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			208 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "VideoCommon/OnScreenDisplay.h"
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| 
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| #include <algorithm>
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| #include <atomic>
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| #include <map>
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| #include <mutex>
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| #include <string>
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| 
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| #include <fmt/format.h>
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| #include <imgui.h>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/Config/Config.h"
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| #include "Common/Timer.h"
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| 
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| #include "Core/Config/MainSettings.h"
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| 
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| #include "VideoCommon/AbstractGfx.h"
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| #include "VideoCommon/AbstractTexture.h"
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| #include "VideoCommon/Assets/CustomTextureData.h"
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| #include "VideoCommon/TextureConfig.h"
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| 
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| namespace OSD
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| {
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| constexpr float LEFT_MARGIN = 10.0f;         // Pixels to the left of OSD messages.
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| constexpr float TOP_MARGIN = 10.0f;          // Pixels above the first OSD message.
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| constexpr float WINDOW_PADDING = 4.0f;       // Pixels between subsequent OSD messages.
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| constexpr float MESSAGE_FADE_TIME = 1000.f;  // Ms to fade OSD messages at the end of their life.
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| constexpr float MESSAGE_DROP_TIME = 5000.f;  // Ms to drop OSD messages that has yet to ever render.
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| 
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| static std::atomic<int> s_obscured_pixels_left = 0;
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| static std::atomic<int> s_obscured_pixels_top = 0;
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| 
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| struct Message
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| {
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|   Message() = default;
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|   Message(std::string text_, u32 duration_, u32 color_,
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|           const VideoCommon::CustomTextureData::ArraySlice::Level* icon_ = nullptr)
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|       : text(std::move(text_)), duration(duration_), color(color_), icon(icon_)
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|   {
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|     timer.Start();
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|   }
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|   s64 TimeRemaining() const { return duration - timer.ElapsedMs(); }
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|   std::string text;
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|   Common::Timer timer;
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|   u32 duration = 0;
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|   bool ever_drawn = false;
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|   bool should_discard = false;
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|   u32 color = 0;
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|   const VideoCommon::CustomTextureData::ArraySlice::Level* icon;
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|   std::unique_ptr<AbstractTexture> texture;
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| };
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| static std::multimap<MessageType, Message> s_messages;
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| static std::mutex s_messages_mutex;
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| 
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| static ImVec4 ARGBToImVec4(const u32 argb)
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| {
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|   return ImVec4(static_cast<float>((argb >> 16) & 0xFF) / 255.0f,
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|                 static_cast<float>((argb >> 8) & 0xFF) / 255.0f,
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|                 static_cast<float>((argb >> 0) & 0xFF) / 255.0f,
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|                 static_cast<float>((argb >> 24) & 0xFF) / 255.0f);
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| }
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| 
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| static float DrawMessage(int index, Message& msg, const ImVec2& position, int time_left)
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| {
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|   // We have to provide a window name, and these shouldn't be duplicated.
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|   // So instead, we generate a name based on the number of messages drawn.
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|   const std::string window_name = fmt::format("osd_{}", index);
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| 
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|   // The size must be reset, otherwise the length of old messages could influence new ones.
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|   ImGui::SetNextWindowPos(position);
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|   ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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| 
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|   // Gradually fade old messages away (except in their first frame)
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|   const float fade_time = std::max(std::min(MESSAGE_FADE_TIME, (float)msg.duration), 1.f);
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|   const float alpha = std::clamp(time_left / fade_time, 0.f, 1.f);
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|   ImGui::PushStyleVar(ImGuiStyleVar_Alpha, msg.ever_drawn ? alpha : 1.0);
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| 
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|   float window_height = 0.0f;
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|   if (ImGui::Begin(window_name.c_str(), nullptr,
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|                    ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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|                        ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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|                        ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
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|                        ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
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|   {
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|     if (msg.icon)
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|     {
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|       if (!msg.texture)
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|       {
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|         const u32 width = msg.icon->width;
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|         const u32 height = msg.icon->height;
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|         TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
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|                                  AbstractTextureType::Texture_2DArray);
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|         msg.texture = g_gfx->CreateTexture(tex_config);
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|         if (msg.texture)
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|         {
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|           msg.texture->Load(0, width, height, width, msg.icon->data.data(),
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|                             sizeof(u32) * width * height);
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|         }
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|         else
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|         {
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|           // don't try again next time
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|           msg.icon = nullptr;
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|         }
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|       }
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| 
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|       if (msg.texture)
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|       {
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|         ImGui::Image(*msg.texture.get(), ImVec2(static_cast<float>(msg.icon->width),
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|                                                 static_cast<float>(msg.icon->height)));
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|         ImGui::SameLine();
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|       }
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|     }
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| 
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|     // Use %s in case message contains %.
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|     if (msg.text.size() > 0)
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|       ImGui::TextColored(ARGBToImVec4(msg.color), "%s", msg.text.c_str());
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|     window_height =
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|         ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y);
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|   }
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| 
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|   ImGui::End();
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|   ImGui::PopStyleVar();
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| 
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|   msg.ever_drawn = true;
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| 
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|   return window_height;
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| }
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| 
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| void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 argb,
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|                      const VideoCommon::CustomTextureData::ArraySlice::Level* icon)
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| {
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|   std::lock_guard lock{s_messages_mutex};
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| 
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|   // A message may hold a reference to a texture that can only be destroyed on the video thread, so
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|   // only mark the old typed message (if any) for removal. It will be discarded on the next call to
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|   // DrawMessages().
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|   auto range = s_messages.equal_range(type);
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|   for (auto it = range.first; it != range.second; ++it)
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|     it->second.should_discard = true;
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| 
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|   s_messages.emplace(type, Message(std::move(message), ms, argb, std::move(icon)));
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| }
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| 
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| void AddMessage(std::string message, u32 ms, u32 argb,
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|                 const VideoCommon::CustomTextureData::ArraySlice::Level* icon)
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| {
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|   std::lock_guard lock{s_messages_mutex};
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|   s_messages.emplace(MessageType::Typeless, Message(std::move(message), ms, argb, std::move(icon)));
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| }
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| 
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| void DrawMessages()
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| {
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|   const bool draw_messages = Config::Get(Config::MAIN_OSD_MESSAGES);
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|   const float current_x =
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|       LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x + s_obscured_pixels_left;
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|   float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y + s_obscured_pixels_top;
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|   int index = 0;
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| 
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|   std::lock_guard lock{s_messages_mutex};
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| 
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|   for (auto it = s_messages.begin(); it != s_messages.end();)
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|   {
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|     Message& msg = it->second;
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|     if (msg.should_discard)
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|     {
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|       it = s_messages.erase(it);
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|       continue;
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|     }
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| 
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|     const s64 time_left = msg.TimeRemaining();
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| 
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|     // Make sure we draw them at least once if they were printed with 0ms,
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|     // unless enough time has expired, in that case, we drop them
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|     if (time_left <= 0 && (msg.ever_drawn || -time_left >= MESSAGE_DROP_TIME))
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|     {
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|       it = s_messages.erase(it);
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|       continue;
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|     }
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|     else
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|     {
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|       ++it;
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|     }
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| 
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|     if (draw_messages)
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|       current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left);
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|   }
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| }
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| 
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| void ClearMessages()
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| {
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|   std::lock_guard lock{s_messages_mutex};
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|   s_messages.clear();
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| }
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| 
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| void SetObscuredPixelsLeft(int width)
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| {
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|   s_obscured_pixels_left = width;
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| }
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| 
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| void SetObscuredPixelsTop(int height)
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| {
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|   s_obscured_pixels_top = height;
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| }
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| }  // namespace OSD
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