mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-10-24 00:49:18 +00:00
The current shader uses bit operations which aren't supported by glsl120. A workaround with round + frac + lots of additions would be possible, but unreadable. So I think it isn't worth But this fixes the annoying shader compilation error message |
||
|---|---|---|
| .. | ||
| Src | ||
| CMakeLists.txt | ||
| Plugin_VideoOGL.vcxproj | ||
| Plugin_VideoOGL.vcxproj.filters | ||