((c2 >> 5) & 0x3F);
 | |
|     int red1 = Convert5To8((c1 >> 11) & 0x1F);
 | |
|     int red2 = Convert5To8((c2 >> 11) & 0x1F);
 | |
| 
 | |
|     u16 ss = s & 3;
 | |
|     u16 tt = t & 3;
 | |
| 
 | |
|     int colorSel = dxtBlock.lines[tt];
 | |
|     int rs = 6 - (ss << 1);
 | |
|     colorSel = (colorSel >> rs) & 3;
 | |
|     colorSel |= c1 > c2 ? 0 : 4;
 | |
| 
 | |
|     u32 color = 0;
 | |
| 
 | |
|     switch (colorSel)
 | |
|     {
 | |
|     case 0:
 | |
|     case 4:
 | |
|       color = MakeRGBA(red1, green1, blue1, 255);
 | |
|       break;
 | |
|     case 1:
 | |
|     case 5:
 | |
|       color = MakeRGBA(red2, green2, blue2, 255);
 | |
|       break;
 | |
|     case 2:
 | |
|       color = MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255);
 | |
|       break;
 | |
|     case 3:
 | |
|       color = MakeRGBA(DXTBlend(red1, red2), DXTBlend(green1, green2), DXTBlend(blue1, blue2), 255);
 | |
|       break;
 | |
|     case 6:
 | |
|       color = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 255);
 | |
|       break;
 | |
|     case 7:
 | |
|       // color[3] is the same as color[2] (average of both colors), but transparent.
 | |
|       // This differs from DXT1 where color[3] is transparent black.
 | |
|       color = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 0);
 | |
|       break;
 | |
|     default:
 | |
|       color = 0;
 | |
|       break;
 | |
|     }
 | |
| 
 | |
|     *((u32*)dst) = color;
 | |
|   }
 | |
|   break;
 | |
|   case TextureFormat::XFB:
 | |
|   {
 | |
|     size_t offset = (t * imageWidth + (s & (~1))) * 2;
 | |
| 
 | |
|     // We do this one color sample (aka 2 RGB pixles) at a time
 | |
|     int Y = int((s & 1) == 0 ? src[offset] : src[offset + 2]) - 16;
 | |
|     int U = int(src[offset + 1]) - 128;
 | |
|     int V = int(src[offset + 3]) - 128;
 | |
| 
 | |
|     // We do the inverse BT.601 conversion for YCbCr to RGB
 | |
|     // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
 | |
|     // TODO: Use more precise numbers for this conversion (although on real hardware, the XFB isn't
 | |
|     // in a real texture format, so does this conversion actually ever happen?)
 | |
|     u8 R = std::clamp(int(1.164f * Y + 1.596f * V), 0, 255);
 | |
|     u8 G = std::clamp(int(1.164f * Y - 0.392f * U - 0.813f * V), 0, 255);
 | |
|     u8 B = std::clamp(int(1.164f * Y + 2.017f * U), 0, 255);
 | |
|     dst[t * imageWidth + s] = 0xff000000 | B << 16 | G << 8 | R;
 | |
|   }
 | |
|   break;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, std::span<const u8> src_ar,
 | |
|                                          std::span<const u8> src_gb, int s, int t, int imageWidth)
 | |
| {
 | |
|   u16 sBlk = s >> 2;
 | |
|   u16 tBlk = t >> 2;
 | |
|   u16 widthBlks =
 | |
|       (imageWidth >> 2) + 1;  // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
 | |
|   u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
 | |
|   u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
 | |
|   u16 blkS = s & 3;
 | |
|   u16 blkT = t & 3;
 | |
|   u32 blk_off = (blkT << 2) + blkS;
 | |
| 
 | |
|   u32 offset_ar = (base_ar + blk_off) << 1;
 | |
|   u32 offset_gb = (base_gb + blk_off) << 1;
 | |
| 
 | |
|   dst[3] = Common::SafeSpanRead<u8>(src_ar, offset_ar);      // A
 | |
|   dst[0] = Common::SafeSpanRead<u8>(src_ar, offset_ar + 1);  // R
 | |
|   dst[1] = Common::SafeSpanRead<u8>(src_gb, offset_gb);      // G
 | |
|   dst[2] = Common::SafeSpanRead<u8>(src_gb, offset_gb + 1);  // B
 | |
| }
 | |
| 
 | |
| void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
 | |
|                                          int imageWidth)
 | |
| {
 | |
|   u16 sBlk = s >> 2;
 | |
|   u16 tBlk = t >> 2;
 | |
|   u16 widthBlks =
 | |
|       (imageWidth >> 2) + 1;  // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ?
