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			403 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			403 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| // IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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| // The reason for this is to get rid of race conditions etc when the configuration
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| // changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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| // at the start of every frame. Noone should ever change members of g_ActiveConfig
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| // directly.
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| 
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| #pragma once
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| 
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| #include <optional>
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| #include <string>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
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| #include "VideoCommon/VideoCommon.h"
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| 
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| constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
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| 
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| enum class AspectMode : int
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| {
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|   Auto,           // ~4:3 or ~16:9 (auto detected)
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|   ForceWide,      // ~16:9
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|   ForceStandard,  // ~4:3
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|   Stretch,
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|   Custom,         // Forced relative custom AR
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|   CustomStretch,  // Forced absolute custom AR
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|   Raw,            // Forced squared pixels
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| };
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| 
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| enum class StereoMode : int
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| {
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|   Off,
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|   SBS,
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|   TAB,
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|   Anaglyph,
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|   QuadBuffer,
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|   Passive
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| };
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| 
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| enum class ShaderCompilationMode : int
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| {
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|   Synchronous,
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|   SynchronousUberShaders,
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|   AsynchronousUberShaders,
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|   AsynchronousSkipRendering
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| };
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| 
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| enum class TextureFilteringMode : int
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| {
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|   Default,
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|   Nearest,
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|   Linear,
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| };
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| 
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| enum class AnisotropicFilteringMode : int
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| {
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|   Default = -1,
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|   Force1x = 0,
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|   Force2x = 1,
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|   Force4x = 2,
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|   Force8x = 3,
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|   Force16x = 4,
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| };
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| 
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| enum class OutputResamplingMode : int
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| {
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|   Default,
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|   Bilinear,
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|   BSpline,
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|   MitchellNetravali,
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|   CatmullRom,
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|   SharpBilinear,
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|   AreaSampling,
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| };
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| 
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| enum class ColorCorrectionRegion : int
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| {
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|   SMPTE_NTSCM,
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|   SYSTEMJ_NTSCJ,
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|   EBU_PAL,
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| };
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| 
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| enum class TriState : int
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| {
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|   Off,
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|   On,
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|   Auto
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| };
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| 
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| enum class FrameDumpResolutionType : int
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| {
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|   // Window resolution (not including potential back buffer black borders)
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|   WindowResolution,
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|   // The aspect ratio corrected XFB resolution (XFB pixels might not have been square)
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|   XFBAspectRatioCorrectedResolution,
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|   // The raw unscaled XFB resolution (based on "internal resolution" scale)
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|   XFBRawResolution,
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| };
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| 
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| enum class VertexLoaderType : int
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| {
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|   Native,
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|   Software,
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|   Compare
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| };
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| 
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| // Bitmask containing information about which configuration has changed for the backend.
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| enum ConfigChangeBits : u32
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| {
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|   CONFIG_CHANGE_BIT_HOST_CONFIG = (1 << 0),
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|   CONFIG_CHANGE_BIT_MULTISAMPLES = (1 << 1),
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|   CONFIG_CHANGE_BIT_STEREO_MODE = (1 << 2),
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|   CONFIG_CHANGE_BIT_TARGET_SIZE = (1 << 3),
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|   CONFIG_CHANGE_BIT_ANISOTROPY = (1 << 4),
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|   CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING = (1 << 5),
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|   CONFIG_CHANGE_BIT_VSYNC = (1 << 6),
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|   CONFIG_CHANGE_BIT_BBOX = (1 << 7),
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|   CONFIG_CHANGE_BIT_ASPECT_RATIO = (1 << 8),
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|   CONFIG_CHANGE_BIT_POST_PROCESSING_SHADER = (1 << 9),
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|   CONFIG_CHANGE_BIT_HDR = (1 << 10),
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| };
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| 
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| // Static config per API
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| struct BackendInfo
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| {
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|   APIType api_type = APIType::Nothing;
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|   std::string DisplayName;
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| 
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|   std::vector<std::string> Adapters;  // for D3D
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|   std::vector<u32> AAModes;
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| 
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|   // TODO: merge AdapterName and Adapters array
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|   std::string AdapterName;  // for OpenGL
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| 
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|   u32 MaxTextureSize = 16384;
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|   bool bUsesLowerLeftOrigin = false;
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|   bool bUsesExplictQuadBuffering = false;
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|   bool bSupportsExclusiveFullscreen = false;  // Note: Vulkan can change this at runtime.
