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	Also take care of some more eols. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _DEBUGUTIL_H
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| #define _DEBUGUTIL_H
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| 
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| namespace DebugUtil
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| {
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|     void Init();
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| 
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|     void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, int width, int height);
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| 
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|     void DumpActiveTextures();
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| 
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|     void OnObjectBegin();
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|     void OnObjectEnd();
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| 
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|     void OnFrameEnd();
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| 
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|     void DrawObjectBuffer(s16 x, s16 y, u8 *color, int buffer, const char *name);
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| }
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| 
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| #endif 
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