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			41 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2019 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <map>
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| #include <string>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "InputCommon/DynamicInputTextures/DITData.h"
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| #include "InputCommon/ImageOperations.h"
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| 
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| namespace Common
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| {
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| class IniFile;
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| }
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| 
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| namespace InputCommon::DynamicInputTextures
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| {
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| // Output folder name to image name to image data
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| using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>;
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| class Configuration
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| {
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| public:
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|   explicit Configuration(const std::string& json_path);
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|   ~Configuration();
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|   void GenerateTextures(const Common::IniFile& file,
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|                         const std::vector<std::string>& controller_names,
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|                         OutputDetails* output) const;
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| 
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| private:
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|   void GenerateTexture(const Common::IniFile& file,
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|                        const std::vector<std::string>& controller_names, const Data& texture_data,
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|                        OutputDetails* output) const;
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| 
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|   std::vector<Data> m_dynamic_input_textures;
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|   std::string m_base_path;
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|   bool m_valid = true;
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| };
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| }  // namespace InputCommon::DynamicInputTextures
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