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|   bool bSupportsDualSourceBlend = false;
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|   bool bSupportsPrimitiveRestart = false;
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|   bool bSupportsGeometryShaders = false;
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|   bool bSupportsComputeShaders = false;
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|   bool bSupports3DVision = false;
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|   bool bSupportsEarlyZ = false;         // needed by PixelShaderGen, so must stay in VideoCommon
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|   bool bSupportsBindingLayout = false;  // Needed by ShaderGen, so must stay in VideoCommon
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|   bool bSupportsBBox = false;
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|   bool bSupportsGSInstancing = false;  // Needed by GeometryShaderGen, so must stay in VideoCommon
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|   bool bSupportsPostProcessing = false;
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|   bool bSupportsPaletteConversion = false;
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|   bool bSupportsClipControl = false;  // Needed by VertexShaderGen, so must stay in VideoCommon
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|   bool bSupportsSSAA = false;
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|   bool bSupportsFragmentStoresAndAtomics = false;  // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
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|   bool bSupportsDepthClamp = false;  // Needed by VertexShaderGen, so must stay in VideoCommon
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|   bool bSupportsReversedDepthRange = false;
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|   bool bSupportsLogicOp = false;
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|   bool bSupportsMultithreading = false;
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|   bool bSupportsGPUTextureDecoding = false;
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|   bool bSupportsST3CTextures = false;
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|   bool bSupportsCopyToVram = false;
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|   bool bSupportsBitfield = false;  // Needed by UberShaders, so must stay in VideoCommon
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|   // Needed by UberShaders, so must stay in VideoCommon
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|   bool bSupportsDynamicSamplerIndexing = false;
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|   bool bSupportsBPTCTextures = false;
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|   bool bSupportsFramebufferFetch = false;  // Used as an alternative to dual-source blend on GLES
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|   bool bSupportsBackgroundCompiling = false;
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|   bool bSupportsLargePoints = false;
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|   bool bSupportsPartialDepthCopies = false;
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|   bool bSupportsDepthReadback = false;
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|   bool bSupportsShaderBinaries = false;
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|   bool bSupportsPipelineCacheData = false;
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|   bool bSupportsCoarseDerivatives = false;
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|   bool bSupportsTextureQueryLevels = false;
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|   bool bSupportsLodBiasInSampler = false;
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|   bool bSupportsSettingObjectNames = false;
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|   bool bSupportsPartialMultisampleResolve = false;
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|   bool bSupportsDynamicVertexLoader = false;
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|   bool bSupportsVSLinePointExpand = false;
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|   bool bSupportsGLLayerInFS = true;
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|   bool bSupportsHDROutput = false;
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|   bool bSupportsUnrestrictedDepthRange = false;
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| };
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| 
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| extern BackendInfo g_backend_info;
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| 
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| // NEVER inherit from this class.
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| struct VideoConfig final
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| {
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|   VideoConfig() = default;
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|   void Refresh();
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|   void VerifyValidity();
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|   static void Shutdown();
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| 
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|   // General
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|   bool bVSync = false;
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|   bool bVSyncActive = false;
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|   bool bWidescreenHack = false;
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|   AspectMode aspect_mode{};
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|   int custom_aspect_width = 1;
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|   int custom_aspect_height = 1;
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|   AspectMode suggested_aspect_mode{};
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|   u32 widescreen_heuristic_transition_threshold = 0;
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|   float widescreen_heuristic_aspect_ratio_slop = 0.f;
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|   float widescreen_heuristic_standard_ratio = 0.f;
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|   float widescreen_heuristic_widescreen_ratio = 0.f;
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|   bool bCrop = false;  // Aspect ratio controls.
