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			193 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "VideoBackends/Software/SWTexture.h"
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| 
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| #include <cstring>
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| 
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| #include "Common/Assert.h"
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| 
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| #include "VideoBackends/Software/CopyRegion.h"
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| #include "VideoBackends/Software/SWGfx.h"
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| 
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| namespace SW
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| {
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| namespace
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| {
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| #pragma pack(push, 1)
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| struct Pixel
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| {
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|   u8 r;
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|   u8 g;
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|   u8 b;
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|   u8 a;
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| };
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| #pragma pack(pop)
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| 
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| void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
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|                      u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
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|                      u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
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| {
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|   const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
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|   const size_t src_stride = src_config.GetMipStride(src_level);
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|   const size_t src_offset =
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|       static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
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|   const size_t dst_stride = dst_config.GetMipStride(dst_level);
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|   const size_t dst_offset =
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|       static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
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|   const size_t copy_len = static_cast<size_t>(width) * texel_size;
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| 
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|   src_ptr += src_offset;
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|   dst_ptr += dst_offset;
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|   for (u32 i = 0; i < height; i++)
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|   {
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|     std::memcpy(dst_ptr, src_ptr, copy_len);
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|     src_ptr += src_stride;
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|     dst_ptr += dst_stride;
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|   }
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| }
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| }  // namespace
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| 
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| void SWGfx::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
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|                          const MathUtil::Rectangle<int>& dst_rect,
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|                          const AbstractTexture* src_texture,
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|                          const MathUtil::Rectangle<int>& src_rect)
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| {
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|   const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
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|   SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
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| 
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|   CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
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|              src_texture->GetWidth(), src_texture->GetHeight(),
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|              reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
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|              dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
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| }
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| 
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| SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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| {
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|   m_data.resize(tex_config.layers);
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|   for (u32 layer = 0; layer < tex_config.layers; layer++)
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|   {
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|     m_data[layer].resize(tex_config.levels);
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|     for (u32 level = 0; level < tex_config.levels; level++)
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|     {
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|       m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
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|                                   std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
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|     }
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|   }
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| }
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| 
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| void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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|                                          const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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|                                          u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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|                                          u32 dst_layer, u32 dst_level)
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| {
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|   CopyTextureData(src->GetConfig(),
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|                   static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
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|                   src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
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|                   GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
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| }
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| void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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|                                    u32 layer, u32 level)
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| {
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| }
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| 
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| void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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|                      size_t buffer_size, u32 layer)
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| {
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|   u8* data = GetData(layer, level);
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|   for (u32 y = 0; y < height; y++)
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|   {
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|     memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
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|            width * sizeof(Pixel));
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|   }
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| }
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| 
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| const u8* SWTexture::GetData(u32 layer, u32 level) const
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| {
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|   return m_data[layer][level].data();
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| }
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| 
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| u8* SWTexture::GetData(u32 layer, u32 level)
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| {
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|   return m_data[layer][level].data();
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| }
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| 
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| SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
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|     : AbstractStagingTexture(type, config)
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| {
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|   m_data.resize(m_texel_size * config.width * config.height);
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|   m_map_pointer = reinterpret_cast<char*>(m_data.data());
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|   m_map_stride = m_texel_size * config.width;
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| }
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| 
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| SWStagingTexture::~SWStagingTexture() = default;
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| 
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| void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
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|                                        const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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|                                        u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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| {
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|   CopyTextureData(src->GetConfig(),
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|                   static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
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|                   src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
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|                   m_data.data(), dst_rect.left, dst_rect.top, 0);
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|   m_needs_flush = true;
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| }
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| 
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| void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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|                                      const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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|                                      u32 dst_level)
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| {
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|   CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
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|                   src_rect.GetHeight(), 0, dst->GetConfig(),
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|                   static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
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|                   dst_rect.top, dst_level);
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|   m_needs_flush = true;
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| }
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| 
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| bool SWStagingTexture::Map()
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| {
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|   return true;
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| }
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| 
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| void SWStagingTexture::Unmap()
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| {
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| }
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| 
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| void SWStagingTexture::Flush()
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| {
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|   m_needs_flush = false;
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| }
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| 
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| SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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|                              std::vector<AbstractTexture*> additional_color_attachments,
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|                              AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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|                              u32 width, u32 height, u32 layers, u32 samples)
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|     : AbstractFramebuffer(color_attachment, depth_attachment,
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|                           std::move(additional_color_attachments), color_format, depth_format,
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|                           width, height, layers, samples)
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| {
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| }
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| 
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| std::unique_ptr<SWFramebuffer>
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| SWFramebuffer::Create(SWTexture* color_attachment, SWTexture* depth_attachment,
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|                       std::vector<AbstractTexture*> additional_color_attachments)
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| {
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|   if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
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|     return nullptr;
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| 
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|   const AbstractTextureFormat color_format =
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|       color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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|   const AbstractTextureFormat depth_format =
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|       depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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|   const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
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|   const u32 width = either_attachment->GetWidth();
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|   const u32 height = either_attachment->GetHeight();
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|   const u32 layers = either_attachment->GetLayers();
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|   const u32 samples = either_attachment->GetSamples();
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| 
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|   return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment,
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|                                          std::move(additional_color_attachments), color_format,
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|                                          depth_format, width, height, layers, samples);
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| }
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| 
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| }  // namespace SW
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