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Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. |
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| .. | ||
| CMakeLists.txt | ||
| Null.vcxproj | ||
| NullBackend.cpp | ||
| NullTexture.cpp | ||
| NullTexture.h | ||
| PerfQuery.h | ||
| Render.cpp | ||
| Render.h | ||
| TextureCache.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||