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|   bool bShaderCache = false;
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| 
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|   // Enhancements
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|   u32 iMultisamples = 0;
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|   bool bSSAA = false;
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|   int iEFBScale = 0;
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|   TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default;
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|   OutputResamplingMode output_resampling_mode = OutputResamplingMode::Default;
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|   AnisotropicFilteringMode iMaxAnisotropy = AnisotropicFilteringMode::Default;
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|   std::string sPostProcessingShader;
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|   bool bForceTrueColor = false;
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|   bool bDisableCopyFilter = false;
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|   bool bArbitraryMipmapDetection = false;
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|   float fArbitraryMipmapDetectionThreshold = 0;
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|   bool bHDR = false;
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| 
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|   // Color Correction
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|   struct
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|   {
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|     // Color Space Correction:
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|     bool bCorrectColorSpace = false;
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|     ColorCorrectionRegion game_color_space = ColorCorrectionRegion::SMPTE_NTSCM;
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| 
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|     // Gamma Correction:
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|     bool bCorrectGamma = false;
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|     float fGameGamma = 2.35f;
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|     bool bSDRDisplayGammaSRGB = true;
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|     // Custom gamma when the display is not sRGB
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|     float fSDRDisplayCustomGamma = 2.2f;
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| 
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|     // HDR:
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|     // 203 is a good default value that matches the brightness of many SDR screens.
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|     // It's also the value recommended by the ITU.
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|     float fHDRPaperWhiteNits = 203.f;
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|   } color_correction;
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| 
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|   // Information
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|   bool bShowFPS = false;
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|   bool bShowFTimes = false;
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|   bool bShowVPS = false;
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|   bool bShowVTimes = false;
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|   bool bShowGraphs = false;
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|   bool bShowSpeed = false;
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|   bool bShowSpeedColors = false;
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|   int iPerfSampleUSec = 0;
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|   bool bOverlayStats = false;
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|   bool bOverlayProjStats = false;
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|   bool bOverlayScissorStats = false;
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|   bool bTexFmtOverlayEnable = false;
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|   bool bTexFmtOverlayCenter = false;
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|   bool bLogRenderTimeToFile = false;
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| 
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|   // Render
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|   bool bWireFrame = false;
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|   bool bDisableFog = false;
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| 
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|   // Utility
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|   bool bDumpTextures = false;
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|   bool bDumpMipmapTextures = false;
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|   bool bDumpBaseTextures = false;
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|   bool bHiresTextures = false;
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|   bool bCacheHiresTextures = false;
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|   bool bDumpEFBTarget = false;
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|   bool bDumpXFBTarget = false;
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|   bool bBorderlessFullscreen = false;
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|   bool bEnableGPUTextureDecoding = false;
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|   bool bPreferVSForLinePointExpansion = false;
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|   bool bGraphicMods = false;
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|   std::optional<GraphicsModGroupConfig> graphics_mod_config;
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| 
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|   // Hacks
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|   bool bEFBAccessEnable = false;
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|   bool bEFBAccessDeferInvalidation = false;
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|   bool bPerfQueriesEnable = false;
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|   bool bBBoxEnable = false;
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|   bool bCPUCull = false;
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| 
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|   bool bEFBEmulateFormatChanges = false;
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|   bool bSkipEFBCopyToRam = false;
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|   bool bSkipXFBCopyToRam = false;
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|   bool bDisableCopyToVRAM = false;
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|   bool bDeferEFBCopies = false;
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|   bool bImmediateXFB = false;
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|   bool bSkipPresentingDuplicateXFBs = false;
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|   bool bCopyEFBScaled = false;
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|   int iSafeTextureCache_ColorSamples = 0;
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|   float fAspectRatioHackW = 1;  // Initial value needed for the first frame
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|   float fAspectRatioHackH = 1;
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|   bool bEnablePixelLighting = false;
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|   bool bFastDepthCalc = false;
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|   bool bVertexRounding = false;
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|   bool bVISkip = false;
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|   int iEFBAccessTileSize = 0;
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|   int iSaveTargetId = 0;  // TODO: Should be dropped
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|   u32 iMissingColorValue = 0;
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|   bool bFastTextureSampling = false;
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| #ifdef __APPLE__
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|   bool bNoMipmapping = false;  // Used by macOS fifoci to work around an M1 bug
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| #endif
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| 
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|   // Stereoscopy
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|   StereoMode stereo_mode{};
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|   bool stereo_per_eye_resolution_full = false;
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|   int iStereoDepth = 0;
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|   int iStereoConvergence = 0;
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|   int iStereoConvergencePercentage = 0;
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|   bool bStereoSwapEyes = false;
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|   bool bStereoEFBMonoDepth = false;
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|   int iStereoDepthPercentage = 0;
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| 
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|   // D3D only config, mostly to be merged into the above
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|   int iAdapter = 0;
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| 
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|   // Metal only config
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|   TriState iManuallyUploadBuffers = TriState::Auto;
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|   TriState iUsePresentDrawable = TriState::Auto;
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| 
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|   // Enable API validation layers, currently only supported with Vulkan.
