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Texture updates have been moved into TextureCache, while TMEM updates where moved into bpmem. Code for handling efb2ram updates was added to TextureCache. There was a bug for preloaded RGBA8 textures, it only copied half the texture. The TODO was wrong too. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |