| .. |
|
D3DBase.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
D3DBase.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
D3DShader.cpp
|
DX11: Fix issue 4345
|
2011-03-30 16:01:03 +00:00 |
|
D3DShader.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
D3DTexture.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
D3DTexture.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
D3DUtil.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
D3DUtil.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
FramebufferManager.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
FramebufferManager.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
GfxState.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
GfxState.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
Globals.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
|
LineGeometryShader.cpp
|
DX11: I think I've figured out where the game enables texture offsets for lines and points.
|
2011-04-15 22:34:54 +00:00 |
|
LineGeometryShader.h
|
DX11: I think I've figured out where the game enables texture offsets for lines and points.
|
2011-04-15 22:34:54 +00:00 |
|
main.cpp
|
Remove configuration profile support.
|
2011-04-25 20:06:45 +00:00 |
|
main.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
|
NativeVertexFormat.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
PixelShaderCache.cpp
|
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
|
2011-03-30 10:46:27 +00:00 |
|
PixelShaderCache.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
PointGeometryShader.cpp
|
DX11: I think I've figured out where the game enables texture offsets for lines and points.
|
2011-04-15 22:34:54 +00:00 |
|
PointGeometryShader.h
|
DX11: I think I've figured out where the game enables texture offsets for lines and points.
|
2011-04-15 22:34:54 +00:00 |
|
PSTextureEncoder.cpp
|
DX11: Resolve multisampled EFB before encoding.
|
2011-04-15 22:32:40 +00:00 |
|
PSTextureEncoder.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
Render.cpp
|
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
|
2011-04-11 01:49:32 +00:00 |
|
Render.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
stdafx.cpp
|
Add a DX11 video plugin.
|
2010-06-13 19:50:06 +00:00 |
|
stdafx.h
|
Add a DX11 video plugin.
|
2010-06-13 19:50:06 +00:00 |
|
Television.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
Television.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
TextureCache.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
TextureCache.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
TextureEncoder.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
VertexManager.cpp
|
DX11: I think I've figured out where the game enables texture offsets for lines and points.
|
2011-04-15 22:34:54 +00:00 |
|
VertexManager.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
VertexShaderCache.cpp
|
Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
|
2011-03-30 10:46:27 +00:00 |
|
VertexShaderCache.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
VideoBackend.h
|
* GUI Video-Settings changes:
|
2011-03-21 19:57:31 +00:00 |
|
XFBEncoder.cpp
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |
|
XFBEncoder.h
|
I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
|
2011-03-30 07:17:23 +00:00 |