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|   bool bEnableValidationLayer = false;
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| 
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|   // Multithreaded submission, currently only supported with Vulkan.
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|   bool bBackendMultithreading = true;
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| 
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|   // Early command buffer execution interval in number of draws.
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|   // Currently only supported with Vulkan.
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|   int iCommandBufferExecuteInterval = 0;
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| 
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|   // Shader compilation settings.
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|   bool bWaitForShadersBeforeStarting = false;
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|   ShaderCompilationMode iShaderCompilationMode{};
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| 
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|   // Number of shader compiler threads.
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|   // 0 disables background compilation.
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|   // -1 uses an automatic number based on the CPU threads.
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|   int iShaderCompilerThreads = 0;
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|   int iShaderPrecompilerThreads = 0;
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| 
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|   // Loading custom drivers on Android
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|   std::string customDriverLibraryName;
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| 
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|   // Vertex loader
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|   VertexLoaderType vertex_loader_type;
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| 
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|   // Utility
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|   bool UseVSForLinePointExpand() const
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|   {
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|     if (!g_backend_info.bSupportsVSLinePointExpand)
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|       return false;
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|     if (!g_backend_info.bSupportsGeometryShaders)
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|       return true;
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|     return bPreferVSForLinePointExpansion;
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|   }
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|   bool MultisamplingEnabled() const { return iMultisamples > 1; }
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|   bool ExclusiveFullscreenEnabled() const
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|   {
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|     return g_backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
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|   }
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|   bool UseGPUTextureDecoding() const
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|   {
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|     return g_backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
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|   }
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|   bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
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|   bool ManualTextureSamplingWithCustomTextureSizes() const
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|   {
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|     // If manual texture sampling is disabled, we don't need to do anything.
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|     if (bFastTextureSampling)
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|       return false;
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|     // Hi-res textures break the wrapping logic used by manual texture sampling, as a texture's
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|     // size won't match the size the game sets.
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|     if (bHiresTextures)
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|       return true;
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|     // Hi-res EFB copies (but not native-resolution EFB copies at higher internal resolutions)
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|     // also result in different texture sizes that need special handling.
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|     if (iEFBScale != 1 && bCopyEFBScaled)
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|       return true;
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|     // Stereoscopic 3D changes the number of layers some textures have (EFB copies have 2 layers,
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|     // while game textures still have 1), meaning bounds checks need to be added.
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|     if (stereo_mode != StereoMode::Off)
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|       return true;
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|     // Otherwise, manual texture sampling can use the sizes games specify directly.
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|     return false;
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|   }
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|   bool UsingUberShaders() const;
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|   u32 GetShaderCompilerThreads() const;
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|   u32 GetShaderPrecompilerThreads() const;
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| 
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|   float GetCustomAspectRatio() const { return (float)custom_aspect_width / custom_aspect_height; }
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| };
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| 
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| extern VideoConfig g_Config;
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| extern VideoConfig g_ActiveConfig;
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| 
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| // Called every frame.
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| void UpdateActiveConfig();
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| void CheckForConfigChanges();
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