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			151 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <algorithm>
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| #include <cctype>
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| #include <cstring>
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| #include <memory>
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| #include <string>
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| #include <unordered_set>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/Logging/LogManager.h"
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| #include "Common/StringUtil.h"
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| 
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| #include "Core/Boot/Boot.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| 
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| #include "DiscIO/Enums.h"
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| #include "DiscIO/FileMonitor.h"
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| #include "DiscIO/Filesystem.h"
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| #include "DiscIO/Volume.h"
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| #include "DiscIO/VolumeCreator.h"
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| 
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| namespace FileMon
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| {
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| static std::unique_ptr<DiscIO::IVolume> s_open_iso;
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| static std::unique_ptr<DiscIO::IFileSystem> s_filesystem;
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| static std::string ISOFile = "", CurrentFile = "";
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| static bool FileAccess = true;
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| 
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| // Filtered files
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| bool IsSoundFile(const std::string& filename)
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| {
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|   std::string extension;
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|   SplitPath(filename, nullptr, nullptr, &extension);
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|   std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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| 
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|   static std::unordered_set<std::string> extensions = {
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|       ".adp",    // 1080 Avalanche, Crash Bandicoot, etc.
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|       ".adx",    // Sonic Adventure 2 Battle, etc.
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|       ".afc",    // Zelda WW
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|       ".ast",    // Zelda TP, Mario Kart
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|       ".brstm",  // Wii Sports, Wario Land, etc.
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|       ".dsp",    // Metroid Prime
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|       ".hps",    // SSB Melee
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|       ".ogg",    // Tony Hawk's Underground 2
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|       ".sad",    // Disaster
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|       ".snd",    // Tales of Symphonia
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|       ".song",   // Tales of Symphonia
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|       ".ssm",    // Custom Robo, Kirby Air Ride, etc.
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|       ".str",    // Harry Potter & the Sorcerer's Stone
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|   };
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| 
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|   return extensions.find(extension) != extensions.end();
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| }
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| 
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| // Read the file system
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| void ReadFileSystem(const std::string& filename)
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| {
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|   // Should have an actual Shutdown procedure or something
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|   s_open_iso.reset();
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|   s_filesystem.reset();
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| 
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|   s_open_iso = DiscIO::CreateVolumeFromFilename(filename);
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|   if (!s_open_iso)
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|     return;
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| 
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|   if (s_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
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|   {
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|     s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get());
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| 
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|     if (!s_filesystem)
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|       return;
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|   }
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| 
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|   FileAccess = true;
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| }
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| 
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| // Logs a file if it passes a few checks
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| void CheckFile(const std::string& file, u64 size)
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| {
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|   // Don't do anything if the log is unselected
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|   if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
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|     return;
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|   // Do nothing if we found the same file again
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|   if (CurrentFile == file)
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|     return;
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| 
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|   if (size > 0)
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|     size = (size / 1000);
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| 
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|   std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
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|   if (IsSoundFile(file))
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|   {
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|     INFO_LOG(FILEMON, "%s", str.c_str());
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|   }
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|   else
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|   {
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|     WARN_LOG(FILEMON, "%s", str.c_str());
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|   }
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| 
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|   // Update the current file
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|   CurrentFile = file;
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| }
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| 
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| // Find the filename
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| void FindFilename(u64 offset)
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| {
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|   // Don't do anything if a game is not running
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|   if (Core::GetState() != Core::State::Running)
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|     return;
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| 
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|   // Or if the log is unselected
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|   if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
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|     return;
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| 
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|   // Or if we don't have file access
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|   if (!FileAccess)
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|     return;
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| 
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|   if (!s_filesystem || ISOFile != SConfig::GetInstance().m_LastFilename)
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|   {
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|     FileAccess = false;
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|     ReadFileSystem(SConfig::GetInstance().m_LastFilename);
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|     ISOFile = SConfig::GetInstance().m_LastFilename;
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|     INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
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|     return;
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|   }
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| 
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|   const std::string filename = s_filesystem->GetFileName(offset);
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| 
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|   if (filename.empty())
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|     return;
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| 
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|   CheckFile(filename, s_filesystem->GetFileSize(filename));
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| }
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| 
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| void Close()
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| {
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|   s_open_iso.reset();
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|   s_filesystem.reset();
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| 
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|   ISOFile = "";
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|   CurrentFile = "";
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|   FileAccess = true;
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| }
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| 
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| }  // FileMon
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