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Boot
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Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
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2009-06-17 02:50:54 +00:00 |
Debugger
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Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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2009-06-09 05:26:39 +00:00 |
HLE
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
HW
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add some regs to PixelEngine.cpp: not sure, but probably no behavioral differences.
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2009-06-17 07:08:57 +00:00 |
IPC_HLE
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Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
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2009-06-17 02:50:54 +00:00 |
PowerPC
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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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2009-06-15 21:10:11 +00:00 |
ActionReplay.cpp
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
ActionReplay.h
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
ARDecrypt.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ARDecrypt.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ConfigManager.cpp
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Dolphin now saves frame limiter setting.
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2009-06-12 13:21:54 +00:00 |
ConfigManager.h
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Patch in Iulius' framelimiter, since it has advantages over "Other Audio" in many games (more speed).
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2009-06-09 21:27:45 +00:00 |
Console.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Console.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Core.cpp
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Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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2009-06-15 21:10:11 +00:00 |
Core.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CoreParameter.cpp
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Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
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2009-06-17 02:50:54 +00:00 |
CoreParameter.h
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
CoreRerecording.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CoreTiming.cpp
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linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
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2009-06-15 06:39:26 +00:00 |
CoreTiming.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Host.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemTools.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemTools.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PatchEngine.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PatchEngine.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginManager.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginManager.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
SConscript
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Linux/OSX compile fix, tiny bit of work of BBA
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2009-05-29 01:54:24 +00:00 |
State.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
State.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
stdafx.cpp
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
stdafx.h
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
Tracer.cpp
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
Tracer.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
VolumeHandler.cpp
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-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
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2009-06-08 00:14:48 +00:00 |
VolumeHandler.h
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-Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
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2009-06-08 00:14:48 +00:00 |