 | |
|   u32 base_ar = (tBlk * widthBlks + sBlk) << 4;
 | |
|   u32 base_gb = (tBlk * widthBlks + sBlk) << 4;
 | |
|   u16 blkS = s & 3;
 | |
|   u16 blkT = t & 3;
 | |
|   u32 blk_off = (blkT << 2) + blkS;
 | |
| 
 | |
|   u32 offset_ar = (base_ar + blk_off) << 1;
 | |
|   u32 offset_gb = (base_gb + blk_off) << 1;
 | |
|   const u8* val_addr_ar = src_ar + offset_ar;
 | |
|   const u8* val_addr_gb = src_gb + offset_gb;
 | |
| 
 | |
|   dst[3] = val_addr_ar[0];  // A
 | |
|   dst[0] = val_addr_ar[1];  // R
 | |
|   dst[1] = val_addr_gb[0];  // G
 | |
|   dst[2] = val_addr_gb[1];  // B
 | |
| }
 | |
| 
 | |
| void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
 | |
|                                     int height)
 | |
| {
 | |
|   // TODO for someone who cares: Make this less slow!
 | |
|   for (int y = 0; y < height; ++y)
 | |
|   {
 | |
|     for (int x = 0; x < width; ++x)
 | |
|     {
 | |
|       TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width - 1);
 | |
|       dst += 4;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride)
 | |
| {
 | |
|   const u8* src_ptr = src;
 | |
|   u8* dst_ptr = dst;
 | |
| 
 | |
|   for (u32 y = 0; y < height; y++)
 | |
|   {
 | |
|     const u8* row_ptr = src_ptr;
 | |
|     for (u32 x = 0; x < width; x += 2)
 | |
|     {
 | |
|       // We do this one color sample (aka 2 RGB pixels) at a time
 | |
|       int Y1 = int(*(row_ptr++)) - 16;
 | |
|       int U = int(*(row_ptr++)) - 128;
 | |
|       int Y2 = int(*(row_ptr++)) - 16;
 | |
|       int V = int(*(row_ptr++)) - 128;
 | |
| 
 | |
|       // We do the inverse BT.601 conversion for YCbCr to RGB
 | |
|       // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
 | |
|       // TODO: Use more precise numbers for this conversion (although on real hardware, the XFB
 | |
|       // isn't in a real texture format, so does this conversion actually ever happen?)
 | |
|       u8 R1 = static_cast<u8>(std::clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
 | |
|       u8 G1 = static_cast<u8>(std::clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
 | |
|       u8 B1 = static_cast<u8>(std::clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
 | |
| 
 | |
|       u8 R2 = static_cast<u8>(std::clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
 | |
|       u8 G2 = static_cast<u8>(std::clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
 | |
|       u8 B2 = static_cast<u8>(std::clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
 | |
| 
 | |
|       u32 rgba = 0xff000000 | B1 << 16 | G1 << 8 | R1;
 | |
|       std::memcpy(dst_ptr, &rgba, sizeof(rgba));
 | |
|       dst_ptr += sizeof(rgba);
 | |
|       rgba = 0xff000000 | B2 << 16 | G2 << 8 | R2;
 | |
|       std::memcpy(dst_ptr, &rgba, sizeof(rgba));
 | |
|       dst_ptr += sizeof(rgba);
 | |
|     }
 | |
| 
 | |
|     src_ptr += stride;
 | |
|   }
 | |
| }
 |