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Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE event is received directly on the ciface thread, so that callbacks do not occur while removing devices. This breaks a hold-and-wait deadlock between the ciface thread and the CPU thread when using emulated Wiimotes. Co-authored-by: brainleq <brainleq@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> |
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| .. | ||
| ControllerEmu | ||
| ControllerInterface | ||
| ControlReference | ||
| CMakeLists.txt | ||
| DynamicInputTextureConfiguration.cpp | ||
| DynamicInputTextureConfiguration.h | ||
| DynamicInputTextureManager.cpp | ||
| DynamicInputTextureManager.h | ||
| GCAdapter.cpp | ||
| GCAdapter.h | ||
| GCAdapter_Android.cpp | ||
| GCPadStatus.h | ||
| ImageOperations.cpp | ||
| ImageOperations.h | ||
| InputCommon.vcxproj | ||
| InputCommon.vcxproj.filters | ||
| InputConfig.cpp | ||
| InputConfig.h | ||
| InputProfile.cpp | ||
| InputProfile.h | ||
| KeyboardStatus.h | ||