..
BreakPointDlg.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
BreakPointDlg.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
BreakpointView.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
BreakpointView.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
BreakpointWindow.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
BreakpointWindow.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
CodeWindow.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
CodeWindow.h
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
2009-06-17 19:50:59 +00:00
CodeWindowSJP.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
Debugger.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
JitWindow.cpp
JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode.
2009-06-12 23:56:31 +00:00
JitWindow.h
Allow changing of the debugger font and some cleanup
2009-02-06 18:18:20 +00:00
MemoryCheckDlg.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
MemoryCheckDlg.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
MemoryView.cpp
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
2009-06-17 19:50:59 +00:00
MemoryView.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
MemoryWindow.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
MemoryWindow.h
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
RegisterView.cpp
PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
2009-06-13 14:10:10 +00:00
RegisterView.h
PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
2009-06-13 14:10:10 +00:00
RegisterWindow.cpp
Allow changing of the debugger font and some cleanup
2009-02-06 18:18:20 +00:00
RegisterWindow.h
Allow changing of the debugger font and some cleanup
2009-02-06 18:18:20 +00:00
SConscript
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00