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	Fixes https://bugs.dolphin-emu.org/issues/12676. Needs testing to see if this impacts performance when controller inputs are changing.
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			878 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			878 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <QObject>
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| #include <utility>
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| 
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| // QWidget and subclasses are not thread-safe! However, Qt's signal-slot connection mechanism will
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| // invoke slots/functions on the correct thread for any object. We can (ab)use this to queue up
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| // arbitrary code from non-GUI threads. For more information, see:
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| // https://stackoverflow.com/questions/21646467/
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| 
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| template <typename T, typename F>
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| static void QueueOnObject(T* obj, F&& func)
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| {
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|   QObject src;
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|   QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func), Qt::QueuedConnection);
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| }
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| 
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| template <typename T, typename F>
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| static void QueueOnObjectBlocking(T* obj, F&& func)
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| {
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|   QObject src;
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|   QObject::connect(&src, &QObject::destroyed, obj, std::forward<F>(func),
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|                    Qt::BlockingQueuedConnection);
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| }
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