dolphin/Source/Core/Core/Src
2009-06-17 07:08:57 +00:00
..
Boot Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS... 2009-06-17 02:50:54 +00:00
Debugger Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
HLE PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
HW add some regs to PixelEngine.cpp: not sure, but probably no behavioral differences. 2009-06-17 07:08:57 +00:00
IPC_HLE Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS... 2009-06-17 02:50:54 +00:00
PowerPC Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
ActionReplay.cpp Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. 2009-05-11 18:15:29 +00:00
ActionReplay.h Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. 2009-05-11 18:15:29 +00:00
ARDecrypt.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ARDecrypt.h Some code cleanup 2009-03-28 08:57:34 +00:00
ConfigManager.cpp Dolphin now saves frame limiter setting. 2009-06-12 13:21:54 +00:00
ConfigManager.h Patch in Iulius' framelimiter, since it has advantages over "Other Audio" in many games (more speed). 2009-06-09 21:27:45 +00:00
Console.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Console.h Some code cleanup 2009-03-28 08:57:34 +00:00
Core.cpp Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
Core.h Some code cleanup 2009-03-28 08:57:34 +00:00
CoreParameter.cpp Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS... 2009-06-17 02:50:54 +00:00
CoreParameter.h PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
CoreRerecording.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CoreTiming.cpp linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's 2009-06-15 06:39:26 +00:00
CoreTiming.h Some code cleanup 2009-03-28 08:57:34 +00:00
DolLoader.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
Host.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Host.h Some code cleanup 2009-03-28 08:57:34 +00:00
MemTools.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MemTools.h Some code cleanup 2009-03-28 08:57:34 +00:00
PatchEngine.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PatchEngine.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginManager.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginManager.h Some code cleanup 2009-03-28 08:57:34 +00:00
SConscript Linux/OSX compile fix, tiny bit of work of BBA 2009-05-29 01:54:24 +00:00
State.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
State.h Some code cleanup 2009-03-28 08:57:34 +00:00
stdafx.cpp Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
stdafx.h Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
Tracer.cpp DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
Tracer.h Some code cleanup 2009-03-28 08:57:34 +00:00
VolumeHandler.cpp -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature! 2009-06-08 00:14:48 +00:00
VolumeHandler.h -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature! 2009-06-08 00:14:48 +00:00