dolphin/Source/Core/Core/Src
2010-08-29 08:00:51 +00:00
..
Boot Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS". 2010-08-20 14:57:26 +00:00
Debugger Debugger enhancements: 2010-08-08 06:00:22 +00:00
HLE Further *BSD portability. 2010-07-23 23:51:34 +00:00
HW Bugfix for the TLB cache used by the MMU. Thanks to drkIIRaziel for spotting it. 2010-08-28 00:37:27 +00:00
IPC_HLE Changed WII IPC HLE to continue execution after the game attempts to open unknown devices. 2010-08-25 01:45:23 +00:00
PowerPC JitIL: Added a new IR instruction, MulHighUnsigned, which computes the upper 32-bit of the multiplication of two unsigned 32-bit integers. Rewrote mulhwux with MulHighUnsigned. 2010-08-29 08:00:51 +00:00
ActionReplay.cpp Some pathnames are used both by SCons and cpp which can be a bit tricky. 2010-07-20 02:45:31 +00:00
ActionReplay.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
ARDecrypt.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
ARDecrypt.h Code cleanups, warning fixes 2010-04-11 11:16:57 +00:00
ConfigManager.cpp Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS". 2010-08-20 14:57:26 +00:00
ConfigManager.h Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
Console.cpp Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
Console.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Core.cpp MMU Speed Optimisations: 2010-08-02 04:22:04 +00:00
Core.h This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
CoreParameter.cpp Make the SSE3.1 VideoCommon code available in GCC builds. 2010-07-31 14:40:01 +00:00
CoreParameter.h Several little things: 2010-08-08 00:13:05 +00:00
CoreRerecording.cpp Reapply r5586 and r5587: 2010-06-03 18:49:35 +00:00
CoreTiming.cpp Used a less hacked way of making the multiboot games work. Instructions are now executed at their proper number of cycles. The timeslice has instead been increased to compensate. Increases VPS in some games. 2010-08-11 12:49:38 +00:00
CoreTiming.h When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00
DolLoader.h Code cleanups, warning fixes 2010-04-11 11:16:57 +00:00
GeckoCode.cpp New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable) 2010-07-29 10:21:48 +00:00
GeckoCode.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
GeckoCodeConfig.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
GeckoCodeConfig.h Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
Host.h Re-add the show FPS/VPS speed information in the window title when not rendering to main. 2010-04-15 20:58:34 +00:00
LuaInterface.cpp Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
LuaInterface.h Hg: 2010-06-09 01:37:08 +00:00
MemTools.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
MemTools.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OnFrame.cpp Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism. 2010-06-13 09:14:40 +00:00
OnFrame.h I *think* this is how XK envisioned the DTM structs...let us know if it is or isn't... 2010-07-22 04:16:51 +00:00
PatchEngine.cpp Build fix on linux. 2010-07-22 02:46:15 +00:00
PatchEngine.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
PluginManager.cpp Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little. 2010-07-30 03:51:49 +00:00
PluginManager.h Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
SConscript WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p. 2010-07-22 01:48:48 +00:00
State.cpp Use the portable SLEEP() macro in place of Sleep(). 2010-07-30 11:58:18 +00:00
State.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Tracer.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
Tracer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VolumeHandler.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
VolumeHandler.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00